My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant Goblin Barrel Balloon
Giant Snowball
Minions Goblin Gang Goblin Barrel Balloon
Zap
Minions Goblin Gang Inferno Tower Goblin Barrel Balloon
Barbarian Barrel
Goblin Gang Inferno Tower Wizard Goblin Barrel
The Log
Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Inferno Tower Goblin Barrel
Arrows
Minions Goblin Gang Goblin Barrel
Royal Delivery
Minions Goblin Gang Wizard Goblin Barrel Balloon
Fireball
Minions Goblin Gang Inferno Tower Wizard Goblin Barrel Balloon
Poison
Minions Goblin Gang Inferno Tower Wizard Balloon
Lightning
Inferno Tower Wizard Balloon
Rocket
Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Goblin Barrel Giant Inferno Tower Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Gang Goblin Barrel

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Balloon Goblin Barrel
Minions
Giant Balloon
Goblin Gang
Goblin Barrel Giant Balloon
Giant
Arrows Minions Goblin Barrel Goblin Gang Wizard Balloon
Inferno Tower
Wizard
Giant Balloon
Goblin Barrel
Goblin Gang Giant Arrows Balloon
Balloon
Arrows Minions Goblin Gang Giant Wizard Goblin Barrel

Defense Synergies 1 2

Arrows
Inferno Tower
Minions
Inferno Tower
Goblin Gang
Inferno Tower
Giant
Inferno Tower
Goblin Gang Arrows Minions
Wizard
Goblin Barrel
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Inferno Tower Wizard
Inferno Tower Minions Goblin Gang
Goblin Gang Inferno Tower Minions
Inferno Tower Minions Goblin Gang
Arrows
Arrows Goblin Gang Minions
Minions Inferno Tower Arrows Goblin Gang Wizard
Arrows Inferno Tower
Inferno Tower Minions Goblin Gang
Goblin Gang Inferno Tower
Minions Goblin Gang Arrows Wizard
Arrows Minions Inferno Tower Goblin Gang Wizard
Inferno Tower Minions Goblin Gang Wizard
Wizard Arrows Minions Goblin Gang
Inferno Tower Goblin Gang
Inferno Tower Goblin Gang
Wizard Arrows Minions Goblin Gang Inferno Tower
Arrows Minions Goblin Gang Wizard
Arrows Wizard Minions
Inferno Tower
Goblin Gang Wizard Arrows Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Inferno Tower
Arrows Goblin Gang Wizard
Goblin Gang Minions Inferno Tower
Goblin Gang Inferno Tower
Inferno Tower Goblin Gang
Arrows Wizard Minions Goblin Gang
Goblin Gang Minions Inferno Tower
Inferno Tower
Minions Inferno Tower
Inferno Tower Goblin Gang
Minions Inferno Tower
Arrows
Goblin Gang Inferno Tower Wizard
Wizard
Goblin Gang Inferno Tower Minions
Arrows Minions Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Arrows
Arrows Wizard Minions
Arrows Wizard
Arrows Wizard
Arrows Wizard
Minions Goblin Gang
Arrows Wizard
Arrows Wizard
Arrows Minions
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Minions
Arrows Wizard
Arrows Wizard
Minions
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Minions Wizard
Arrows Wizard
Arrows
Arrows Wizard
Minions Goblin Gang
Arrows Wizard
Arrows
Goblin Gang Wizard
Arrows Wizard
Arrows
Minions Goblin Gang

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