My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Executioner Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Giant Skeleton
Giant Snowball
Archers Goblin Gang Barbarians Witch
Zap
Archers Goblin Gang Witch
Barbarian Barrel
Archers Goblin Gang Barbarians Witch Executioner Giant Skeleton
The Log
Archers Goblin Gang Barbarians Witch Giant Skeleton
Earthquake
Archers Goblin Gang Barbarians Witch
Arrows
Archers Goblin Gang Witch
Royal Delivery
Archers Goblin Gang Barbarians Witch Executioner Giant Skeleton
Fireball
Archers Goblin Gang Barbarians Witch Executioner
Poison
Archers Goblin Gang Barbarians Witch Executioner
Lightning
Witch Executioner
Rocket
Barbarians Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Executioner Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Gang Fireball Barbarians Witch Executioner Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Archers Goblin Gang Fireball Barbarians

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Giant Skeleton
Goblin Gang
Giant Skeleton
Barbarians
Fireball
Rocket
Witch
Giant Skeleton
Executioner
Giant Skeleton
Archers Goblin Gang Witch

Defense Synergies 0 7

Archers
Goblin Gang Witch Giant Skeleton
Goblin Gang
Archers Barbarians Giant Skeleton
Barbarians
Goblin Gang
Fireball
Rocket
Witch
Archers Giant Skeleton
Executioner
Giant Skeleton
Giant Skeleton
Archers Goblin Gang Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Executioner
Barbarians Goblin Gang Witch Executioner
Goblin Gang Barbarians Rocket Witch Archers Executioner Giant Skeleton
Barbarians Witch Goblin Gang
Barbarians Fireball Rocket Giant Skeleton
Goblin Gang Fireball Archers Executioner
Rocket Archers Goblin Gang Fireball Witch Executioner
Rocket Barbarians Fireball Giant Skeleton
Barbarians Witch Goblin Gang
Goblin Gang Archers Barbarians Giant Skeleton
Archers Goblin Gang Barbarians Witch Executioner Fireball Giant Skeleton
Executioner Archers Goblin Gang Fireball Witch
Barbarians Goblin Gang Fireball Rocket Witch Giant Skeleton
Fireball Rocket Executioner Goblin Gang Barbarians Witch
Barbarians Goblin Gang
Barbarians Rocket Goblin Gang Fireball
Barbarians Goblin Gang Fireball Witch Executioner
Fireball Archers Goblin Gang Barbarians Witch Executioner
Witch Executioner Archers Barbarians Fireball Giant Skeleton
Barbarians
Goblin Gang Archers Barbarians Fireball Witch Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Archers Fireball Witch Giant Skeleton
Fireball Archers Goblin Gang Rocket Executioner
Goblin Gang Barbarians Giant Skeleton Rocket Witch
Goblin Gang Rocket Giant Skeleton Barbarians Fireball
Barbarians Giant Skeleton Goblin Gang Witch Executioner
Fireball Rocket Executioner Archers Goblin Gang Witch
Goblin Gang Rocket Archers Barbarians Fireball Witch Giant Skeleton
Giant Skeleton Barbarians
Rocket Giant Skeleton Barbarians Fireball Witch
Witch Goblin Gang Barbarians
Barbarians Witch Giant Skeleton
Rocket Barbarians Fireball Giant Skeleton
Barbarians Rocket Giant Skeleton Goblin Gang Fireball Witch Executioner
Archers Barbarians Fireball Witch Executioner
Goblin Gang Barbarians Witch Archers Fireball Rocket Executioner Giant Skeleton
Executioner Archers Barbarians Fireball Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket Giant Skeleton
Fireball Executioner
Rocket Fireball Giant Skeleton
Barbarians Fireball Rocket Giant Skeleton
Fireball Rocket Executioner
Fireball Executioner Rocket Witch
Archers Witch Executioner
Fireball Executioner
Fireball
Rocket Goblin Gang Fireball
Rocket Fireball
Fireball Archers Rocket Executioner
Rocket Fireball Executioner
Fireball Rocket
Fireball
Rocket Fireball Witch Executioner
Fireball Rocket Executioner
Fireball Rocket
Rocket
Rocket Archers Fireball Executioner
Rocket Fireball Witch
Rocket Fireball Giant Skeleton
Rocket Fireball
Rocket
Rocket Barbarians Fireball
Fireball Witch Executioner
Witch
Fireball Witch Executioner
Fireball Witch
Fireball Rocket
Archers Fireball Witch Executioner
Rocket Fireball Witch
Fireball
Fireball Rocket
Rocket Fireball
Giant Skeleton
Rocket Fireball
Archers Goblin Gang Barbarians Fireball Rocket Witch
Fireball Rocket Archers Witch Executioner
Fireball
Fireball Goblin Gang Rocket Executioner
Fireball Executioner
Rocket Fireball Giant Skeleton
Executioner
Goblin Gang Fireball Rocket Witch Giant Skeleton
Fireball Rocket Witch Executioner
Fireball Rocket Witch Executioner Giant Skeleton

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