My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Battle Ram Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Elite Barbarians Battle Ram
Giant Snowball
Archers Goblin Gang Musketeer Battle Ram
Zap
Archers Goblin Gang Battle Ram
Barbarian Barrel
Archers Goblin Gang Elite Barbarians Musketeer Battle Ram Executioner
The Log
Archers Goblin Gang Elite Barbarians Musketeer Battle Ram
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Elite Barbarians Musketeer Battle Ram Executioner
Fireball
Archers Goblin Gang Elite Barbarians Musketeer Battle Ram Executioner
Poison
Archers Goblin Gang Musketeer Executioner
Lightning
Elite Barbarians Musketeer Battle Ram Executioner
Rocket
Elite Barbarians Musketeer Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rocket Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Musketeer Battle Ram Executioner Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Goblin Gang Musketeer

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Battle Ram Archers Musketeer Executioner
Archers
Zap Elite Barbarians Battle Ram
Goblin Gang
Battle Ram
Elite Barbarians
Zap Archers Battle Ram
Musketeer
Zap Battle Ram
Battle Ram
Zap Archers Goblin Gang Elite Barbarians Musketeer
Rocket
Executioner
Zap

Defense Synergies 1 6

Zap
Archers Goblin Gang Elite Barbarians Musketeer Executioner
Archers
Zap Goblin Gang
Goblin Gang
Musketeer Zap Archers
Elite Barbarians
Zap
Musketeer
Goblin Gang Zap
Battle Ram
Rocket
Executioner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Musketeer Executioner
Elite Barbarians Zap Goblin Gang Musketeer Executioner
Goblin Gang Rocket Archers Elite Barbarians Musketeer Executioner
Elite Barbarians Goblin Gang Musketeer
Elite Barbarians Rocket
Goblin Gang Zap Archers Musketeer Executioner
Musketeer Rocket Zap Archers Goblin Gang Executioner
Rocket Zap Musketeer
Goblin Gang Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Archers Musketeer
Archers Goblin Gang Executioner Zap Musketeer
Musketeer Executioner Zap Archers Goblin Gang
Zap Goblin Gang Elite Barbarians Musketeer Rocket
Rocket Executioner Zap Goblin Gang
Elite Barbarians Goblin Gang
Rocket Zap Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Musketeer Executioner
Zap Archers Goblin Gang Elite Barbarians Musketeer Executioner
Zap Executioner Archers Musketeer
Elite Barbarians Musketeer
Goblin Gang Archers Elite Barbarians Musketeer Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Elite Barbarians
Zap Archers Goblin Gang Elite Barbarians Musketeer Rocket Executioner
Goblin Gang Zap Elite Barbarians Musketeer Rocket
Goblin Gang Rocket Zap Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Musketeer Executioner
Rocket Executioner Zap Archers Goblin Gang Musketeer
Goblin Gang Rocket Archers Elite Barbarians Musketeer
Elite Barbarians
Zap Rocket Elite Barbarians
Goblin Gang Musketeer
Elite Barbarians Musketeer
Rocket Zap Elite Barbarians
Elite Barbarians Rocket Goblin Gang Executioner
Archers Musketeer Executioner
Goblin Gang Elite Barbarians Zap Archers Musketeer Rocket Executioner
Executioner Zap Archers Elite Barbarians Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket
Zap Musketeer Executioner
Rocket
Musketeer Rocket
Rocket Executioner Zap
Executioner Zap Musketeer Rocket
Archers Musketeer Executioner
Zap Executioner
Zap
Rocket Goblin Gang Elite Barbarians Musketeer
Rocket Zap Musketeer
Zap Archers Musketeer Rocket Executioner
Rocket Elite Barbarians Musketeer Executioner
Musketeer Rocket
Zap Elite Barbarians Musketeer
Rocket Zap Musketeer Executioner
Musketeer Rocket Executioner
Rocket
Rocket
Rocket Zap Archers Musketeer Executioner
Rocket Zap
Rocket Musketeer
Rocket
Rocket Musketeer
Rocket Zap Musketeer
Zap Executioner
Zap Musketeer Executioner
Zap Musketeer
Rocket Zap Musketeer
Elite Barbarians Zap Archers Musketeer Executioner
Zap Rocket Musketeer
Elite Barbarians
Zap Musketeer Rocket
Zap Rocket
Rocket
Zap Archers Goblin Gang Musketeer Rocket
Rocket Zap Archers Musketeer Executioner
Goblin Gang Musketeer Rocket Executioner
Zap Musketeer Executioner
Rocket Zap
Elite Barbarians Musketeer Executioner
Zap Goblin Gang Elite Barbarians Musketeer Rocket
Zap Musketeer Rocket Executioner
Zap Musketeer Rocket Executioner

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