My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Goblin Gang Hog Rider
Giant Snowball
Bomber Archers Cannon Goblin Gang Hog Rider
Zap
Bomber Archers Cannon Goblin Gang
Barbarian Barrel
Bomber Archers Knight Cannon Goblin Gang Wizard
The Log
Bomber Archers Cannon Goblin Gang Hog Rider
Earthquake
Bomber Archers Cannon Goblin Gang Hog Rider
Arrows
Bomber Archers Goblin Gang
Royal Delivery
Bomber Archers Knight Goblin Gang Hog Rider Wizard
Fireball
Bomber Archers Cannon Goblin Gang Hog Rider Wizard
Poison
Bomber Archers Cannon Goblin Gang Wizard
Lightning
Knight Cannon Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Knight Cannon Goblin Gang Fireball Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Knight Cannon

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Hog Rider
Archers
Knight Hog Rider
Knight
Archers Goblin Gang Hog Rider Bomber Fireball Wizard
Cannon
Goblin Gang
Knight Hog Rider
Fireball
Hog Rider Knight
Hog Rider
Knight Goblin Gang Fireball Bomber Archers Wizard
Wizard
Knight Hog Rider

Defense Synergies 4 8

Bomber
Knight Cannon
Archers
Knight Cannon Goblin Gang
Knight
Bomber Archers Cannon Goblin Gang Fireball Wizard
Cannon
Knight Bomber Archers Goblin Gang Fireball Wizard
Goblin Gang
Knight Archers Cannon
Fireball
Knight Cannon
Hog Rider
Wizard
Knight Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Cannon Fireball Wizard
Bomber Knight Cannon Goblin Gang
Cannon Goblin Gang Bomber Archers Knight
Cannon Bomber Knight Goblin Gang
Bomber Fireball
Goblin Gang Fireball Bomber Archers Cannon
Archers Cannon Goblin Gang Fireball Wizard
Cannon Fireball
Cannon Goblin Gang
Knight Goblin Gang Bomber Archers Cannon
Archers Goblin Gang Bomber Knight Cannon Fireball Wizard
Archers Goblin Gang Fireball Wizard
Cannon Bomber Knight Goblin Gang Fireball Wizard
Bomber Fireball Wizard Cannon Goblin Gang
Knight Cannon Goblin Gang
Cannon Goblin Gang Fireball
Wizard Bomber Knight Cannon Goblin Gang Fireball
Cannon Fireball Bomber Archers Knight Goblin Gang Wizard
Wizard Bomber Archers Knight Cannon Fireball
Cannon
Bomber Goblin Gang Wizard Archers Knight Cannon Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers Fireball
Fireball Bomber Archers Knight Goblin Gang Wizard
Goblin Gang Knight
Goblin Gang Knight Fireball
Knight Cannon Goblin Gang
Fireball Wizard Archers Goblin Gang
Goblin Gang Archers Knight Fireball
Knight
Knight Fireball
Cannon Goblin Gang
Knight
Fireball
Knight Cannon Goblin Gang Fireball Wizard
Wizard Bomber Archers Cannon Fireball
Goblin Gang Bomber Archers Knight Fireball
Bomber Archers Cannon Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball
Knight Fireball
Bomber Fireball Wizard
Fireball Wizard
Bomber Archers Wizard
Fireball Wizard
Fireball Wizard
Goblin Gang Fireball
Knight Fireball Wizard
Fireball Archers Wizard
Knight Fireball
Fireball
Fireball
Bomber Fireball Wizard
Fireball Wizard
Fireball
Bomber
Bomber Archers Fireball Wizard
Bomber Fireball Wizard
Fireball
Fireball Wizard
Fireball
Bomber Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Archers Fireball Wizard
Fireball Wizard
Fireball
Bomber Fireball Wizard
Fireball
Fireball Wizard
Archers Goblin Gang Fireball
Fireball Archers Wizard
Fireball
Fireball Knight Goblin Gang Wizard
Bomber Fireball Wizard
Fireball
Goblin Gang Fireball
Fireball
Fireball

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