My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Army Miner
Giant Snowball
Bats Goblin Gang Skeleton Army Miner
Zap
Bats Goblin Gang Mortar Skeleton Army
Barbarian Barrel
Goblin Gang Mortar Skeleton Army
The Log
Goblin Gang Skeleton Army
Earthquake
Goblin Gang Mortar Skeleton Army
Arrows
Bats Goblin Gang Skeleton Army
Royal Delivery
Bats Goblin Gang Skeleton Army Miner
Fireball
Goblin Gang Mortar Skeleton Army
Poison
Bats Goblin Gang Mortar Skeleton Army
Lightning
Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mortar Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rocket Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Goblin Gang Skeleton Army Miner Mortar Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Goblin Gang

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Zap Mortar
Zap
Arrows Miner Bats Mortar
Arrows
Zap Mortar Miner
Goblin Gang
Miner Mortar
Mortar
Miner Bats Zap Arrows Goblin Gang Rocket
Rocket
Mortar Miner
Skeleton Army
Miner
Bats Zap Goblin Gang Mortar Arrows Rocket

Defense Synergies 0 12

Bats
Zap Mortar
Zap
Bats Arrows Goblin Gang Mortar Skeleton Army Miner
Arrows
Zap Mortar
Goblin Gang
Zap Mortar Skeleton Army Miner
Mortar
Bats Zap Arrows Goblin Gang Skeleton Army
Rocket
Skeleton Army
Zap Goblin Gang Mortar
Miner
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Mortar
Skeleton Army Bats Zap Goblin Gang Mortar
Goblin Gang Mortar Rocket Skeleton Army Bats
Skeleton Army Bats Goblin Gang Mortar
Arrows Rocket Skeleton Army
Arrows Goblin Gang Skeleton Army Bats Zap
Bats Rocket Zap Arrows Goblin Gang Mortar
Rocket Zap Arrows
Goblin Gang Mortar Skeleton Army
Goblin Gang Skeleton Army Miner
Bats Goblin Gang Skeleton Army Zap Arrows
Arrows Bats Zap Goblin Gang
Mortar Skeleton Army Bats Zap Goblin Gang Rocket
Rocket Skeleton Army Bats Zap Arrows Goblin Gang Mortar
Skeleton Army Goblin Gang Mortar
Rocket Skeleton Army Zap Goblin Gang Mortar
Bats Arrows Goblin Gang Mortar Skeleton Army
Arrows Mortar Bats Zap Goblin Gang Skeleton Army
Zap Arrows Mortar Bats
Mortar
Goblin Gang Skeleton Army Bats Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap
Zap Arrows Goblin Gang Mortar Rocket Miner
Goblin Gang Skeleton Army Bats Zap Rocket
Goblin Gang Rocket Skeleton Army Bats Zap
Goblin Gang Skeleton Army
Arrows Rocket Bats Zap Goblin Gang
Goblin Gang Rocket Skeleton Army Bats
Skeleton Army
Zap Rocket Bats Mortar Skeleton Army
Goblin Gang Skeleton Army
Bats
Rocket Skeleton Army Zap Arrows
Rocket Skeleton Army Goblin Gang
Skeleton Army
Goblin Gang Skeleton Army Bats Zap Mortar Rocket
Bats Arrows Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Rocket
Arrows Mortar Zap Miner
Rocket Arrows Miner
Arrows Rocket
Rocket Zap Arrows Mortar
Arrows Bats Zap Rocket
Arrows Mortar
Arrows Zap
Arrows Miner Zap Mortar
Rocket Bats Goblin Gang
Rocket Miner Zap Arrows Mortar
Zap Arrows Rocket
Rocket Mortar Miner
Arrows Mortar Rocket
Zap Arrows Mortar
Rocket Zap Arrows Mortar
Arrows Mortar Rocket
Arrows Mortar Rocket
Bats Rocket
Rocket Zap Arrows Mortar
Rocket Zap Arrows Mortar Miner
Rocket
Rocket Arrows
Rocket
Rocket Zap Arrows Mortar
Zap Arrows Mortar
Arrows Mortar Miner Zap
Zap Arrows Mortar Miner
Rocket Miner Zap Arrows Mortar
Bats Zap Arrows
Zap Rocket Bats
Zap Arrows Mortar Rocket Miner
Zap Rocket Arrows
Rocket Arrows
Zap Bats Goblin Gang Rocket Skeleton Army
Rocket Zap Arrows
Arrows
Miner Goblin Gang Rocket
Arrows Zap Mortar
Rocket Zap Arrows
Zap Bats Goblin Gang Rocket
Bats Zap Rocket
Zap Mortar Rocket Miner

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