My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Valkyrie Dark Prince Executioner Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant Valkyrie Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Dark Prince
Giant Snowball
Goblin Gang
Zap
Goblin Gang Royal Giant Dark Prince
Barbarian Barrel
Knight Goblin Gang Valkyrie Dark Prince Executioner Ice Wizard
The Log
Goblin Gang Royal Giant Dark Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Valkyrie Dark Prince Executioner Ice Wizard
Fireball
Goblin Gang Executioner Ice Wizard
Poison
Goblin Gang Executioner Ice Wizard
Lightning
Knight Valkyrie Dark Prince Executioner Ice Wizard
Rocket
Valkyrie Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Dark Prince Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Dark Prince Executioner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Ice Wizard Valkyrie Dark Prince Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Ice Wizard

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Knight Dark Prince
Knight
Goblin Gang Executioner Arrows Ice Wizard
Goblin Gang
Knight Royal Giant Valkyrie Dark Prince
Royal Giant
Arrows Ice Wizard Goblin Gang Dark Prince Executioner
Valkyrie
Goblin Gang Dark Prince Executioner
Dark Prince
Arrows Goblin Gang Royal Giant Valkyrie Executioner Ice Wizard
Executioner
Knight Royal Giant Valkyrie Dark Prince
Ice Wizard
Royal Giant Knight Dark Prince

Defense Synergies 3 11

Arrows
Knight Valkyrie Dark Prince Ice Wizard
Knight
Goblin Gang Executioner Ice Wizard Arrows
Goblin Gang
Knight Valkyrie Dark Prince Ice Wizard
Royal Giant
Valkyrie
Arrows Goblin Gang Executioner Ice Wizard
Dark Prince
Arrows Goblin Gang Executioner Ice Wizard
Executioner
Knight Valkyrie Dark Prince
Ice Wizard
Knight Arrows Goblin Gang Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Executioner
Knight Goblin Gang Valkyrie Dark Prince Executioner Ice Wizard
Goblin Gang Knight Valkyrie Dark Prince Executioner Ice Wizard
Knight Goblin Gang Valkyrie Dark Prince Ice Wizard
Arrows Valkyrie Dark Prince
Arrows Goblin Gang Valkyrie Dark Prince Executioner Ice Wizard
Arrows Goblin Gang Executioner Ice Wizard
Arrows Valkyrie
Goblin Gang Ice Wizard
Knight Goblin Gang Valkyrie Dark Prince Ice Wizard
Goblin Gang Valkyrie Executioner Ice Wizard Arrows Knight Dark Prince
Arrows Executioner Goblin Gang Ice Wizard
Knight Goblin Gang Valkyrie Dark Prince Ice Wizard
Valkyrie Executioner Arrows Goblin Gang Dark Prince
Knight Goblin Gang
Goblin Gang
Arrows Knight Goblin Gang Valkyrie Dark Prince Executioner
Arrows Knight Goblin Gang Valkyrie Dark Prince Executioner Ice Wizard
Arrows Valkyrie Executioner Knight Dark Prince Ice Wizard
Goblin Gang Valkyrie Dark Prince Arrows Knight Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Dark Prince
Arrows Knight Goblin Gang Valkyrie Executioner
Goblin Gang Knight Valkyrie Dark Prince
Goblin Gang Valkyrie Dark Prince Knight
Knight Goblin Gang Valkyrie Dark Prince Executioner
Arrows Executioner Goblin Gang Ice Wizard
Goblin Gang Dark Prince Knight Valkyrie Ice Wizard
Knight Valkyrie Dark Prince
Knight Valkyrie Dark Prince
Goblin Gang
Knight Valkyrie Dark Prince
Arrows Valkyrie Dark Prince
Dark Prince Knight Goblin Gang Valkyrie Executioner
Valkyrie Executioner
Goblin Gang Knight Valkyrie Dark Prince Executioner
Arrows Valkyrie Executioner Dark Prince Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows Executioner Ice Wizard
Arrows
Arrows Knight Valkyrie Dark Prince
Executioner Arrows Valkyrie Dark Prince
Arrows Executioner Ice Wizard
Arrows Executioner
Arrows Executioner Ice Wizard
Arrows
Goblin Gang
Arrows Knight Valkyrie Dark Prince
Arrows Executioner
Knight Executioner
Arrows
Arrows
Arrows Executioner
Arrows Executioner
Arrows
Arrows Dark Prince Executioner
Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie Dark Prince Executioner Ice Wizard
Arrows Executioner Ice Wizard
Arrows
Arrows
Arrows Executioner Ice Wizard
Arrows
Arrows
Arrows
Goblin Gang Dark Prince
Arrows Executioner Ice Wizard
Arrows
Knight Goblin Gang Valkyrie Dark Prince Executioner
Arrows Executioner
Arrows
Dark Prince Executioner
Goblin Gang
Executioner
Dark Prince Executioner

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