My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Giant Goblin Barrel
Giant Snowball
Goblins Bomber Goblin Gang Musketeer Goblin Barrel Witch
Zap
Goblins Bomber Goblin Gang Goblin Barrel Witch
Barbarian Barrel
Goblins Bomber Goblin Gang Musketeer Goblin Barrel Witch
The Log
Goblins Bomber Goblin Gang Musketeer Goblin Barrel Witch
Earthquake
Bomber Goblin Gang Goblin Barrel Witch
Arrows
Goblins Bomber Goblin Gang Goblin Barrel Witch
Royal Delivery
Goblins Bomber Goblin Gang Musketeer Goblin Barrel Witch
Fireball
Bomber Goblin Gang Musketeer Goblin Barrel Witch
Poison
Bomber Goblin Gang Musketeer Witch
Lightning
Musketeer Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Fireball Musketeer Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Goblin Gang Goblin Barrel Fireball Musketeer Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bomber Goblin Gang Goblin Barrel

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant
Bomber
Giant
Goblin Gang
Goblin Barrel Giant
Fireball
Giant
Musketeer
Giant
Giant
Bomber Musketeer Goblin Barrel Goblins Goblin Gang Fireball Witch
Goblin Barrel
Goblin Gang Giant
Witch
Giant

Defense Synergies 1 3

Goblins
Bomber Musketeer
Bomber
Goblins
Goblin Gang
Musketeer
Fireball
Musketeer
Musketeer
Goblin Gang Goblins Fireball
Giant
Goblin Barrel
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Musketeer
Goblins Bomber Goblin Gang Musketeer Witch
Goblin Gang Witch Goblins Bomber Musketeer
Witch Goblins Bomber Goblin Gang Musketeer
Bomber Fireball
Goblin Gang Fireball Goblins Bomber Musketeer
Musketeer Goblin Gang Fireball Witch
Fireball Musketeer
Witch Goblins Goblin Gang Musketeer
Goblin Gang Goblins Bomber Musketeer
Goblins Goblin Gang Witch Bomber Fireball Musketeer
Musketeer Goblin Gang Fireball Witch
Bomber Goblin Gang Fireball Musketeer Witch
Bomber Fireball Goblins Goblin Gang Witch
Goblin Gang
Goblin Gang Fireball
Goblins Bomber Goblin Gang Fireball Musketeer Witch
Fireball Goblins Bomber Goblin Gang Musketeer Witch
Witch Bomber Fireball Musketeer
Musketeer
Bomber Goblin Gang Goblins Fireball Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Fireball Witch
Fireball Bomber Goblin Gang Musketeer
Goblin Gang Goblins Musketeer Witch
Goblin Gang Fireball Musketeer
Goblin Gang Musketeer Witch
Fireball Goblin Gang Musketeer Witch
Goblin Gang Goblins Fireball Musketeer Witch
Goblins Fireball Witch
Witch Goblin Gang Musketeer
Musketeer Witch
Fireball
Goblin Gang Fireball Witch
Bomber Fireball Musketeer Witch
Goblin Gang Witch Goblins Bomber Fireball Musketeer
Bomber Fireball Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer
Bomber Fireball
Fireball Musketeer Witch
Bomber Musketeer Witch
Fireball
Fireball
Goblins Goblin Gang Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Bomber Fireball Musketeer Witch
Fireball Musketeer
Fireball
Bomber
Bomber Fireball Musketeer
Bomber Fireball Witch
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Bomber Fireball Witch
Witch
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball
Bomber Fireball Musketeer
Fireball
Fireball
Goblin Gang Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball
Fireball Goblin Gang Musketeer
Bomber Fireball Musketeer
Fireball
Musketeer
Goblin Gang Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer Witch

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