My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Witch Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Balloon Inferno Dragon
Giant Snowball
Bats Goblin Gang Witch Balloon Inferno Dragon
Zap
Bats Goblin Gang Witch Balloon Inferno Dragon
Barbarian Barrel
Goblin Gang Witch
The Log
Goblin Gang Witch
Earthquake
Goblin Gang Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Goblin Gang Witch Balloon Inferno Dragon
Fireball
Goblin Gang Witch Balloon Inferno Dragon
Poison
Bats Goblin Gang Witch Balloon
Lightning
Witch Balloon Inferno Dragon
Rocket
Witch Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Fireball Inferno Dragon Giant Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Gang Fireball

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Balloon Inferno Dragon
Arrows
Fireball Giant Balloon
Goblin Gang
Giant Balloon
Fireball
Arrows Giant
Giant
Bats Arrows Goblin Gang Fireball Witch Balloon
Witch
Giant
Balloon
Bats Arrows Goblin Gang Giant
Inferno Dragon
Bats

Defense Synergies 0 3

Bats
Inferno Dragon
Arrows
Fireball
Goblin Gang
Inferno Dragon
Fireball
Arrows
Giant
Witch
Balloon
Inferno Dragon
Bats Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Inferno Dragon Bats Goblin Gang Witch
Goblin Gang Witch Bats Inferno Dragon
Witch Inferno Dragon Bats Goblin Gang
Arrows Fireball
Arrows Goblin Gang Fireball Bats
Bats Inferno Dragon Arrows Goblin Gang Fireball Witch
Arrows Fireball
Witch Inferno Dragon Goblin Gang
Goblin Gang
Bats Goblin Gang Witch Arrows Fireball
Arrows Inferno Dragon Bats Goblin Gang Fireball Witch
Bats Goblin Gang Fireball Witch
Fireball Bats Arrows Goblin Gang Witch
Inferno Dragon Goblin Gang
Goblin Gang Fireball Inferno Dragon
Bats Arrows Goblin Gang Fireball Witch
Arrows Fireball Bats Goblin Gang Witch
Arrows Witch Bats Fireball Inferno Dragon
Inferno Dragon
Goblin Gang Bats Arrows Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Witch
Fireball Arrows Goblin Gang Inferno Dragon
Goblin Gang Bats Witch
Goblin Gang Bats Fireball
Goblin Gang Witch Inferno Dragon
Arrows Fireball Bats Goblin Gang Witch
Goblin Gang Bats Fireball Witch
Inferno Dragon
Bats Fireball Witch Inferno Dragon
Witch Goblin Gang Inferno Dragon
Inferno Dragon Bats Witch
Arrows Fireball
Goblin Gang Fireball Witch
Fireball Witch
Goblin Gang Witch Bats Fireball Inferno Dragon
Bats Arrows Fireball Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows
Arrows Fireball Bats Witch
Arrows Witch
Arrows Fireball
Arrows Fireball
Bats Goblin Gang Fireball
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Bats
Arrows Fireball
Arrows Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Witch Inferno Dragon
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Bats Arrows Fireball Witch
Bats Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Goblin Gang Fireball Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Goblin Gang
Arrows Fireball
Arrows Fireball
Bats Goblin Gang Fireball Witch
Bats Fireball Witch
Fireball Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: