My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Golem Royal Ghost Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golem Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Gang Goblin Barrel Witch Inferno Dragon
Zap
Goblin Gang Goblin Barrel Witch Inferno Dragon
Barbarian Barrel
Goblin Gang Goblin Barrel Witch Royal Ghost Electro Wizard
The Log
Goblin Gang Goblin Barrel Witch
Earthquake
Goblin Gang Goblin Barrel Witch
Arrows
Goblin Gang Goblin Barrel Witch
Royal Delivery
Goblin Gang Goblin Barrel Witch Royal Ghost Electro Wizard Inferno Dragon
Fireball
Goblin Gang Goblin Barrel Witch Electro Wizard Inferno Dragon
Poison
Goblin Gang Witch Electro Wizard
Lightning
Witch Electro Wizard Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Golem Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Royal Ghost Poison Electro Wizard Inferno Dragon Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Goblin Barrel Royal Ghost Poison

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Golem Royal Ghost
Goblin Barrel
Goblin Gang Golem Royal Ghost
Poison
Golem Royal Ghost
Witch
Golem Royal Ghost
Golem
Poison Goblin Gang Goblin Barrel Witch Electro Wizard
Royal Ghost
Goblin Gang Goblin Barrel Poison Witch Electro Wizard
Electro Wizard
Golem Royal Ghost
Inferno Dragon

Defense Synergies 0 7

Goblin Gang
Electro Wizard Inferno Dragon
Goblin Barrel
Poison
Electro Wizard
Witch
Royal Ghost Electro Wizard
Golem
Royal Ghost
Witch Electro Wizard
Electro Wizard
Goblin Gang Poison Witch Royal Ghost Inferno Dragon
Inferno Dragon
Goblin Gang Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Inferno Dragon Goblin Gang Witch Electro Wizard
Goblin Gang Witch Electro Wizard Inferno Dragon
Witch Inferno Dragon Goblin Gang Electro Wizard
Poison
Goblin Gang Royal Ghost Electro Wizard
Electro Wizard Inferno Dragon Goblin Gang Poison Witch
Poison Electro Wizard
Witch Inferno Dragon Goblin Gang
Goblin Gang Royal Ghost Electro Wizard
Goblin Gang Poison Witch Electro Wizard Royal Ghost
Inferno Dragon Goblin Gang Poison Witch Electro Wizard
Goblin Gang Witch Electro Wizard
Goblin Gang Poison Witch Royal Ghost Electro Wizard
Inferno Dragon Goblin Gang Electro Wizard
Goblin Gang Electro Wizard Inferno Dragon
Goblin Gang Poison Witch Electro Wizard
Goblin Gang Witch Royal Ghost Electro Wizard
Poison Witch Royal Ghost Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Goblin Gang Royal Ghost Poison Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch Royal Ghost Electro Wizard
Poison Electro Wizard Goblin Gang Royal Ghost Inferno Dragon
Goblin Gang Witch Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang Witch Inferno Dragon
Poison Goblin Gang Witch Electro Wizard
Goblin Gang Witch Electro Wizard
Inferno Dragon
Electro Wizard Poison Witch Inferno Dragon
Witch Goblin Gang Inferno Dragon
Inferno Dragon Witch
Poison Electro Wizard
Goblin Gang Witch
Witch
Goblin Gang Witch Electro Wizard Poison Inferno Dragon
Poison Witch Royal Ghost Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Ghost
Poison Royal Ghost Electro Wizard
Poison
Poison
Poison
Poison Witch
Poison Witch
Poison
Poison
Goblin Gang Poison Electro Wizard
Poison Electro Wizard
Poison
Poison
Poison
Poison
Poison Witch
Poison
Poison
Poison Electro Wizard
Poison Witch
Poison
Poison
Poison
Poison Witch
Witch Inferno Dragon
Poison Witch Royal Ghost Electro Wizard
Poison Witch
Poison
Poison Witch Electro Wizard
Electro Wizard Poison Witch
Poison
Poison Electro Wizard
Poison
Electro Wizard Goblin Gang Witch
Poison Witch Electro Wizard
Poison Goblin Gang Electro Wizard
Poison
Poison
Goblin Gang Poison Witch Electro Wizard
Poison Witch Electro Wizard
Poison Witch Royal Ghost Electro Wizard

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