My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Dart Goblin Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider
Giant Snowball
Minions Goblin Gang Dart Goblin Hog Rider
Zap
Minions Goblin Gang Dart Goblin Inferno Tower
Barbarian Barrel
Goblin Gang Dart Goblin Inferno Tower Electro Wizard
The Log
Goblin Gang Dart Goblin Hog Rider
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Minions Goblin Gang Dart Goblin
Royal Delivery
Minions Goblin Gang Dart Goblin Hog Rider Electro Wizard
Fireball
Minions Goblin Gang Dart Goblin Hog Rider Inferno Tower Electro Wizard
Poison
Minions Goblin Gang Dart Goblin Inferno Tower Electro Wizard
Lightning
Inferno Tower Electro Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Dart Goblin Hog Rider Electro Wizard Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Dart Goblin

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Minions Dart Goblin
Minions
Hog Rider Zap
Goblin Gang
Hog Rider Dart Goblin
Dart Goblin
Zap Goblin Gang Hog Rider
Hog Rider
Zap Minions Goblin Gang Dart Goblin Rocket Electro Wizard
Inferno Tower
Rocket
Hog Rider
Electro Wizard
Zap Hog Rider

Defense Synergies 3 11

Zap
Electro Wizard Minions Goblin Gang Dart Goblin Inferno Tower
Minions
Zap Dart Goblin Inferno Tower Electro Wizard
Goblin Gang
Inferno Tower Zap Dart Goblin Electro Wizard
Dart Goblin
Zap Minions Goblin Gang Inferno Tower Electro Wizard
Hog Rider
Inferno Tower
Goblin Gang Electro Wizard Zap Minions Dart Goblin
Rocket
Electro Wizard
Zap Inferno Tower Minions Goblin Gang Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minions Dart Goblin Inferno Tower Electro Wizard
Inferno Tower Zap Minions Goblin Gang Dart Goblin Electro Wizard
Goblin Gang Inferno Tower Rocket Minions Dart Goblin Electro Wizard
Inferno Tower Minions Goblin Gang Dart Goblin Electro Wizard
Rocket
Goblin Gang Zap Minions Dart Goblin Electro Wizard
Minions Dart Goblin Inferno Tower Rocket Electro Wizard Zap Goblin Gang
Rocket Zap Dart Goblin Inferno Tower Electro Wizard
Inferno Tower Minions Goblin Gang
Goblin Gang Dart Goblin Inferno Tower Electro Wizard
Minions Goblin Gang Dart Goblin Electro Wizard Zap
Minions Inferno Tower Zap Goblin Gang Dart Goblin Electro Wizard
Inferno Tower Zap Minions Goblin Gang Rocket Electro Wizard
Rocket Zap Minions Goblin Gang Dart Goblin Electro Wizard
Inferno Tower Goblin Gang Electro Wizard
Inferno Tower Rocket Zap Goblin Gang Electro Wizard
Minions Goblin Gang Inferno Tower Electro Wizard
Zap Minions Goblin Gang Dart Goblin Electro Wizard
Zap Minions Dart Goblin Electro Wizard
Dart Goblin Inferno Tower Electro Wizard
Goblin Gang Minions Dart Goblin Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Inferno Tower Electro Wizard
Electro Wizard Zap Goblin Gang Rocket
Goblin Gang Zap Minions Inferno Tower Rocket Electro Wizard
Goblin Gang Rocket Zap Inferno Tower Electro Wizard
Inferno Tower Goblin Gang
Rocket Zap Minions Goblin Gang Dart Goblin Electro Wizard
Goblin Gang Rocket Minions Dart Goblin Inferno Tower Electro Wizard
Inferno Tower
Zap Rocket Electro Wizard Minions Inferno Tower
Inferno Tower Goblin Gang Dart Goblin
Minions Dart Goblin Inferno Tower
Rocket Zap Electro Wizard
Rocket Goblin Gang Inferno Tower
Dart Goblin
Goblin Gang Inferno Tower Electro Wizard Zap Minions Dart Goblin Rocket
Minions Zap Dart Goblin Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Rocket
Zap Dart Goblin Electro Wizard
Rocket Dart Goblin
Dart Goblin Rocket
Rocket Zap
Zap Minions Dart Goblin Rocket
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Rocket Minions Goblin Gang Electro Wizard
Rocket Zap Dart Goblin Electro Wizard
Zap Dart Goblin Rocket
Rocket Dart Goblin
Minions Dart Goblin Rocket
Zap Dart Goblin
Rocket Zap Dart Goblin
Dart Goblin Rocket
Rocket
Minions Rocket
Rocket Zap Dart Goblin Electro Wizard
Rocket Zap Dart Goblin
Rocket Minions
Rocket
Rocket
Rocket Zap
Zap
Zap Dart Goblin Electro Wizard
Zap
Rocket Zap Dart Goblin
Zap Dart Goblin Electro Wizard
Zap Rocket Electro Wizard Minions Dart Goblin
Zap Dart Goblin Rocket
Zap Rocket Electro Wizard
Rocket
Zap Electro Wizard Minions Goblin Gang Dart Goblin Rocket
Rocket Zap Dart Goblin Electro Wizard
Goblin Gang Dart Goblin Rocket Electro Wizard
Zap Dart Goblin
Rocket Zap
Dart Goblin
Zap Minions Goblin Gang Dart Goblin Rocket Electro Wizard
Zap Dart Goblin Rocket Electro Wizard
Zap Dart Goblin Rocket Electro Wizard

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