My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Hog Rider Goblin Barrel
Giant Snowball
Bats Goblin Gang Barbarians Minion Horde Hog Rider Goblin Barrel
Zap
Bats Goblin Gang Minion Horde Goblin Barrel
Barbarian Barrel
Goblin Gang Barbarians Goblin Barrel
The Log
Goblin Gang Barbarians Hog Rider Goblin Barrel
Earthquake
Goblin Gang Barbarians Hog Rider Goblin Barrel
Arrows
Bats Goblin Gang Minion Horde Goblin Barrel
Royal Delivery
Bats Goblin Gang Barbarians Minion Horde Hog Rider Goblin Barrel
Fireball
Goblin Gang Barbarians Minion Horde Hog Rider Goblin Barrel
Poison
Bats Goblin Gang Barbarians Minion Horde
Lightning
Rocket
Barbarians Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Minion Horde Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Goblin Barrel Fireball Hog Rider Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Goblin Barrel

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Goblin Barrel
Arrows
Fireball Hog Rider Goblin Barrel
Goblin Gang
Hog Rider Goblin Barrel
Barbarians
Hog Rider
Minion Horde
Hog Rider
Fireball
Arrows Hog Rider
Hog Rider
Bats Arrows Goblin Gang Fireball Barbarians Minion Horde Goblin Barrel
Goblin Barrel
Goblin Gang Bats Arrows Hog Rider

Defense Synergies 0 4

Bats
Arrows
Barbarians Fireball
Goblin Gang
Barbarians
Barbarians
Arrows Goblin Gang Minion Horde
Minion Horde
Barbarians
Fireball
Arrows
Hog Rider
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball
Barbarians Minion Horde Bats Goblin Gang
Goblin Gang Barbarians Minion Horde Bats
Barbarians Minion Horde Bats Goblin Gang
Arrows Barbarians Fireball
Arrows Goblin Gang Fireball Bats
Bats Minion Horde Arrows Goblin Gang Fireball
Arrows Barbarians Fireball
Barbarians Minion Horde Goblin Gang
Goblin Gang Barbarians Minion Horde
Bats Goblin Gang Barbarians Minion Horde Arrows Fireball
Arrows Minion Horde Bats Goblin Gang Fireball
Barbarians Minion Horde Bats Goblin Gang Fireball
Fireball Bats Arrows Goblin Gang Barbarians Minion Horde
Barbarians Goblin Gang Minion Horde
Barbarians Minion Horde Goblin Gang Fireball
Barbarians Minion Horde Bats Arrows Goblin Gang Fireball
Arrows Fireball Bats Goblin Gang Barbarians Minion Horde
Arrows Bats Barbarians Fireball
Barbarians
Goblin Gang Bats Arrows Barbarians Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Fireball
Fireball Arrows Goblin Gang
Goblin Gang Barbarians Bats Minion Horde
Goblin Gang Bats Barbarians Minion Horde Fireball
Barbarians Goblin Gang Minion Horde
Arrows Fireball Bats Goblin Gang Minion Horde
Goblin Gang Bats Barbarians Minion Horde Fireball
Barbarians Minion Horde
Minion Horde Bats Barbarians Fireball
Goblin Gang Barbarians Minion Horde
Bats Barbarians Minion Horde
Arrows Barbarians Fireball
Barbarians Goblin Gang Minion Horde Fireball
Barbarians Minion Horde Fireball
Goblin Gang Barbarians Bats Minion Horde Fireball
Bats Arrows Barbarians Minion Horde Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Barbarians Fireball
Fireball Arrows Minion Horde
Arrows Fireball Bats Minion Horde
Arrows Minion Horde
Arrows Fireball
Arrows Fireball
Bats Goblin Gang Minion Horde Fireball
Arrows Minion Horde Fireball
Fireball Arrows
Fireball
Arrows Minion Horde Fireball
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Minion Horde Fireball
Arrows Fireball
Bats Minion Horde
Arrows Fireball
Arrows Fireball
Minion Horde Fireball
Arrows Fireball
Arrows Barbarians Minion Horde Fireball
Arrows Fireball
Minion Horde
Arrows Fireball
Fireball Arrows
Fireball Arrows
Bats Arrows Minion Horde Fireball
Bats Minion Horde Fireball
Minion Horde Fireball
Arrows Minion Horde Fireball
Arrows Minion Horde Fireball
Minion Horde
Arrows Fireball
Minion Horde Bats Goblin Gang Barbarians Fireball
Fireball Arrows
Arrows Fireball
Fireball Goblin Gang Minion Horde
Arrows Fireball
Arrows Fireball
Minion Horde
Bats Goblin Gang Minion Horde Fireball
Bats Fireball
Fireball

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