My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Bowler Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elite Barbarians Giant Skeleton Army
Giant Snowball
Goblin Gang Minion Horde Skeleton Army
Zap
Goblin Gang Minion Horde Skeleton Army
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Skeleton Army Executioner
The Log
Goblin Gang Elite Barbarians Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Minion Horde Skeleton Army
Royal Delivery
Goblin Gang Minion Horde Elite Barbarians Wizard Skeleton Army Bowler Executioner
Fireball
Goblin Gang Minion Horde Elite Barbarians Wizard Skeleton Army Bowler Executioner
Poison
Goblin Gang Minion Horde Wizard Skeleton Army Executioner
Lightning
Elite Barbarians Wizard Bowler Executioner
Rocket
Minion Horde Elite Barbarians Wizard Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Bowler Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Bowler Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Minion Horde Giant Wizard Bowler Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Gang Skeleton Army Minion Horde Giant

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Giant Bowler
Minion Horde
Giant
Elite Barbarians
Wizard
Giant
Goblin Gang Minion Horde Wizard Bowler Executioner
Wizard
Elite Barbarians Giant
Skeleton Army
Bowler
Goblin Gang Giant Executioner
Executioner
Giant Bowler

Defense Synergies 0 4

Goblin Gang
Skeleton Army
Minion Horde
Elite Barbarians
Wizard
Giant
Wizard
Elite Barbarians Skeleton Army
Skeleton Army
Goblin Gang Wizard Executioner
Bowler
Executioner
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minion Horde Wizard Executioner
Minion Horde Elite Barbarians Skeleton Army Goblin Gang Executioner
Goblin Gang Minion Horde Skeleton Army Bowler Elite Barbarians Executioner
Minion Horde Elite Barbarians Skeleton Army Goblin Gang Bowler
Elite Barbarians Skeleton Army Bowler
Goblin Gang Skeleton Army Bowler Executioner
Minion Horde Goblin Gang Wizard Executioner
Bowler
Minion Horde Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Minion Horde Bowler
Goblin Gang Minion Horde Skeleton Army Executioner Wizard Bowler
Minion Horde Executioner Goblin Gang Wizard
Minion Horde Skeleton Army Bowler Goblin Gang Elite Barbarians Wizard
Wizard Skeleton Army Bowler Executioner Goblin Gang Minion Horde
Elite Barbarians Skeleton Army Goblin Gang Minion Horde
Minion Horde Skeleton Army Goblin Gang Elite Barbarians Bowler
Minion Horde Wizard Goblin Gang Elite Barbarians Skeleton Army Bowler Executioner
Goblin Gang Minion Horde Elite Barbarians Wizard Skeleton Army Bowler Executioner
Wizard Executioner Bowler
Elite Barbarians
Goblin Gang Wizard Skeleton Army Bowler Minion Horde Elite Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Elite Barbarians Bowler
Goblin Gang Elite Barbarians Wizard Bowler Executioner
Goblin Gang Skeleton Army Minion Horde Elite Barbarians Bowler
Goblin Gang Skeleton Army Bowler Minion Horde Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians Skeleton Army Bowler Executioner
Wizard Executioner Goblin Gang Minion Horde
Goblin Gang Skeleton Army Minion Horde Elite Barbarians Bowler
Minion Horde Elite Barbarians Skeleton Army
Minion Horde Elite Barbarians Skeleton Army
Goblin Gang Minion Horde Skeleton Army
Minion Horde Elite Barbarians Bowler
Skeleton Army Elite Barbarians Bowler
Elite Barbarians Skeleton Army Bowler Goblin Gang Minion Horde Wizard Executioner
Wizard Minion Horde Skeleton Army Bowler Executioner
Goblin Gang Elite Barbarians Skeleton Army Minion Horde Bowler Executioner
Bowler Executioner Minion Horde Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Bowler Executioner
Minion Horde
Wizard Executioner Minion Horde Bowler
Wizard Executioner Minion Horde
Minion Horde Wizard Bowler Executioner
Wizard Bowler Executioner
Wizard
Goblin Gang Minion Horde Elite Barbarians Bowler
Minion Horde Wizard Bowler
Wizard Executioner
Elite Barbarians Bowler Executioner
Minion Horde
Elite Barbarians
Minion Horde Wizard Bowler Executioner
Minion Horde Wizard Bowler Executioner
Minion Horde
Wizard Bowler Executioner
Wizard Bowler
Minion Horde Bowler
Wizard
Bowler
Minion Horde
Wizard Bowler Executioner
Minion Horde
Wizard Bowler Executioner
Wizard Bowler
Elite Barbarians Minion Horde Wizard Executioner
Minion Horde Wizard
Minion Horde Elite Barbarians Bowler
Minion Horde Wizard
Minion Horde
Minion Horde
Wizard Bowler
Minion Horde Goblin Gang Skeleton Army
Wizard Executioner
Goblin Gang Minion Horde Wizard Bowler Executioner
Wizard Bowler Executioner
Minion Horde Elite Barbarians Executioner
Goblin Gang Minion Horde Elite Barbarians Bowler
Executioner
Bowler Executioner

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