My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Zappies Golem Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards Miner Bandit
Giant Snowball
Goblin Gang Musketeer Zappies Guards Miner
Zap
Goblin Gang Zappies Guards Bandit
Barbarian Barrel
Goblin Gang Musketeer Zappies Guards Bandit
The Log
Goblin Gang Musketeer Zappies Guards Bandit
Earthquake
Goblin Gang Zappies Guards
Arrows
Goblin Gang Zappies Guards
Royal Delivery
Goblin Gang Musketeer Zappies Guards Miner Bandit
Fireball
Goblin Gang Musketeer Zappies Bandit
Poison
Goblin Gang Musketeer Zappies Guards
Lightning
Musketeer Bandit
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Guards Miner Bandit Musketeer Zappies Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Guards Miner

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Miner Bandit
Goblin Gang
Miner Golem Bandit
Musketeer
Golem Miner Bandit
Zappies
Golem Miner Bandit
Guards
Miner Bandit
Golem
Arrows Goblin Gang Musketeer Zappies Bandit
Miner
Goblin Gang Guards Arrows Musketeer Zappies Bandit
Bandit
Arrows Goblin Gang Musketeer Zappies Guards Golem Miner

Defense Synergies 2 10

Arrows
Bandit
Goblin Gang
Musketeer Zappies Guards Miner Bandit
Musketeer
Goblin Gang Guards Zappies Miner Bandit
Zappies
Goblin Gang Musketeer Guards Bandit
Guards
Musketeer Goblin Gang Zappies
Golem
Miner
Goblin Gang Musketeer
Bandit
Arrows Goblin Gang Musketeer Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Zappies
Goblin Gang Musketeer Zappies Bandit
Goblin Gang Musketeer Zappies Bandit
Goblin Gang Musketeer Zappies Guards Bandit
Arrows
Arrows Goblin Gang Musketeer Zappies Guards Bandit
Musketeer Arrows Goblin Gang Zappies
Arrows Musketeer Bandit
Zappies Goblin Gang Musketeer
Goblin Gang Guards Musketeer Zappies Miner Bandit
Goblin Gang Guards Arrows Musketeer Zappies Bandit
Arrows Musketeer Goblin Gang Zappies
Goblin Gang Musketeer Zappies Guards Bandit
Arrows Goblin Gang Zappies Guards
Goblin Gang Zappies Bandit
Goblin Gang Zappies Bandit
Arrows Goblin Gang Musketeer Zappies
Arrows Goblin Gang Musketeer Zappies Guards Bandit
Arrows Musketeer Zappies Guards Bandit
Musketeer Zappies
Goblin Gang Arrows Musketeer Zappies Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Zappies Bandit
Bandit Arrows Goblin Gang Musketeer Miner
Goblin Gang Zappies Guards Bandit Musketeer
Goblin Gang Guards Musketeer Zappies Bandit
Goblin Gang Musketeer Zappies Guards Bandit
Arrows Goblin Gang Musketeer Zappies
Goblin Gang Guards Musketeer Zappies Bandit
Zappies
Zappies Bandit
Goblin Gang Musketeer Zappies Guards
Musketeer Zappies Guards
Arrows Guards
Goblin Gang Zappies Guards Bandit
Musketeer Zappies
Goblin Gang Zappies Guards Musketeer
Arrows Musketeer Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Guards Bandit
Arrows Musketeer Miner Bandit
Arrows Miner Bandit
Arrows Musketeer Guards
Arrows
Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Miner Bandit
Goblin Gang Musketeer Guards
Miner Arrows Musketeer Bandit
Arrows Musketeer
Musketeer Miner Bandit
Arrows Musketeer Bandit
Arrows Musketeer
Arrows Musketeer Bandit
Arrows Musketeer Bandit
Arrows
Arrows Musketeer Bandit
Arrows Miner
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows
Arrows Miner Musketeer Bandit
Arrows Musketeer Miner Bandit
Miner Arrows Musketeer Bandit
Arrows Musketeer
Musketeer Zappies Guards
Arrows Musketeer Miner Bandit
Arrows Zappies
Arrows
Goblin Gang Musketeer Zappies Guards Bandit
Arrows Musketeer Zappies
Arrows
Miner Goblin Gang Musketeer
Arrows Musketeer
Arrows
Musketeer
Goblin Gang Musketeer Zappies Guards
Musketeer Zappies
Musketeer Miner Bandit

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