My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Flying Machine Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner
Giant Snowball
Bats Goblin Gang Flying Machine Miner
Zap
Bats Goblin Gang Flying Machine Inferno Tower
Barbarian Barrel
Goblin Gang Inferno Tower Electro Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang Inferno Tower
Arrows
Bats Goblin Gang Flying Machine
Royal Delivery
Bats Goblin Gang Flying Machine Miner Electro Wizard
Fireball
Goblin Gang Flying Machine Inferno Tower Electro Wizard
Poison
Bats Goblin Gang Flying Machine Inferno Tower Electro Wizard
Lightning
Inferno Tower Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Miner Flying Machine Poison Electro Wizard Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Miner

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Zap Flying Machine
Zap
Miner Electro Wizard Bats Flying Machine Poison
Goblin Gang
Miner
Flying Machine
Bats Zap
Inferno Tower
Poison
Miner Zap
Miner
Bats Zap Goblin Gang Poison Electro Wizard
Electro Wizard
Zap Miner

Defense Synergies 3 15

Bats
Zap Inferno Tower Electro Wizard
Zap
Electro Wizard Bats Goblin Gang Flying Machine Inferno Tower Poison Miner
Goblin Gang
Inferno Tower Zap Flying Machine Miner Electro Wizard
Flying Machine
Zap Goblin Gang Inferno Tower Electro Wizard
Inferno Tower
Goblin Gang Electro Wizard Bats Zap Flying Machine Poison
Poison
Zap Inferno Tower Electro Wizard
Miner
Zap Goblin Gang
Electro Wizard
Zap Inferno Tower Bats Goblin Gang Flying Machine Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Inferno Tower Electro Wizard
Inferno Tower Bats Zap Goblin Gang Flying Machine Electro Wizard
Goblin Gang Inferno Tower Bats Electro Wizard
Inferno Tower Bats Goblin Gang Electro Wizard
Poison
Goblin Gang Bats Zap Flying Machine Electro Wizard
Bats Inferno Tower Electro Wizard Zap Goblin Gang Flying Machine Poison
Zap Flying Machine Inferno Tower Poison Electro Wizard
Inferno Tower Goblin Gang
Goblin Gang Inferno Tower Miner Electro Wizard
Bats Goblin Gang Poison Electro Wizard Zap Flying Machine
Inferno Tower Bats Zap Goblin Gang Flying Machine Poison Electro Wizard
Inferno Tower Bats Zap Goblin Gang Flying Machine Electro Wizard
Bats Zap Goblin Gang Poison Electro Wizard
Inferno Tower Goblin Gang Electro Wizard
Inferno Tower Zap Goblin Gang Electro Wizard
Bats Goblin Gang Inferno Tower Poison Electro Wizard
Bats Zap Goblin Gang Flying Machine Electro Wizard
Zap Poison Bats Flying Machine Electro Wizard
Inferno Tower Electro Wizard
Goblin Gang Bats Flying Machine Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Inferno Tower Electro Wizard
Poison Electro Wizard Zap Goblin Gang Flying Machine Miner
Goblin Gang Bats Zap Inferno Tower Electro Wizard
Goblin Gang Bats Zap Inferno Tower Electro Wizard
Inferno Tower Goblin Gang
Poison Bats Zap Goblin Gang Flying Machine Electro Wizard
Goblin Gang Bats Flying Machine Inferno Tower Electro Wizard
Inferno Tower
Zap Electro Wizard Bats Flying Machine Inferno Tower Poison
Inferno Tower Goblin Gang
Bats Flying Machine Inferno Tower
Zap Poison Electro Wizard
Goblin Gang Inferno Tower
Flying Machine
Goblin Gang Inferno Tower Electro Wizard Bats Zap Flying Machine Poison
Bats Poison Zap Flying Machine Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine
Poison Zap Flying Machine Miner Electro Wizard
Flying Machine Poison Miner
Flying Machine Poison
Poison Zap
Poison Bats Zap Flying Machine
Flying Machine Poison
Poison Zap Flying Machine
Poison Miner Zap Flying Machine
Bats Goblin Gang Poison Electro Wizard
Poison Miner Zap Flying Machine Electro Wizard
Poison Zap Flying Machine
Flying Machine Poison Miner
Flying Machine Poison
Zap Flying Machine Poison
Zap Flying Machine Poison
Flying Machine Poison
Poison
Bats
Zap Flying Machine Poison Electro Wizard
Zap Flying Machine Poison Miner
Poison
Poison
Zap Flying Machine Poison
Zap Poison
Poison Miner Zap Flying Machine Electro Wizard
Zap Flying Machine Poison Miner
Poison Miner Zap
Poison Bats Zap Flying Machine Electro Wizard
Zap Electro Wizard Bats Flying Machine Poison
Poison Zap Miner
Zap Poison Electro Wizard
Poison
Zap Electro Wizard Bats Goblin Gang Flying Machine
Poison Zap Flying Machine Electro Wizard
Poison Miner Goblin Gang Flying Machine Electro Wizard
Zap Flying Machine Poison
Zap Poison
Flying Machine
Zap Bats Goblin Gang Flying Machine Poison Electro Wizard
Bats Zap Flying Machine Poison Electro Wizard
Poison Zap Flying Machine Miner Electro Wizard

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