My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner
Giant Snowball
Cannon Goblin Gang Flying Machine Miner
Zap
Cannon Goblin Gang Flying Machine
Barbarian Barrel
Knight Cannon Goblin Gang
The Log
Cannon Goblin Gang
Earthquake
Cannon Goblin Gang
Arrows
Goblin Gang Flying Machine
Royal Delivery
Knight Goblin Gang Flying Machine Miner
Fireball
Cannon Goblin Gang Flying Machine
Poison
Cannon Goblin Gang Flying Machine
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rocket Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Cannon Goblin Gang Miner Flying Machine Poison Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Cannon Goblin Gang

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Miner
Knight
Goblin Gang Arrows Flying Machine Poison Miner
Cannon
Goblin Gang
Knight Miner
Flying Machine
Knight
Rocket
Miner
Poison
Miner Knight
Miner
Goblin Gang Poison Arrows Knight Rocket

Defense Synergies 2 10

Arrows
Knight Cannon
Knight
Cannon Goblin Gang Arrows Flying Machine Poison
Cannon
Knight Arrows Goblin Gang Flying Machine Rocket Poison
Goblin Gang
Knight Cannon Flying Machine Miner
Flying Machine
Knight Cannon Goblin Gang
Rocket
Cannon
Poison
Knight Cannon
Miner
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Cannon Flying Machine
Knight Cannon Goblin Gang Flying Machine
Cannon Goblin Gang Rocket Knight
Cannon Knight Goblin Gang
Arrows Rocket Poison
Arrows Goblin Gang Cannon Flying Machine
Rocket Arrows Cannon Goblin Gang Flying Machine Poison
Rocket Arrows Cannon Flying Machine Poison
Cannon Goblin Gang
Knight Goblin Gang Cannon Miner
Goblin Gang Poison Arrows Knight Cannon Flying Machine
Arrows Goblin Gang Flying Machine Poison
Cannon Knight Goblin Gang Flying Machine Rocket
Rocket Arrows Cannon Goblin Gang Poison
Knight Cannon Goblin Gang
Rocket Cannon Goblin Gang
Arrows Knight Cannon Goblin Gang Poison
Arrows Cannon Knight Goblin Gang Flying Machine
Arrows Poison Knight Cannon Flying Machine
Cannon
Goblin Gang Arrows Knight Cannon Flying Machine Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Poison Arrows Knight Goblin Gang Flying Machine Rocket Miner
Goblin Gang Knight Rocket
Goblin Gang Rocket Knight
Knight Cannon Goblin Gang
Arrows Rocket Poison Goblin Gang Flying Machine
Goblin Gang Rocket Knight Flying Machine
Knight
Rocket Knight Flying Machine Poison
Cannon Goblin Gang
Knight Flying Machine
Rocket Arrows Poison
Rocket Knight Cannon Goblin Gang
Cannon Flying Machine
Goblin Gang Knight Flying Machine Rocket Poison
Arrows Poison Cannon Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight Flying Machine Rocket
Arrows Poison Flying Machine Miner
Rocket Arrows Flying Machine Poison Miner
Arrows Knight Flying Machine Rocket Poison
Rocket Poison Arrows
Arrows Poison Flying Machine Rocket
Arrows Flying Machine Poison
Arrows Poison Flying Machine
Arrows Poison Miner Flying Machine
Rocket Goblin Gang Poison
Rocket Poison Miner Arrows Knight Flying Machine
Poison Arrows Flying Machine Rocket
Flying Machine Rocket Poison Knight Miner
Arrows Flying Machine Rocket Poison
Arrows Flying Machine Poison
Rocket Arrows Flying Machine Poison
Arrows Flying Machine Rocket Poison
Arrows Rocket Poison
Rocket
Rocket Arrows Flying Machine Poison
Rocket Arrows Flying Machine Poison Miner
Rocket Poison
Rocket Arrows Poison
Rocket
Rocket Arrows Flying Machine Poison
Arrows Poison
Arrows Poison Miner Flying Machine
Arrows Flying Machine Poison Miner
Rocket Poison Miner Arrows
Poison Arrows Flying Machine
Rocket Flying Machine Poison
Poison Arrows Rocket Miner
Rocket Arrows Poison
Rocket Arrows Poison
Goblin Gang Flying Machine Rocket
Rocket Poison Arrows Flying Machine
Arrows
Poison Miner Knight Goblin Gang Flying Machine Rocket
Arrows Flying Machine Poison
Rocket Arrows Poison
Flying Machine
Goblin Gang Flying Machine Rocket Poison
Flying Machine Rocket Poison
Poison Flying Machine Rocket Miner

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