My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Goblin Barrel
Giant Snowball
Archers Minions Goblin Gang Goblin Barrel
Zap
Archers Minions Goblin Gang Goblin Barrel
Barbarian Barrel
Archers Goblin Gang Wizard Goblin Barrel
The Log
Archers Goblin Gang Mini P.E.K.K.A Goblin Barrel
Earthquake
Archers Goblin Gang Goblin Barrel
Arrows
Archers Minions Goblin Gang Goblin Barrel
Royal Delivery
Archers Minions Goblin Gang Mini P.E.K.K.A Wizard Goblin Barrel
Fireball
Archers Minions Goblin Gang Wizard Goblin Barrel
Poison
Archers Minions Goblin Gang Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Minions Goblin Gang Goblin Barrel Mini P.E.K.K.A Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Minions Goblin Gang

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mini P.E.K.K.A Golem
Arrows
Golem Archers Mini P.E.K.K.A Goblin Barrel
Minions
Mini P.E.K.K.A Golem
Goblin Gang
Goblin Barrel Mini P.E.K.K.A Golem
Mini P.E.K.K.A
Archers Arrows Minions Goblin Gang Wizard Golem
Wizard
Mini P.E.K.K.A Golem
Goblin Barrel
Goblin Gang Arrows Golem
Golem
Arrows Archers Minions Goblin Gang Mini P.E.K.K.A Wizard Goblin Barrel

Defense Synergies 0 6

Archers
Minions Goblin Gang Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A
Minions
Archers
Goblin Gang
Archers Mini P.E.K.K.A
Mini P.E.K.K.A
Archers Arrows Goblin Gang Wizard
Wizard
Mini P.E.K.K.A
Goblin Barrel
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Mini P.E.K.K.A Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Archers Minions
Mini P.E.K.K.A Minions Goblin Gang
Arrows Mini P.E.K.K.A
Arrows Goblin Gang Archers Minions
Minions Archers Arrows Goblin Gang Wizard
Arrows
Mini P.E.K.K.A Minions Goblin Gang
Goblin Gang Archers Mini P.E.K.K.A
Archers Minions Goblin Gang Arrows Wizard
Arrows Minions Archers Goblin Gang Wizard
Mini P.E.K.K.A Minions Goblin Gang Wizard
Wizard Arrows Minions Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A
Wizard Arrows Minions Goblin Gang Mini P.E.K.K.A
Arrows Archers Minions Goblin Gang Wizard
Arrows Wizard Archers Minions
Mini P.E.K.K.A
Goblin Gang Wizard Archers Arrows Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Archers
Archers Arrows Goblin Gang Mini P.E.K.K.A Wizard
Goblin Gang Minions Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A
Arrows Wizard Archers Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Archers Minions
Mini P.E.K.K.A
Minions Mini P.E.K.K.A
Goblin Gang
Minions Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Goblin Gang Wizard
Wizard Archers
Goblin Gang Archers Minions Mini P.E.K.K.A
Arrows Minions Archers Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Arrows
Arrows Wizard Minions
Archers Arrows Wizard
Arrows Wizard
Arrows Wizard
Minions Goblin Gang Mini P.E.K.K.A
Arrows Wizard
Archers Arrows Wizard
Arrows Minions
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Minions Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Wizard
Arrows Wizard
Minions
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Archers Arrows Wizard
Minions Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows
Arrows Wizard
Archers Minions Goblin Gang
Archers Arrows Wizard
Arrows
Goblin Gang Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows
Minions Goblin Gang

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