My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Royal Giant Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Royal Giant
Giant Snowball
Bats Archers Goblin Gang Furnace
Zap
Bats Archers Goblin Gang Royal Giant Furnace
Barbarian Barrel
Archers Goblin Gang Furnace
The Log
Archers Goblin Gang Royal Giant Mini P.E.K.K.A Furnace
Earthquake
Archers Goblin Gang Furnace
Arrows
Bats Archers Goblin Gang Furnace
Royal Delivery
Bats Archers Goblin Gang Mini P.E.K.K.A
Fireball
Archers Goblin Gang Furnace
Poison
Bats Archers Goblin Gang Furnace
Lightning
Mini P.E.K.K.A Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Goblin Gang Fireball Mini P.E.K.K.A Furnace Poison Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Archers Goblin Gang Fireball

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Mini P.E.K.K.A
Archers
Royal Giant Mini P.E.K.K.A
Goblin Gang
Royal Giant Mini P.E.K.K.A
Royal Giant
Bats Fireball Furnace Poison Archers Goblin Gang
Fireball
Royal Giant
Mini P.E.K.K.A
Bats Archers Goblin Gang Furnace
Furnace
Royal Giant Mini P.E.K.K.A
Poison
Royal Giant

Defense Synergies 0 8

Bats
Mini P.E.K.K.A
Archers
Goblin Gang Mini P.E.K.K.A Furnace
Goblin Gang
Archers Mini P.E.K.K.A Furnace
Royal Giant
Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Archers Goblin Gang Fireball Furnace
Furnace
Archers Goblin Gang Mini P.E.K.K.A
Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Mini P.E.K.K.A Bats Goblin Gang Furnace
Goblin Gang Mini P.E.K.K.A Furnace Bats Archers
Mini P.E.K.K.A Bats Goblin Gang Furnace
Fireball Mini P.E.K.K.A Poison
Goblin Gang Fireball Bats Archers Furnace
Bats Furnace Archers Goblin Gang Fireball Poison
Fireball Poison
Mini P.E.K.K.A Goblin Gang Furnace
Goblin Gang Archers Mini P.E.K.K.A
Bats Archers Goblin Gang Poison Fireball Furnace
Bats Archers Goblin Gang Fireball Furnace Poison
Mini P.E.K.K.A Furnace Bats Goblin Gang Fireball
Fireball Bats Goblin Gang Mini P.E.K.K.A Furnace Poison
Mini P.E.K.K.A Goblin Gang Furnace
Goblin Gang Fireball Mini P.E.K.K.A Furnace
Bats Goblin Gang Fireball Mini P.E.K.K.A Furnace Poison
Fireball Bats Archers Goblin Gang Furnace
Furnace Poison Bats Archers Fireball
Mini P.E.K.K.A
Goblin Gang Bats Archers Fireball Mini P.E.K.K.A Furnace Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Archers Fireball Furnace
Fireball Poison Archers Goblin Gang Mini P.E.K.K.A
Goblin Gang Bats Mini P.E.K.K.A Furnace
Goblin Gang Mini P.E.K.K.A Bats Fireball
Goblin Gang Mini P.E.K.K.A
Fireball Furnace Poison Bats Archers Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats Archers Fireball Furnace
Mini P.E.K.K.A
Bats Fireball Mini P.E.K.K.A Poison
Goblin Gang
Bats Mini P.E.K.K.A
Fireball Poison
Mini P.E.K.K.A Goblin Gang Fireball
Archers Fireball Furnace
Goblin Gang Bats Archers Fireball Mini P.E.K.K.A Furnace Poison
Bats Poison Archers Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison Furnace
Fireball Poison Bats Furnace
Archers Furnace Poison
Fireball Poison
Fireball Poison
Bats Goblin Gang Fireball Mini P.E.K.K.A Poison
Poison Fireball
Fireball Poison Archers
Poison Fireball
Fireball Poison
Fireball Furnace Poison
Fireball Furnace Poison
Fireball Furnace Poison
Fireball Poison
Bats Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A Poison
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison
Poison Fireball Furnace
Fireball Poison
Fireball Poison
Fireball Poison
Poison Bats Archers Fireball Furnace
Bats Fireball Poison
Fireball Mini P.E.K.K.A
Poison Fireball
Fireball Poison
Fireball Poison
Bats Archers Goblin Gang Fireball
Fireball Poison Archers
Fireball
Fireball Poison Goblin Gang Mini P.E.K.K.A
Fireball Poison
Fireball Poison
Bats Goblin Gang Fireball Poison
Bats Fireball Poison
Poison Fireball

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