My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Baby Dragon Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Electro Wizard Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Hog Rider Baby Dragon Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Dart Goblin Hog Rider Baby Dragon Lumberjack
Zap
Goblin Gang Dart Goblin
Barbarian Barrel
Goblin Gang Dart Goblin Electro Wizard Magic Archer Lumberjack
The Log
Goblin Gang Dart Goblin Hog Rider Lumberjack
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Goblin Gang Dart Goblin Hog Rider Baby Dragon Electro Wizard Magic Archer Lumberjack
Fireball
Goblin Gang Dart Goblin Hog Rider Baby Dragon Electro Wizard Magic Archer Lumberjack
Poison
Goblin Gang Dart Goblin Electro Wizard Magic Archer
Lightning
Baby Dragon Electro Wizard Magic Archer Lumberjack
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Dart Goblin Hog Rider Baby Dragon Electro Wizard Magic Archer Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Dart Goblin Hog Rider

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Dart Goblin Baby Dragon
Dart Goblin
Goblin Gang Hog Rider Baby Dragon The Log
Hog Rider
Goblin Gang The Log Dart Goblin Baby Dragon Electro Wizard Magic Archer Lumberjack
Baby Dragon
Goblin Gang Dart Goblin Hog Rider Electro Wizard Lumberjack
The Log
Hog Rider Dart Goblin Magic Archer Lumberjack
Electro Wizard
Hog Rider Baby Dragon Magic Archer Lumberjack
Magic Archer
Hog Rider The Log Electro Wizard Lumberjack
Lumberjack
Hog Rider Baby Dragon The Log Electro Wizard Magic Archer

Defense Synergies 0 18

Goblin Gang
Dart Goblin The Log Electro Wizard Magic Archer Lumberjack
Dart Goblin
Goblin Gang Baby Dragon The Log Electro Wizard Magic Archer Lumberjack
Hog Rider
Baby Dragon
Dart Goblin The Log Lumberjack
The Log
Goblin Gang Dart Goblin Baby Dragon Electro Wizard Magic Archer Lumberjack
Electro Wizard
Goblin Gang Dart Goblin The Log Magic Archer Lumberjack
Magic Archer
Goblin Gang Dart Goblin The Log Electro Wizard Lumberjack
Lumberjack
Goblin Gang Dart Goblin Baby Dragon The Log Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Baby Dragon The Log Electro Wizard Magic Archer
Lumberjack Goblin Gang Dart Goblin The Log Electro Wizard
Goblin Gang Lumberjack Dart Goblin Electro Wizard
Lumberjack Goblin Gang Dart Goblin Electro Wizard
The Log Lumberjack
Goblin Gang The Log Dart Goblin Baby Dragon Electro Wizard Magic Archer Lumberjack
Dart Goblin Electro Wizard Goblin Gang Baby Dragon Magic Archer
Dart Goblin Baby Dragon The Log Electro Wizard Magic Archer
Goblin Gang Lumberjack
Goblin Gang Dart Goblin Electro Wizard Lumberjack
Goblin Gang Dart Goblin Electro Wizard Baby Dragon The Log Magic Archer Lumberjack
Goblin Gang Dart Goblin Baby Dragon Electro Wizard Magic Archer
Lumberjack Goblin Gang The Log Electro Wizard
Goblin Gang Dart Goblin Baby Dragon The Log Electro Wizard Magic Archer Lumberjack
Goblin Gang Electro Wizard Lumberjack
Goblin Gang The Log Electro Wizard Lumberjack
Goblin Gang Electro Wizard Lumberjack
Goblin Gang Dart Goblin Baby Dragon The Log Electro Wizard Magic Archer Lumberjack
Baby Dragon The Log Dart Goblin Electro Wizard Magic Archer Lumberjack
Dart Goblin Electro Wizard Lumberjack
Goblin Gang Dart Goblin Baby Dragon The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Electro Wizard
Electro Wizard Goblin Gang Baby Dragon The Log Magic Archer Lumberjack
Goblin Gang Lumberjack The Log Electro Wizard
Goblin Gang Lumberjack The Log Electro Wizard
Goblin Gang Lumberjack
Goblin Gang Dart Goblin Baby Dragon Electro Wizard Magic Archer
Goblin Gang Dart Goblin Electro Wizard Lumberjack
Lumberjack
Electro Wizard Baby Dragon The Log Magic Archer
Goblin Gang Dart Goblin
Dart Goblin Lumberjack
The Log Electro Wizard
Goblin Gang Lumberjack
Dart Goblin Baby Dragon Magic Archer
Goblin Gang Electro Wizard Dart Goblin Baby Dragon The Log Magic Archer Lumberjack
Dart Goblin Baby Dragon The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon The Log Electro Wizard Magic Archer
Dart Goblin Baby Dragon The Log Magic Archer
Dart Goblin The Log
Baby Dragon The Log Magic Archer
Dart Goblin Baby Dragon Magic Archer
Dart Goblin Baby Dragon The Log Magic Archer
The Log Dart Goblin Baby Dragon Magic Archer
The Log Dart Goblin
Goblin Gang Electro Wizard Lumberjack
Dart Goblin The Log Electro Wizard Magic Archer
Dart Goblin Baby Dragon Magic Archer
Dart Goblin Baby Dragon The Log Magic Archer
Dart Goblin Baby Dragon Magic Archer
Dart Goblin Baby Dragon The Log Magic Archer
Dart Goblin Baby Dragon The Log Magic Archer
Magic Archer Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon The Log Electro Wizard Magic Archer
Dart Goblin Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
The Log
Baby Dragon The Log
The Log Baby Dragon Magic Archer
The Log Dart Goblin Baby Dragon Electro Wizard Magic Archer
Baby Dragon The Log Magic Archer
Dart Goblin Baby Dragon The Log Magic Archer
Dart Goblin Baby Dragon Electro Wizard Magic Archer
Electro Wizard Dart Goblin
Dart Goblin The Log Magic Archer
Electro Wizard Magic Archer
The Log Magic Archer
Electro Wizard Goblin Gang Dart Goblin Magic Archer
Dart Goblin Baby Dragon Electro Wizard Magic Archer
The Log
Goblin Gang Dart Goblin Baby Dragon Electro Wizard Magic Archer Lumberjack
The Log Dart Goblin Baby Dragon Magic Archer
Dart Goblin
Goblin Gang Dart Goblin Baby Dragon The Log Electro Wizard Magic Archer
Dart Goblin Electro Wizard Magic Archer
Dart Goblin Baby Dragon The Log Electro Wizard Magic Archer

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