My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Barbarians Hog Rider
Zap
Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Barbarians Inferno Tower Wizard
The Log
Goblin Gang Barbarians Hog Rider
Earthquake
Goblin Gang Barbarians Hog Rider Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Hog Rider Wizard
Fireball
Goblin Gang Barbarians Hog Rider Inferno Tower Wizard
Poison
Goblin Gang Barbarians Inferno Tower Wizard
Lightning
Inferno Tower Wizard
Rocket
Barbarians Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Fireball Hog Rider Freeze Barbarians Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Fireball Hog Rider

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider
Barbarians
Hog Rider
Fireball
Hog Rider Freeze The Log
Hog Rider
Goblin Gang Fireball Freeze The Log Barbarians Wizard
Inferno Tower
Wizard
Hog Rider
Freeze
Hog Rider Fireball
The Log
Hog Rider Fireball

Defense Synergies 3 6

Goblin Gang
Inferno Tower Barbarians The Log
Barbarians
Goblin Gang
Fireball
The Log Inferno Tower Freeze
Hog Rider
Inferno Tower
Goblin Gang The Log Fireball
Wizard
Freeze The Log
Freeze
Fireball Wizard
The Log
Fireball Inferno Tower Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard The Log
Barbarians Inferno Tower Goblin Gang The Log
Goblin Gang Barbarians Inferno Tower Freeze
Barbarians Inferno Tower Goblin Gang
Barbarians Fireball The Log
Goblin Gang Fireball Freeze The Log
Inferno Tower Goblin Gang Fireball Wizard Freeze
Barbarians Fireball Inferno Tower The Log
Barbarians Inferno Tower Goblin Gang
Goblin Gang Barbarians Inferno Tower
Goblin Gang Barbarians Fireball Wizard Freeze The Log
Inferno Tower Goblin Gang Fireball Wizard
Barbarians Inferno Tower Goblin Gang Fireball Wizard Freeze The Log
Fireball Wizard Goblin Gang Barbarians Freeze The Log
Barbarians Inferno Tower Goblin Gang
Barbarians Inferno Tower Goblin Gang Fireball Freeze The Log
Barbarians Wizard Goblin Gang Fireball Inferno Tower
Fireball Goblin Gang Barbarians Wizard The Log
Wizard Freeze The Log Barbarians Fireball
Barbarians Inferno Tower
Goblin Gang Wizard Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Fireball Inferno Tower
Fireball Goblin Gang Wizard The Log
Goblin Gang Barbarians Inferno Tower The Log
Goblin Gang Barbarians Fireball Inferno Tower The Log
Barbarians Inferno Tower Goblin Gang
Fireball Wizard Goblin Gang Freeze
Goblin Gang Barbarians Fireball Inferno Tower
Inferno Tower Barbarians
Freeze Barbarians Fireball Inferno Tower The Log
Inferno Tower Goblin Gang Barbarians
Barbarians Inferno Tower
Barbarians Fireball The Log
Barbarians Goblin Gang Fireball Inferno Tower Wizard
Wizard Barbarians Fireball
Goblin Gang Barbarians Inferno Tower Fireball Freeze The Log
Barbarians Fireball Inferno Tower Wizard Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze The Log
Fireball The Log
Fireball The Log
Barbarians Fireball Freeze The Log
Fireball Wizard The Log
Fireball Wizard Freeze
Wizard The Log
Fireball The Log Wizard Freeze
Fireball The Log Wizard
Goblin Gang Fireball
Fireball Wizard The Log
Fireball Wizard
Fireball The Log
Fireball Freeze
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball Freeze
Fireball Wizard The Log
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Barbarians Fireball The Log
Freeze The Log Fireball Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
Fireball Wizard Freeze
Fireball
Fireball Wizard The Log
Fireball Freeze
Fireball Wizard The Log
Goblin Gang Barbarians Fireball Freeze
Fireball Wizard
Freeze
The Log Fireball
Fireball Goblin Gang Wizard
The Log Fireball Wizard
Fireball
Goblin Gang Fireball Freeze The Log
Fireball
Fireball Freeze The Log

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