My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Goblin Gang Goblin Barrel
Giant Snowball
Skeletons Archers Goblin Gang Goblin Barrel
Zap
Skeletons Archers Goblin Gang Goblin Barrel
Barbarian Barrel
Skeletons Archers Goblin Gang Goblin Barrel Electro Wizard
The Log
Skeletons Archers Goblin Gang Goblin Barrel
Earthquake
Skeletons Archers Goblin Gang Goblin Barrel
Arrows
Skeletons Archers Goblin Gang Goblin Barrel
Royal Delivery
Skeletons Archers Goblin Gang Goblin Barrel P.E.K.K.A Electro Wizard
Fireball
Archers Goblin Gang Goblin Barrel Electro Wizard
Poison
Archers Goblin Gang Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Archers Goblin Gang Goblin Barrel Electro Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Archers Goblin Gang

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
P.E.K.K.A
Goblin Gang
Goblin Barrel P.E.K.K.A
Rocket
Goblin Barrel
Goblin Gang P.E.K.K.A
P.E.K.K.A
Electro Wizard Archers Goblin Gang Goblin Barrel The Log
The Log
P.E.K.K.A
Electro Wizard
P.E.K.K.A

Defense Synergies 1 14

Skeletons
Archers P.E.K.K.A The Log Electro Wizard
Archers
Skeletons Goblin Gang P.E.K.K.A The Log Electro Wizard
Goblin Gang
Archers P.E.K.K.A The Log Electro Wizard
Rocket
The Log
Goblin Barrel
P.E.K.K.A
The Log Skeletons Archers Goblin Gang Electro Wizard
The Log
P.E.K.K.A Skeletons Archers Goblin Gang Rocket Electro Wizard
Electro Wizard
Skeletons Archers Goblin Gang P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket The Log Electro Wizard
P.E.K.K.A Skeletons Goblin Gang The Log Electro Wizard
Goblin Gang Rocket P.E.K.K.A Skeletons Archers Electro Wizard
P.E.K.K.A Skeletons Goblin Gang Electro Wizard
Rocket P.E.K.K.A The Log
Goblin Gang The Log Skeletons Archers Electro Wizard
Rocket Electro Wizard Archers Goblin Gang
Rocket P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Skeletons Goblin Gang
Goblin Gang Skeletons Archers Electro Wizard
Archers Goblin Gang Electro Wizard Skeletons The Log
Archers Goblin Gang Electro Wizard
P.E.K.K.A Skeletons Goblin Gang Rocket The Log Electro Wizard
Rocket Goblin Gang P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Rocket Goblin Gang P.E.K.K.A The Log Electro Wizard
Skeletons Goblin Gang P.E.K.K.A Electro Wizard
Archers Goblin Gang The Log Electro Wizard
The Log Archers Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Archers P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Archers P.E.K.K.A Electro Wizard
Electro Wizard Archers Goblin Gang Rocket The Log
Goblin Gang P.E.K.K.A Skeletons Rocket The Log Electro Wizard
Goblin Gang Rocket P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Skeletons Goblin Gang
Rocket Skeletons Archers Goblin Gang Electro Wizard
Goblin Gang Rocket P.E.K.K.A Skeletons Archers Electro Wizard
P.E.K.K.A
Rocket P.E.K.K.A Electro Wizard Skeletons The Log
P.E.K.K.A Skeletons Goblin Gang
P.E.K.K.A
Rocket P.E.K.K.A The Log Electro Wizard
Rocket P.E.K.K.A Skeletons Goblin Gang
Archers
Goblin Gang Electro Wizard Skeletons Archers Rocket P.E.K.K.A The Log
Archers P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
The Log Electro Wizard
Rocket The Log
Rocket The Log
Rocket The Log
Rocket
Archers The Log
The Log
The Log
Rocket Goblin Gang Electro Wizard
Rocket The Log Electro Wizard
Archers Rocket
Rocket The Log
Rocket
The Log
Rocket The Log
Rocket The Log
Rocket
Rocket
Rocket Archers The Log Electro Wizard
Rocket The Log
Rocket The Log
Rocket
Rocket The Log
Rocket The Log
The Log
The Log Electro Wizard
The Log
Rocket The Log
Archers Electro Wizard
Rocket Electro Wizard
Rocket The Log
Rocket Electro Wizard
P.E.K.K.A
Rocket The Log
Electro Wizard Archers Goblin Gang Rocket
Rocket Archers Electro Wizard
The Log
Goblin Gang Rocket Electro Wizard
The Log
Rocket
P.E.K.K.A
Goblin Gang Rocket The Log Electro Wizard
Rocket Electro Wizard
Rocket The Log Electro Wizard

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