My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Goblin Barrel Giant Skeleton
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Elixir Golem Valkyrie Wizard Goblin Barrel Giant Skeleton
The Log
Goblin Gang Elixir Golem Goblin Barrel Giant Skeleton
Earthquake
Goblin Gang Elixir Golem Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Elixir Golem Valkyrie Wizard Goblin Barrel Giant Skeleton
Fireball
Goblin Gang Elixir Golem Wizard Goblin Barrel
Poison
Goblin Gang Elixir Golem Wizard
Lightning
Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Elixir Golem Goblin Barrel Fireball Valkyrie Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Elixir Golem Goblin Barrel

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Elixir Golem Valkyrie Giant Skeleton
Elixir Golem
Goblin Gang Fireball Wizard Goblin Barrel The Log
Fireball
Elixir Golem The Log
Valkyrie
Goblin Barrel Goblin Gang Wizard Giant Skeleton
Wizard
Elixir Golem Valkyrie Giant Skeleton
Goblin Barrel
Goblin Gang Valkyrie Elixir Golem Giant Skeleton
Giant Skeleton
Goblin Gang Valkyrie Wizard Goblin Barrel The Log
The Log
Elixir Golem Fireball Giant Skeleton

Defense Synergies 1 9

Goblin Gang
Valkyrie Giant Skeleton The Log
Elixir Golem
Fireball
The Log Valkyrie
Valkyrie
Goblin Gang Fireball Wizard The Log
Wizard
Valkyrie Giant Skeleton The Log
Goblin Barrel
Giant Skeleton
Goblin Gang Wizard The Log
The Log
Fireball Goblin Gang Valkyrie Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard The Log
Goblin Gang Valkyrie The Log
Goblin Gang Valkyrie Giant Skeleton
Goblin Gang Valkyrie
Fireball Valkyrie Giant Skeleton The Log
Goblin Gang Fireball The Log Valkyrie
Goblin Gang Fireball Wizard
Fireball Valkyrie Giant Skeleton The Log
Goblin Gang
Goblin Gang Valkyrie Giant Skeleton
Goblin Gang Valkyrie Fireball Wizard Giant Skeleton The Log
Goblin Gang Fireball Wizard
Goblin Gang Fireball Valkyrie Wizard Giant Skeleton The Log
Fireball Valkyrie Wizard Goblin Gang The Log
Goblin Gang
Goblin Gang Fireball The Log
Wizard Goblin Gang Fireball Valkyrie
Fireball Goblin Gang Valkyrie Wizard The Log
Valkyrie Wizard The Log Fireball Giant Skeleton
Goblin Gang Valkyrie Wizard Fireball Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball Giant Skeleton
Fireball Goblin Gang Valkyrie Wizard The Log
Goblin Gang Giant Skeleton Valkyrie The Log
Goblin Gang Valkyrie Giant Skeleton Fireball The Log
Giant Skeleton Goblin Gang Valkyrie
Fireball Wizard Goblin Gang
Goblin Gang Fireball Valkyrie Giant Skeleton
Giant Skeleton Valkyrie
Giant Skeleton Fireball Valkyrie The Log
Goblin Gang
Valkyrie Giant Skeleton
Fireball Valkyrie Giant Skeleton The Log
Giant Skeleton Goblin Gang Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Goblin Gang Fireball Valkyrie Giant Skeleton The Log
Valkyrie Fireball Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Giant Skeleton The Log
Fireball The Log
Fireball Giant Skeleton The Log
Fireball Valkyrie Giant Skeleton The Log
Fireball Wizard Valkyrie The Log
Fireball Wizard
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Goblin Gang Fireball
Fireball Valkyrie Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball Valkyrie Wizard The Log
Fireball Giant Skeleton The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Valkyrie Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
Giant Skeleton
Fireball Wizard The Log
Goblin Gang Fireball
Fireball Wizard
The Log Fireball
Fireball Goblin Gang Valkyrie Wizard
The Log Fireball Wizard
Fireball Giant Skeleton
Goblin Gang Fireball Giant Skeleton The Log
Fireball
Fireball Giant Skeleton The Log

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