My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Goblin Barrel
Giant Snowball
Fire Spirit Minions Cannon Goblin Gang Goblin Barrel
Zap
Fire Spirit Minions Cannon Goblin Gang Goblin Barrel
Barbarian Barrel
Fire Spirit Cannon Goblin Gang Elite Barbarians Goblin Barrel
The Log
Fire Spirit Cannon Goblin Gang Elite Barbarians Goblin Barrel
Earthquake
Cannon Goblin Gang Goblin Barrel
Arrows
Fire Spirit Minions Goblin Gang Goblin Barrel
Royal Delivery
Fire Spirit Minions Goblin Gang Elite Barbarians Goblin Barrel
Fireball
Minions Cannon Goblin Gang Elite Barbarians Goblin Barrel
Poison
Minions Cannon Goblin Gang
Lightning
Cannon Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Cannon Goblin Gang Goblin Barrel Fireball Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Cannon

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Goblin Barrel
Zap
Elite Barbarians Fireball Fire Spirit Minions
Minions
Zap Elite Barbarians
Cannon
Goblin Gang
Goblin Barrel
Elite Barbarians
Zap Fire Spirit Minions Fireball
Fireball
Zap Elite Barbarians
Goblin Barrel
Goblin Gang Fire Spirit

Defense Synergies 2 7

Fire Spirit
Zap
Zap
Cannon Fireball Fire Spirit Minions Goblin Gang Elite Barbarians
Minions
Zap Cannon
Cannon
Zap Minions Goblin Gang Fireball
Goblin Gang
Zap Cannon
Elite Barbarians
Zap
Fireball
Zap Cannon
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Fireball
Elite Barbarians Zap Minions Cannon Goblin Gang
Cannon Goblin Gang Fire Spirit Minions Elite Barbarians
Cannon Elite Barbarians Minions Goblin Gang
Elite Barbarians Fireball
Goblin Gang Fireball Fire Spirit Zap Minions Cannon
Minions Fire Spirit Zap Cannon Goblin Gang Fireball
Zap Cannon Fireball
Cannon Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Fire Spirit Cannon
Minions Goblin Gang Zap Cannon Fireball
Minions Zap Goblin Gang Fireball
Cannon Fire Spirit Zap Minions Goblin Gang Elite Barbarians Fireball
Fire Spirit Fireball Zap Minions Cannon Goblin Gang
Elite Barbarians Cannon Goblin Gang
Zap Cannon Goblin Gang Elite Barbarians Fireball
Minions Cannon Goblin Gang Elite Barbarians Fireball
Fire Spirit Cannon Fireball Zap Minions Goblin Gang Elite Barbarians
Zap Fire Spirit Minions Cannon Fireball
Cannon Elite Barbarians
Goblin Gang Fire Spirit Minions Cannon Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Fireball
Fireball Zap Goblin Gang Elite Barbarians
Goblin Gang Zap Minions Elite Barbarians
Goblin Gang Zap Elite Barbarians Fireball
Cannon Goblin Gang Elite Barbarians
Fire Spirit Fireball Zap Minions Goblin Gang
Goblin Gang Minions Elite Barbarians Fireball
Elite Barbarians
Zap Minions Elite Barbarians Fireball
Cannon Goblin Gang
Minions Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Cannon Goblin Gang Fireball
Cannon Fireball
Goblin Gang Elite Barbarians Zap Minions Fireball
Minions Zap Cannon Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Minions
Fire Spirit
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Minions Goblin Gang Elite Barbarians Fireball
Zap Fireball
Fireball Fire Spirit Zap
Fire Spirit Elite Barbarians Fireball
Minions Fireball
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball
Minions
Fire Spirit Zap Fireball
Fire Spirit Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fire Spirit Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Elite Barbarians Fire Spirit Zap Fireball
Zap Minions Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Minions Goblin Gang Fireball
Fireball Fire Spirit Zap
Fireball
Fireball Goblin Gang
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Minions Goblin Gang Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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