My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Ice Golem Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Ice Golem Balloon P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Ice Golem Balloon P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Balloon
Giant Snowball
Spear Goblins Bats Goblin Gang Balloon Princess
Zap
Spear Goblins Bats Goblin Gang Balloon Princess
Barbarian Barrel
Spear Goblins Goblin Gang Princess
The Log
Spear Goblins Goblin Gang Princess
Earthquake
Spear Goblins Goblin Gang
Arrows
Spear Goblins Bats Goblin Gang Princess
Royal Delivery
Spear Goblins Bats Goblin Gang Balloon P.E.K.K.A Princess
Fireball
Goblin Gang Balloon Princess
Poison
Spear Goblins Bats Goblin Gang Balloon Princess
Lightning
Ice Golem Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Ice Golem P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Ice Golem Goblin Gang Princess Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bats Zap Ice Golem

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Zap Goblin Gang Balloon Princess
Bats
Ice Golem Balloon Zap P.E.K.K.A
Zap
Balloon P.E.K.K.A Spear Goblins Bats Ice Golem Princess
Goblin Gang
Ice Golem Spear Goblins Balloon P.E.K.K.A Princess
Ice Golem
Spear Goblins Bats Goblin Gang Balloon Zap
Balloon
Bats Zap Ice Golem Spear Goblins Goblin Gang Princess
P.E.K.K.A
Zap Bats Goblin Gang Princess
Princess
Spear Goblins Zap Goblin Gang Balloon P.E.K.K.A

Defense Synergies 1 16

Spear Goblins
Ice Golem Bats Zap Goblin Gang P.E.K.K.A
Bats
Spear Goblins Zap Ice Golem P.E.K.K.A
Zap
Spear Goblins Bats Goblin Gang Ice Golem P.E.K.K.A Princess
Goblin Gang
Spear Goblins Zap Ice Golem P.E.K.K.A Princess
Ice Golem
Spear Goblins Bats Zap Goblin Gang Princess
Balloon
P.E.K.K.A
Spear Goblins Bats Zap Goblin Gang Princess
Princess
Zap Goblin Gang Ice Golem P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Ice Golem
P.E.K.K.A Bats Zap Goblin Gang
Goblin Gang P.E.K.K.A Bats
P.E.K.K.A Bats Goblin Gang
P.E.K.K.A Princess
Goblin Gang Spear Goblins Bats Zap
Bats Spear Goblins Zap Goblin Gang Princess
Zap Ice Golem P.E.K.K.A
P.E.K.K.A Goblin Gang Princess
Goblin Gang Spear Goblins Ice Golem
Bats Goblin Gang Spear Goblins Zap Ice Golem Princess
Spear Goblins Bats Zap Goblin Gang Princess
P.E.K.K.A Bats Zap Goblin Gang
Bats Zap Goblin Gang P.E.K.K.A Princess
P.E.K.K.A Goblin Gang
Zap Goblin Gang P.E.K.K.A
Bats Goblin Gang P.E.K.K.A
Spear Goblins Bats Zap Goblin Gang
Zap Spear Goblins Bats Ice Golem Princess
P.E.K.K.A
Goblin Gang Spear Goblins Bats P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Zap Ice Golem P.E.K.K.A
Zap Goblin Gang Ice Golem
Goblin Gang P.E.K.K.A Spear Goblins Bats Zap Ice Golem
Goblin Gang P.E.K.K.A Bats Zap Ice Golem
P.E.K.K.A Goblin Gang
Bats Zap Goblin Gang Ice Golem Princess
Goblin Gang P.E.K.K.A Spear Goblins Bats Ice Golem
P.E.K.K.A
Zap P.E.K.K.A Spear Goblins Bats Ice Golem
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats
P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Ice Golem
Princess
Goblin Gang Spear Goblins Bats Zap Ice Golem P.E.K.K.A
Bats Zap Ice Golem P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Ice Golem
Zap Princess
Ice Golem
Zap
Spear Goblins Bats Zap Ice Golem Princess
Princess
Zap Ice Golem Princess
Zap
Bats Goblin Gang
Zap Princess
Zap Princess
Ice Golem Princess
Princess
Princess Zap Ice Golem
Spear Goblins Zap Princess
Princess
Bats
Zap Princess
Zap Princess
Princess
Zap
Zap Ice Golem Princess
Zap Princess
Zap Princess
Zap
Bats Zap Ice Golem Princess
Zap Bats
Zap
Zap Princess
P.E.K.K.A
Princess
Zap Spear Goblins Bats Goblin Gang Princess
Zap Princess
Goblin Gang Princess
Zap Ice Golem Princess
Zap
P.E.K.K.A
Zap Bats Goblin Gang Princess
Bats Zap Princess
Zap Princess

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