My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Musketeer Goblin Barrel
Zap
Goblin Gang Mortar Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Mortar Musketeer Goblin Barrel Ice Wizard
The Log
Goblin Gang Musketeer Goblin Barrel
Earthquake
Goblin Gang Mortar Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Knight Goblin Gang Musketeer Goblin Barrel Ice Wizard
Fireball
Goblin Gang Mortar Musketeer Goblin Barrel Ice Wizard
Poison
Goblin Gang Mortar Musketeer Ice Wizard
Lightning
Knight Mortar Musketeer Ice Wizard
Rocket
Mortar Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rocket Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Goblin Barrel Ice Wizard Mortar Musketeer Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Goblin Barrel

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mortar Goblin Barrel
Knight
Goblin Gang Mortar Musketeer Goblin Barrel Arrows Ice Wizard
Goblin Gang
Knight Goblin Barrel Mortar
Mortar
Knight Arrows Goblin Gang Musketeer Rocket
Musketeer
Knight Mortar
Rocket
Mortar
Goblin Barrel
Knight Goblin Gang Arrows Ice Wizard
Ice Wizard
Knight Goblin Barrel

Defense Synergies 4 8

Arrows
Knight Mortar Ice Wizard
Knight
Goblin Gang Musketeer Ice Wizard Arrows Mortar
Goblin Gang
Knight Musketeer Mortar Ice Wizard
Mortar
Arrows Knight Goblin Gang Musketeer Ice Wizard
Musketeer
Knight Goblin Gang Mortar
Rocket
Goblin Barrel
Ice Wizard
Knight Arrows Goblin Gang Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Mortar Musketeer
Knight Goblin Gang Mortar Musketeer Ice Wizard
Goblin Gang Mortar Rocket Knight Musketeer Ice Wizard
Knight Goblin Gang Mortar Musketeer Ice Wizard
Arrows Rocket
Arrows Goblin Gang Musketeer Ice Wizard
Musketeer Rocket Arrows Goblin Gang Mortar Ice Wizard
Rocket Arrows Musketeer
Goblin Gang Mortar Musketeer Ice Wizard
Knight Goblin Gang Musketeer Ice Wizard
Goblin Gang Ice Wizard Arrows Knight Musketeer
Arrows Musketeer Goblin Gang Ice Wizard
Mortar Knight Goblin Gang Musketeer Rocket Ice Wizard
Rocket Arrows Goblin Gang Mortar
Knight Goblin Gang Mortar
Rocket Goblin Gang Mortar
Arrows Knight Goblin Gang Mortar Musketeer
Arrows Mortar Knight Goblin Gang Musketeer Ice Wizard
Arrows Mortar Knight Musketeer Ice Wizard
Mortar Musketeer
Goblin Gang Arrows Knight Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Arrows Knight Goblin Gang Mortar Musketeer Rocket
Goblin Gang Knight Musketeer Rocket
Goblin Gang Rocket Knight Musketeer
Knight Goblin Gang Musketeer
Arrows Rocket Goblin Gang Musketeer Ice Wizard
Goblin Gang Rocket Knight Musketeer Ice Wizard
Knight
Rocket Knight Mortar
Goblin Gang Musketeer
Knight Musketeer
Rocket Arrows
Rocket Knight Goblin Gang
Musketeer
Goblin Gang Knight Mortar Musketeer Rocket
Arrows Musketeer Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Musketeer Rocket
Arrows Mortar Musketeer Ice Wizard
Rocket Arrows
Arrows Knight Musketeer Rocket
Rocket Arrows Mortar
Arrows Musketeer Rocket Ice Wizard
Arrows Mortar Musketeer
Arrows Ice Wizard
Arrows Mortar
Rocket Goblin Gang Musketeer
Rocket Arrows Knight Mortar Musketeer
Arrows Musketeer Rocket
Rocket Knight Mortar Musketeer
Arrows Mortar Musketeer Rocket
Arrows Mortar Musketeer
Rocket Arrows Mortar Musketeer
Arrows Mortar Musketeer Rocket
Arrows Mortar Rocket
Rocket
Rocket Arrows Mortar Musketeer
Rocket Arrows Mortar
Rocket Musketeer
Rocket Arrows
Rocket Musketeer
Rocket Arrows Mortar Musketeer
Arrows Mortar Ice Wizard
Arrows Mortar Musketeer Ice Wizard
Arrows Mortar Musketeer
Rocket Arrows Mortar Musketeer
Arrows Musketeer Ice Wizard
Rocket Musketeer
Arrows Mortar Musketeer Rocket
Rocket Arrows
Rocket Arrows
Goblin Gang Musketeer Rocket
Rocket Arrows Musketeer Ice Wizard
Arrows
Knight Goblin Gang Musketeer Rocket
Arrows Mortar Musketeer
Rocket Arrows
Musketeer
Goblin Gang Musketeer Rocket
Musketeer Rocket
Mortar Musketeer Rocket

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