My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider
Giant Snowball
Minions Cannon Goblin Gang Musketeer Hog Rider
Zap
Minions Cannon Goblin Gang
Barbarian Barrel
Cannon Goblin Gang Musketeer Valkyrie
The Log
Cannon Goblin Gang Musketeer Hog Rider
Earthquake
Cannon Goblin Gang Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Musketeer Valkyrie Hog Rider
Fireball
Minions Cannon Goblin Gang Musketeer Hog Rider
Poison
Minions Cannon Goblin Gang Musketeer
Lightning
Cannon Musketeer Valkyrie
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Cannon Goblin Gang Fireball Musketeer Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Cannon Goblin Gang

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Minions Musketeer Valkyrie
Minions
Hog Rider Zap Valkyrie
Cannon
Goblin Gang
Hog Rider Valkyrie
Fireball
Zap Hog Rider
Musketeer
Valkyrie Hog Rider Zap
Valkyrie
Musketeer Hog Rider Zap Minions Goblin Gang
Hog Rider
Zap Minions Goblin Gang Fireball Musketeer Valkyrie

Defense Synergies 6 12

Zap
Cannon Fireball Minions Goblin Gang Musketeer Valkyrie
Minions
Valkyrie Zap Cannon Musketeer
Cannon
Zap Musketeer Minions Goblin Gang Fireball Valkyrie
Goblin Gang
Musketeer Zap Cannon Valkyrie
Fireball
Zap Cannon Musketeer Valkyrie
Musketeer
Cannon Goblin Gang Valkyrie Zap Minions Fireball
Valkyrie
Minions Musketeer Zap Cannon Goblin Gang Fireball
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Fireball Musketeer Valkyrie
Zap Minions Cannon Goblin Gang Musketeer Valkyrie
Cannon Goblin Gang Minions Musketeer Valkyrie
Cannon Minions Goblin Gang Musketeer Valkyrie
Fireball Valkyrie
Goblin Gang Fireball Zap Minions Cannon Musketeer Valkyrie
Minions Musketeer Zap Cannon Goblin Gang Fireball
Zap Cannon Fireball Musketeer Valkyrie
Cannon Minions Goblin Gang Musketeer
Goblin Gang Cannon Musketeer Valkyrie
Minions Goblin Gang Valkyrie Zap Cannon Fireball Musketeer
Minions Musketeer Zap Goblin Gang Fireball
Cannon Zap Minions Goblin Gang Fireball Musketeer Valkyrie
Fireball Valkyrie Zap Minions Cannon Goblin Gang
Cannon Goblin Gang
Zap Cannon Goblin Gang Fireball
Minions Cannon Goblin Gang Fireball Musketeer Valkyrie
Cannon Fireball Zap Minions Goblin Gang Musketeer Valkyrie
Zap Valkyrie Minions Cannon Fireball Musketeer
Cannon Musketeer
Goblin Gang Valkyrie Minions Cannon Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Fireball
Fireball Zap Goblin Gang Musketeer Valkyrie
Goblin Gang Zap Minions Musketeer Valkyrie
Goblin Gang Valkyrie Zap Fireball Musketeer
Cannon Goblin Gang Musketeer Valkyrie
Fireball Zap Minions Goblin Gang Musketeer
Goblin Gang Minions Fireball Musketeer Valkyrie
Valkyrie
Zap Minions Fireball Valkyrie
Cannon Goblin Gang Musketeer
Minions Musketeer Valkyrie
Zap Fireball Valkyrie
Cannon Goblin Gang Fireball Valkyrie
Cannon Fireball Musketeer Valkyrie
Goblin Gang Zap Minions Fireball Musketeer Valkyrie
Minions Valkyrie Zap Cannon Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie
Fireball Zap Musketeer
Fireball
Fireball Musketeer Valkyrie
Fireball Zap Valkyrie
Fireball Zap Minions Musketeer
Musketeer
Fireball Zap
Fireball Zap
Minions Goblin Gang Fireball Musketeer
Zap Fireball Musketeer Valkyrie
Fireball Zap Musketeer
Fireball Musketeer
Minions Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Minions
Zap Fireball Musketeer
Zap Fireball Valkyrie
Minions Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Valkyrie
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Fireball Musketeer
Zap Minions Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Minions Goblin Gang Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Goblin Gang Musketeer Valkyrie
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Minions Goblin Gang Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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