My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Ice Golem Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner Bandit Inferno Dragon
Giant Snowball
Bats Goblin Gang Miner Inferno Dragon
Zap
Bats Goblin Gang Bandit Inferno Dragon
Barbarian Barrel
Goblin Gang Bandit
The Log
Goblin Gang Bandit
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Miner Bandit Inferno Dragon
Fireball
Goblin Gang Bandit Inferno Dragon
Poison
Bats Goblin Gang
Lightning
Ice Golem Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Miner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Ice Golem Goblin Gang Miner Bandit Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Ice Golem Goblin Gang

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Miner Mega Knight Zap Bandit Inferno Dragon
Zap
Miner Bats Ice Golem Bandit Mega Knight
Goblin Gang
Ice Golem Miner Bandit
Ice Golem
Bats Goblin Gang Zap Miner
Miner
Bats Zap Goblin Gang Ice Golem Bandit Inferno Dragon Mega Knight
Bandit
Bats Zap Goblin Gang Miner Mega Knight
Inferno Dragon
Mega Knight Bats Miner
Mega Knight
Bats Inferno Dragon Zap Miner Bandit

Defense Synergies 1 20

Bats
Zap Ice Golem Bandit Inferno Dragon Mega Knight
Zap
Mega Knight Bats Goblin Gang Ice Golem Miner Bandit Inferno Dragon
Goblin Gang
Zap Ice Golem Miner Bandit Inferno Dragon
Ice Golem
Bats Zap Goblin Gang Bandit Inferno Dragon Mega Knight
Miner
Zap Goblin Gang Mega Knight
Bandit
Bats Zap Goblin Gang Ice Golem Mega Knight
Inferno Dragon
Bats Zap Goblin Gang Ice Golem Mega Knight
Mega Knight
Zap Bats Ice Golem Miner Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem
Inferno Dragon Bats Zap Goblin Gang Bandit Mega Knight
Goblin Gang Mega Knight Bats Bandit Inferno Dragon
Inferno Dragon Bats Goblin Gang Bandit Mega Knight
Mega Knight
Goblin Gang Bats Zap Bandit Mega Knight
Bats Inferno Dragon Zap Goblin Gang
Zap Ice Golem Bandit Mega Knight
Inferno Dragon Goblin Gang
Goblin Gang Ice Golem Miner Bandit Mega Knight
Bats Goblin Gang Zap Ice Golem Bandit Mega Knight
Inferno Dragon Bats Zap Goblin Gang
Mega Knight Bats Zap Goblin Gang Bandit
Mega Knight Bats Zap Goblin Gang
Inferno Dragon Goblin Gang Bandit Mega Knight
Zap Goblin Gang Bandit Inferno Dragon Mega Knight
Mega Knight Bats Goblin Gang
Mega Knight Bats Zap Goblin Gang Bandit
Zap Bats Ice Golem Bandit Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Mega Knight Bats Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Ice Golem Bandit
Bandit Zap Goblin Gang Ice Golem Miner Inferno Dragon Mega Knight
Goblin Gang Bandit Mega Knight Bats Zap Ice Golem
Goblin Gang Mega Knight Bats Zap Ice Golem Bandit
Goblin Gang Bandit Inferno Dragon Mega Knight
Bats Zap Goblin Gang Ice Golem
Goblin Gang Bats Ice Golem Bandit
Mega Knight Inferno Dragon
Zap Mega Knight Bats Ice Golem Bandit Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Bats
Mega Knight Zap
Mega Knight Goblin Gang Ice Golem Bandit
Mega Knight
Goblin Gang Bats Zap Ice Golem Inferno Dragon
Bats Mega Knight Zap Ice Golem Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Bandit
Zap Miner Bandit
Miner Bandit
Ice Golem
Zap Mega Knight
Bats Zap Ice Golem
Zap Ice Golem
Miner Zap Bandit
Bats Goblin Gang
Miner Zap Bandit
Zap
Ice Golem Miner Bandit
Bandit
Zap Ice Golem
Zap Bandit
Bandit Mega Knight
Bats
Zap Bandit Mega Knight
Zap Miner Mega Knight
Mega Knight
Zap
Zap Ice Golem Mega Knight
Inferno Dragon
Miner Zap Bandit
Zap Miner Bandit Mega Knight
Miner Zap Bandit
Bats Zap Ice Golem
Zap Bats
Zap Miner Bandit Mega Knight
Zap
Mega Knight
Zap Bats Goblin Gang Bandit
Zap
Miner Goblin Gang Mega Knight
Zap Ice Golem
Zap
Mega Knight
Zap Bats Goblin Gang
Bats Zap
Zap Miner Bandit Mega Knight

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