My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Furnace Giant Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant
Giant Snowball
Bats Goblin Gang Tombstone Furnace
Zap
Bats Goblin Gang Tombstone Furnace
Barbarian Barrel
Goblin Gang Tombstone Furnace Executioner Electro Wizard
The Log
Goblin Gang Tombstone Furnace
Earthquake
Goblin Gang Tombstone Furnace
Arrows
Bats Goblin Gang Tombstone Furnace
Royal Delivery
Bats Goblin Gang Executioner Electro Wizard
Fireball
Goblin Gang Tombstone Furnace Executioner Electro Wizard
Poison
Bats Goblin Gang Tombstone Furnace Executioner Electro Wizard
Lightning
Tombstone Furnace Executioner Electro Wizard
Rocket
Furnace Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Tombstone Furnace Electro Wizard Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Tombstone

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap
Zap
Giant Electro Wizard Bats Furnace Executioner
Goblin Gang
Giant
Tombstone
Furnace
Zap Giant
Giant
Bats Zap Goblin Gang Furnace Executioner Electro Wizard
Executioner
Zap Giant
Electro Wizard
Zap Giant

Defense Synergies 1 11

Bats
Zap Electro Wizard
Zap
Electro Wizard Bats Goblin Gang Tombstone Furnace Executioner
Goblin Gang
Zap Tombstone Furnace Electro Wizard
Tombstone
Zap Goblin Gang Electro Wizard
Furnace
Zap Goblin Gang Electro Wizard
Giant
Executioner
Zap
Electro Wizard
Zap Bats Goblin Gang Tombstone Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Executioner Electro Wizard
Bats Zap Goblin Gang Tombstone Furnace Executioner Electro Wizard
Goblin Gang Furnace Bats Tombstone Executioner Electro Wizard
Bats Goblin Gang Tombstone Furnace Electro Wizard
Tombstone
Goblin Gang Bats Zap Furnace Executioner Electro Wizard
Bats Furnace Electro Wizard Zap Goblin Gang Tombstone Executioner
Zap Electro Wizard
Goblin Gang Tombstone Furnace
Goblin Gang Electro Wizard
Bats Goblin Gang Executioner Electro Wizard Zap Tombstone Furnace
Executioner Bats Zap Goblin Gang Furnace Electro Wizard
Tombstone Furnace Bats Zap Goblin Gang Electro Wizard
Executioner Bats Zap Goblin Gang Tombstone Furnace Electro Wizard
Goblin Gang Tombstone Furnace Electro Wizard
Zap Goblin Gang Furnace Electro Wizard
Bats Goblin Gang Tombstone Furnace Executioner Electro Wizard
Tombstone Bats Zap Goblin Gang Furnace Executioner Electro Wizard
Zap Furnace Executioner Bats Tombstone Electro Wizard
Electro Wizard
Goblin Gang Bats Furnace Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tombstone Furnace Electro Wizard
Electro Wizard Zap Goblin Gang Executioner
Goblin Gang Tombstone Bats Zap Furnace Electro Wizard
Goblin Gang Bats Zap Electro Wizard
Goblin Gang Tombstone Executioner
Furnace Executioner Bats Zap Goblin Gang Electro Wizard
Goblin Gang Bats Tombstone Furnace Electro Wizard
Zap Electro Wizard Bats Tombstone
Goblin Gang Tombstone
Bats Tombstone
Zap Electro Wizard
Goblin Gang Tombstone Executioner
Furnace Executioner
Goblin Gang Tombstone Electro Wizard Bats Zap Furnace Executioner
Bats Executioner Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner Electro Wizard
Executioner Zap Furnace
Executioner Bats Zap Furnace
Furnace Executioner
Zap Executioner
Zap
Bats Goblin Gang Electro Wizard
Zap Electro Wizard
Zap Executioner
Executioner
Zap Furnace
Zap Furnace Executioner
Furnace Executioner
Bats
Zap Executioner Electro Wizard
Zap
Zap
Zap Furnace Executioner
Zap Executioner Electro Wizard
Zap
Zap
Bats Zap Furnace Executioner Electro Wizard
Zap Electro Wizard Bats
Zap
Zap Electro Wizard
Zap Electro Wizard Bats Goblin Gang Tombstone
Zap Executioner Electro Wizard
Goblin Gang Executioner Electro Wizard
Zap Executioner
Zap
Executioner
Zap Bats Goblin Gang Electro Wizard
Bats Zap Executioner Electro Wizard
Zap Executioner Electro Wizard

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