My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Dark Prince Miner
Giant Snowball
Fire Spirit Bats Goblin Gang Miner
Zap
Fire Spirit Bats Goblin Gang Dark Prince
Barbarian Barrel
Fire Spirit Goblin Gang Tesla Dark Prince
The Log
Fire Spirit Goblin Gang Dark Prince
Earthquake
Goblin Gang Tesla
Arrows
Fire Spirit Bats Goblin Gang
Royal Delivery
Fire Spirit Bats Goblin Gang Dark Prince Miner
Fireball
Goblin Gang Tesla
Poison
Bats Goblin Gang
Lightning
Tesla Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Dark Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Goblin Gang Miner Tesla Fireball Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Goblin Gang

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Dark Prince
Bats
Miner Zap Dark Prince
Zap
Fireball Miner Fire Spirit Bats Dark Prince
Goblin Gang
Miner Dark Prince
Tesla
Fireball
Zap Dark Prince Miner
Dark Prince
Fire Spirit Bats Zap Goblin Gang Fireball Miner
Miner
Fire Spirit Bats Zap Goblin Gang Fireball Dark Prince

Defense Synergies 2 14

Fire Spirit
Zap
Bats
Zap Tesla Dark Prince
Zap
Fireball Fire Spirit Bats Goblin Gang Tesla Dark Prince Miner
Goblin Gang
Tesla Zap Dark Prince Miner
Tesla
Goblin Gang Bats Zap Fireball Dark Prince
Fireball
Zap Tesla Dark Prince Miner
Dark Prince
Bats Zap Goblin Gang Tesla Fireball
Miner
Zap Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball
Bats Zap Goblin Gang Tesla Dark Prince
Goblin Gang Tesla Fire Spirit Bats Dark Prince
Tesla Bats Goblin Gang Dark Prince
Fireball Dark Prince
Goblin Gang Fireball Fire Spirit Bats Zap Tesla Dark Prince
Bats Tesla Fire Spirit Zap Goblin Gang Fireball
Zap Tesla Fireball
Tesla Goblin Gang
Goblin Gang Fire Spirit Tesla Dark Prince Miner
Bats Goblin Gang Zap Tesla Fireball Dark Prince
Tesla Bats Zap Goblin Gang Fireball
Tesla Fire Spirit Bats Zap Goblin Gang Fireball Dark Prince
Fire Spirit Fireball Bats Zap Goblin Gang Tesla Dark Prince
Goblin Gang Tesla
Zap Goblin Gang Tesla Fireball
Tesla Bats Goblin Gang Fireball Dark Prince
Fire Spirit Tesla Fireball Bats Zap Goblin Gang Dark Prince
Zap Fire Spirit Bats Tesla Fireball Dark Prince
Tesla
Goblin Gang Dark Prince Fire Spirit Bats Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tesla Fireball Dark Prince
Fireball Zap Goblin Gang Tesla Miner
Goblin Gang Bats Zap Dark Prince
Goblin Gang Dark Prince Bats Zap Tesla Fireball
Goblin Gang Tesla Dark Prince
Fire Spirit Fireball Bats Zap Goblin Gang Tesla
Goblin Gang Dark Prince Bats Tesla Fireball
Tesla Dark Prince
Zap Bats Fireball Dark Prince
Goblin Gang Tesla
Bats Tesla Dark Prince
Zap Fireball Dark Prince
Dark Prince Goblin Gang Tesla Fireball
Tesla Fireball
Goblin Gang Tesla Bats Zap Fireball Dark Prince
Bats Zap Tesla Fireball Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Miner
Fireball Miner
Fireball Dark Prince
Fireball Fire Spirit Zap Dark Prince
Fireball Fire Spirit Bats Zap
Fire Spirit
Fireball Fire Spirit Zap
Fireball Miner Zap
Fire Spirit Bats Goblin Gang Fireball
Miner Zap Fireball Dark Prince
Fireball Fire Spirit Zap
Fire Spirit Fireball Miner
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Bats
Fire Spirit Zap Fireball Dark Prince
Fire Spirit Zap Fireball Miner
Fireball
Fireball
Zap Fireball
Zap Fire Spirit Fireball Dark Prince
Fireball Miner Zap
Fireball Zap Miner
Fireball Miner Zap
Fire Spirit Bats Zap Fireball
Zap Bats Fireball
Fireball
Zap Fireball Miner
Zap Fireball
Fireball
Zap Fire Spirit Bats Goblin Gang Fireball Dark Prince
Fireball Fire Spirit Zap
Fireball
Fireball Miner Goblin Gang Dark Prince
Zap Fireball
Zap Fireball
Dark Prince
Zap Bats Goblin Gang Fireball
Bats Zap Fireball
Zap Fireball Dark Prince Miner

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