My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Minion Horde Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Minion Horde Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Minion Horde Miner
Giant Snowball
Bats Archers Goblin Gang Minion Horde Miner
Zap
Bats Archers Goblin Gang Mortar Minion Horde
Barbarian Barrel
Archers Goblin Gang Mortar
The Log
Archers Goblin Gang
Earthquake
Archers Goblin Gang Mortar
Arrows
Bats Archers Goblin Gang Minion Horde
Royal Delivery
Bats Archers Goblin Gang Minion Horde Miner
Fireball
Archers Goblin Gang Mortar Minion Horde
Poison
Bats Archers Goblin Gang Mortar Minion Horde
Lightning
Mortar Ice Golem
Rocket
Mortar Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Ice Golem Archers Goblin Gang Miner Mortar Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Ice Golem Archers

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Miner Zap Mortar
Zap
Miner Bats Archers Mortar Minion Horde Ice Golem
Archers
Ice Golem Zap Mortar Miner
Goblin Gang
Ice Golem Miner Mortar
Mortar
Miner Bats Zap Archers Goblin Gang Ice Golem
Minion Horde
Miner Zap Ice Golem
Ice Golem
Bats Archers Goblin Gang Zap Mortar Minion Horde Miner
Miner
Bats Zap Goblin Gang Mortar Minion Horde Archers Ice Golem

Defense Synergies 1 16

Bats
Zap Mortar Ice Golem
Zap
Bats Archers Goblin Gang Mortar Minion Horde Ice Golem Miner
Archers
Ice Golem Zap Goblin Gang Mortar
Goblin Gang
Zap Archers Mortar Ice Golem Miner
Mortar
Bats Zap Archers Goblin Gang Ice Golem
Minion Horde
Zap Ice Golem
Ice Golem
Archers Bats Zap Goblin Gang Mortar Minion Horde
Miner
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Minion Horde Ice Golem
Minion Horde Bats Zap Goblin Gang Mortar
Goblin Gang Mortar Minion Horde Bats Archers
Minion Horde Bats Goblin Gang Mortar
Goblin Gang Bats Zap Archers
Bats Minion Horde Zap Archers Goblin Gang Mortar
Zap Ice Golem
Minion Horde Goblin Gang Mortar
Goblin Gang Archers Minion Horde Ice Golem Miner
Bats Archers Goblin Gang Minion Horde Zap Ice Golem
Minion Horde Bats Zap Archers Goblin Gang
Mortar Minion Horde Bats Zap Goblin Gang
Bats Zap Goblin Gang Mortar Minion Horde
Goblin Gang Mortar Minion Horde
Minion Horde Zap Goblin Gang Mortar
Minion Horde Bats Goblin Gang Mortar
Mortar Bats Zap Archers Goblin Gang Minion Horde
Zap Mortar Bats Archers Ice Golem
Mortar
Goblin Gang Bats Archers Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Ice Golem
Zap Archers Goblin Gang Mortar Ice Golem Miner
Goblin Gang Bats Zap Minion Horde Ice Golem
Goblin Gang Bats Zap Minion Horde Ice Golem
Goblin Gang Minion Horde
Bats Zap Archers Goblin Gang Minion Horde Ice Golem
Goblin Gang Bats Archers Minion Horde Ice Golem
Minion Horde
Zap Minion Horde Bats Mortar Ice Golem
Goblin Gang Minion Horde
Bats Minion Horde
Zap
Goblin Gang Minion Horde Ice Golem
Archers Minion Horde
Goblin Gang Bats Zap Archers Mortar Minion Horde Ice Golem
Bats Zap Archers Minion Horde Ice Golem

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Minion Horde Ice Golem
Mortar Zap Miner
Minion Horde Miner
Ice Golem
Zap Mortar Minion Horde
Bats Zap Minion Horde Ice Golem
Archers Mortar Minion Horde
Zap Ice Golem
Miner Zap Mortar
Bats Goblin Gang Minion Horde
Miner Zap Mortar Minion Horde
Zap Archers
Mortar Ice Golem Miner
Mortar Minion Horde
Zap Mortar Ice Golem
Zap Mortar Minion Horde
Mortar Minion Horde
Mortar
Bats Minion Horde
Zap Archers Mortar
Zap Mortar Miner
Minion Horde
Zap Mortar Minion Horde
Zap Ice Golem Mortar
Minion Horde
Mortar Miner Zap
Zap Mortar Miner
Miner Zap Mortar
Bats Zap Archers Minion Horde Ice Golem
Zap Bats Minion Horde
Minion Horde
Zap Mortar Minion Horde Miner
Zap Minion Horde
Minion Horde
Zap Minion Horde Bats Archers Goblin Gang
Zap Archers
Miner Goblin Gang Minion Horde
Zap Mortar Ice Golem
Zap
Minion Horde
Zap Bats Goblin Gang Minion Horde
Bats Zap
Zap Mortar Miner

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