My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Furnace Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner
Giant Snowball
Bats Goblin Gang Furnace Miner
Zap
Bats Goblin Gang Furnace
Barbarian Barrel
Knight Goblin Gang Furnace
The Log
Goblin Gang Furnace
Earthquake
Goblin Gang Furnace
Arrows
Bats Goblin Gang Furnace
Royal Delivery
Bats Knight Goblin Gang Miner
Fireball
Goblin Gang Furnace
Poison
Bats Goblin Gang Furnace
Lightning
Knight Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Knight Goblin Gang Miner Furnace Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Arrows Knight

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Miner Mega Knight
Arrows
Mirror Knight Miner Mega Knight
Knight
Bats Goblin Gang Arrows Furnace Miner
Goblin Gang
Knight Miner Mirror
Furnace
Miner Knight Mirror
Mirror
Arrows Miner Goblin Gang Furnace
Miner
Bats Goblin Gang Furnace Mirror Arrows Knight Mega Knight
Mega Knight
Bats Arrows Miner

Defense Synergies 5 9

Bats
Knight Mega Knight
Arrows
Mirror Mega Knight Knight Furnace
Knight
Bats Goblin Gang Arrows Furnace
Goblin Gang
Knight Furnace Mirror Miner
Furnace
Mirror Arrows Knight Goblin Gang
Mirror
Arrows Furnace Goblin Gang Mega Knight
Miner
Goblin Gang Mega Knight
Mega Knight
Arrows Bats Mirror Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Bats Knight Goblin Gang Furnace Mega Knight
Goblin Gang Furnace Mega Knight Bats Knight
Bats Knight Goblin Gang Furnace Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Bats Furnace Mega Knight
Bats Furnace Arrows Goblin Gang
Arrows Mega Knight
Goblin Gang Furnace
Knight Goblin Gang Miner Mega Knight
Bats Goblin Gang Arrows Knight Furnace Mega Knight
Arrows Bats Goblin Gang Furnace
Furnace Mega Knight Bats Knight Goblin Gang
Mega Knight Bats Arrows Goblin Gang Furnace
Knight Goblin Gang Furnace Mega Knight
Goblin Gang Furnace Mega Knight
Mega Knight Bats Arrows Knight Goblin Gang Furnace
Arrows Mega Knight Bats Knight Goblin Gang Furnace
Arrows Furnace Bats Knight Mega Knight
Goblin Gang Mega Knight Bats Arrows Knight Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Furnace
Arrows Knight Goblin Gang Miner Mega Knight
Goblin Gang Mega Knight Bats Knight Furnace
Goblin Gang Mega Knight Bats Knight
Knight Goblin Gang Mega Knight
Arrows Furnace Bats Goblin Gang
Goblin Gang Bats Knight Furnace
Mega Knight Knight
Mega Knight Bats Knight
Goblin Gang
Mega Knight Bats Knight
Mega Knight Arrows
Mega Knight Knight Goblin Gang
Furnace Mega Knight
Goblin Gang Bats Knight Furnace
Bats Arrows Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Miner
Arrows Miner
Arrows Knight
Arrows Furnace Mega Knight
Arrows Bats Furnace
Arrows Furnace
Arrows
Arrows Miner
Bats Goblin Gang
Miner Arrows Knight
Arrows
Knight Miner
Arrows
Arrows Furnace
Arrows Furnace
Arrows Furnace Mega Knight
Arrows
Bats
Arrows Mega Knight
Arrows Miner Mega Knight
Mega Knight
Arrows
Arrows
Arrows Furnace Mega Knight
Arrows Miner
Arrows Miner Mega Knight
Miner Arrows
Bats Arrows Furnace
Bats
Arrows Miner Mega Knight
Arrows
Mega Knight
Arrows
Bats Goblin Gang
Arrows
Arrows
Miner Knight Goblin Gang Mega Knight
Arrows
Arrows
Mega Knight
Bats Goblin Gang
Bats
Miner Mega Knight

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