My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Minions Goblin Gang Giant
Giant Snowball
Bats Archers Minions Goblin Gang
Zap
Bats Archers Minions Goblin Gang
Barbarian Barrel
Archers Knight Goblin Gang
The Log
Archers Goblin Gang
Earthquake
Archers Goblin Gang
Arrows
Bats Archers Minions Goblin Gang
Royal Delivery
Bats Archers Knight Minions Goblin Gang
Fireball
Archers Minions Goblin Gang
Poison
Bats Archers Minions Goblin Gang
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Arrows Knight Minions Goblin Gang Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Arrows

Attack Synergies 9 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant Zap Minions
Zap
Arrows Giant Bats Archers Knight Minions
Archers
Knight Zap Arrows Giant
Arrows
Zap Giant Archers Knight
Knight
Bats Archers Minions Goblin Gang Zap Arrows
Minions
Knight Giant Bats Zap
Goblin Gang
Knight Giant
Giant
Bats Zap Arrows Minions Archers Goblin Gang

Defense Synergies 4 10

Bats
Knight Zap Minions
Zap
Bats Archers Arrows Knight Minions Goblin Gang
Archers
Knight Zap Minions Goblin Gang
Arrows
Zap Knight
Knight
Bats Archers Minions Goblin Gang Zap Arrows
Minions
Knight Bats Zap Archers
Goblin Gang
Knight Zap Archers
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions
Bats Zap Knight Minions Goblin Gang
Goblin Gang Bats Archers Knight Minions
Bats Knight Minions Goblin Gang
Arrows
Arrows Goblin Gang Bats Zap Archers Minions
Bats Minions Zap Archers Arrows Goblin Gang
Zap Arrows
Minions Goblin Gang
Knight Goblin Gang Archers
Bats Archers Minions Goblin Gang Zap Arrows Knight
Arrows Minions Bats Zap Archers Goblin Gang
Bats Zap Knight Minions Goblin Gang
Bats Zap Arrows Minions Goblin Gang
Knight Goblin Gang
Zap Goblin Gang
Bats Arrows Knight Minions Goblin Gang
Arrows Bats Zap Archers Knight Minions Goblin Gang
Zap Arrows Bats Archers Knight Minions
Goblin Gang Bats Archers Arrows Knight Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Archers
Zap Archers Arrows Knight Goblin Gang
Goblin Gang Bats Zap Knight Minions
Goblin Gang Bats Zap Knight
Knight Goblin Gang
Arrows Bats Zap Archers Minions Goblin Gang
Goblin Gang Bats Archers Knight Minions
Knight
Zap Bats Knight Minions
Goblin Gang
Bats Knight Minions
Zap Arrows
Knight Goblin Gang
Archers
Goblin Gang Bats Zap Archers Knight Minions
Bats Arrows Minions Zap Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap
Arrows
Arrows Knight
Zap Arrows
Arrows Bats Zap Minions
Archers Arrows
Arrows Zap
Arrows Zap
Bats Minions Goblin Gang
Zap Arrows Knight
Zap Archers Arrows
Knight
Arrows Minions
Zap Arrows
Zap Arrows
Arrows
Arrows
Bats Minions
Zap Archers Arrows
Zap Arrows
Minions
Arrows
Zap Arrows
Zap Arrows
Arrows Zap
Zap Arrows
Zap Arrows
Bats Zap Archers Arrows
Zap Bats Minions
Zap Arrows
Zap Arrows
Arrows
Zap Bats Archers Minions Goblin Gang
Zap Archers Arrows
Arrows
Knight Goblin Gang
Arrows Zap
Zap Arrows
Zap Bats Minions Goblin Gang
Bats Zap
Zap

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