My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Royal Giant
Giant Snowball
Bats Archers Goblin Gang Barbarians
Zap
Bats Archers Goblin Gang Royal Giant
Barbarian Barrel
Archers Goblin Gang Barbarians
The Log
Archers Goblin Gang Barbarians Royal Giant
Earthquake
Archers Goblin Gang Barbarians
Arrows
Bats Archers Goblin Gang
Royal Delivery
Bats Archers Goblin Gang Barbarians
Fireball
Archers Goblin Gang Barbarians
Poison
Bats Archers Goblin Gang Barbarians
Lightning
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Archers Goblin Gang Fireball Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Archers

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap
Zap
Fireball Bats Archers Royal Giant The Log
Archers
Zap Royal Giant
Goblin Gang
Royal Giant
Barbarians
Royal Giant
Bats Fireball Zap Archers Goblin Gang The Log
Fireball
Zap Royal Giant The Log
The Log
Zap Royal Giant Fireball

Defense Synergies 2 10

Bats
Zap The Log
Zap
Fireball Bats Archers Goblin Gang Barbarians The Log
Archers
Zap Goblin Gang The Log
Goblin Gang
Zap Archers Barbarians The Log
Barbarians
Zap Goblin Gang
Royal Giant
Fireball
Zap The Log
The Log
Fireball Bats Zap Archers Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball The Log
Barbarians Bats Zap Goblin Gang The Log
Goblin Gang Barbarians Bats Archers
Barbarians Bats Goblin Gang
Barbarians Fireball The Log
Goblin Gang Fireball The Log Bats Zap Archers
Bats Zap Archers Goblin Gang Fireball
Zap Barbarians Fireball The Log
Barbarians Goblin Gang
Goblin Gang Archers Barbarians
Bats Archers Goblin Gang Barbarians Zap Fireball The Log
Bats Zap Archers Goblin Gang Fireball
Barbarians Bats Zap Goblin Gang Fireball The Log
Fireball Bats Zap Goblin Gang Barbarians The Log
Barbarians Goblin Gang
Barbarians Zap Goblin Gang Fireball The Log
Barbarians Bats Goblin Gang Fireball
Fireball Bats Zap Archers Goblin Gang Barbarians The Log
Zap The Log Bats Archers Barbarians Fireball
Barbarians
Goblin Gang Bats Archers Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Archers Fireball
Fireball Zap Archers Goblin Gang The Log
Goblin Gang Barbarians Bats Zap The Log
Goblin Gang Bats Zap Barbarians Fireball The Log
Barbarians Goblin Gang
Fireball Bats Zap Archers Goblin Gang
Goblin Gang Bats Archers Barbarians Fireball
Barbarians
Zap Bats Barbarians Fireball The Log
Goblin Gang Barbarians
Bats Barbarians
Zap Barbarians Fireball The Log
Barbarians Goblin Gang Fireball
Archers Barbarians Fireball
Goblin Gang Barbarians Bats Zap Archers Fireball The Log
Bats Zap Archers Barbarians Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Barbarians Fireball The Log
Fireball Zap The Log
Fireball Bats Zap
Archers The Log
Fireball The Log Zap
Fireball The Log Zap
Bats Goblin Gang Fireball
Zap Fireball The Log
Fireball Zap Archers
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Bats
Zap Archers Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Barbarians Fireball The Log
Zap The Log Fireball
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Bats Zap Archers Fireball
Zap Bats Fireball
Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Bats Archers Goblin Gang Barbarians Fireball
Fireball Zap Archers
The Log Fireball
Fireball Goblin Gang
The Log Zap Fireball
Zap Fireball
Zap Bats Goblin Gang Fireball The Log
Bats Zap Fireball
Zap Fireball The Log

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