My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minions Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Valkyrie Battle Ram Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Valkyrie Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Minions Goblin Gang Battle Ram Skeleton Army
Giant Snowball
Spear Goblins Archers Minions Goblin Gang Battle Ram Skeleton Army Baby Dragon
Zap
Spear Goblins Archers Minions Goblin Gang Battle Ram Skeleton Army
Barbarian Barrel
Spear Goblins Archers Goblin Gang Valkyrie Battle Ram Skeleton Army
The Log
Spear Goblins Archers Goblin Gang Battle Ram Skeleton Army
Earthquake
Spear Goblins Archers Goblin Gang Skeleton Army
Arrows
Spear Goblins Archers Minions Goblin Gang Skeleton Army
Royal Delivery
Spear Goblins Archers Minions Goblin Gang Valkyrie Battle Ram Skeleton Army Baby Dragon
Fireball
Archers Minions Goblin Gang Battle Ram Skeleton Army Baby Dragon
Poison
Spear Goblins Archers Minions Goblin Gang Skeleton Army
Lightning
Valkyrie Battle Ram Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Battle Ram Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Minions Goblin Gang Skeleton Army Valkyrie Battle Ram Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Archers Minions Goblin Gang

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Goblin Gang Battle Ram Baby Dragon
Archers
Valkyrie Battle Ram Baby Dragon
Minions
Valkyrie Battle Ram Baby Dragon
Goblin Gang
Spear Goblins Valkyrie Battle Ram Baby Dragon
Valkyrie
Spear Goblins Archers Minions Goblin Gang Battle Ram Baby Dragon
Battle Ram
Spear Goblins Archers Minions Goblin Gang Valkyrie Baby Dragon
Skeleton Army
Baby Dragon
Spear Goblins Archers Minions Goblin Gang Valkyrie Battle Ram

Defense Synergies 2 14

Spear Goblins
Archers Minions Goblin Gang Valkyrie Skeleton Army Baby Dragon
Archers
Valkyrie Spear Goblins Minions Goblin Gang Skeleton Army Baby Dragon
Minions
Valkyrie Spear Goblins Archers Baby Dragon
Goblin Gang
Spear Goblins Archers Valkyrie Skeleton Army
Valkyrie
Archers Minions Spear Goblins Goblin Gang Baby Dragon
Battle Ram
Skeleton Army
Spear Goblins Archers Goblin Gang
Baby Dragon
Spear Goblins Archers Minions Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Valkyrie Baby Dragon
Skeleton Army Minions Goblin Gang Valkyrie
Goblin Gang Skeleton Army Archers Minions Valkyrie
Skeleton Army Minions Goblin Gang Valkyrie
Valkyrie Skeleton Army
Goblin Gang Skeleton Army Spear Goblins Archers Minions Valkyrie Baby Dragon
Minions Spear Goblins Archers Goblin Gang Baby Dragon
Valkyrie Baby Dragon
Minions Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Spear Goblins Archers Valkyrie
Archers Minions Goblin Gang Valkyrie Skeleton Army Spear Goblins Baby Dragon
Minions Spear Goblins Archers Goblin Gang Baby Dragon
Skeleton Army Minions Goblin Gang Valkyrie
Valkyrie Skeleton Army Minions Goblin Gang Baby Dragon
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang
Minions Goblin Gang Valkyrie Skeleton Army
Spear Goblins Archers Minions Goblin Gang Valkyrie Skeleton Army Baby Dragon
Valkyrie Baby Dragon Spear Goblins Archers Minions
Goblin Gang Valkyrie Skeleton Army Spear Goblins Archers Minions Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Spear Goblins Archers
Archers Goblin Gang Valkyrie Baby Dragon
Goblin Gang Skeleton Army Spear Goblins Minions Valkyrie
Goblin Gang Valkyrie Skeleton Army
Goblin Gang Valkyrie Skeleton Army
Archers Minions Goblin Gang Baby Dragon
Goblin Gang Skeleton Army Spear Goblins Archers Minions Valkyrie
Valkyrie Skeleton Army
Spear Goblins Minions Valkyrie Skeleton Army Baby Dragon
Goblin Gang Skeleton Army
Minions Valkyrie
Skeleton Army Valkyrie
Skeleton Army Goblin Gang Valkyrie
Archers Valkyrie Skeleton Army Baby Dragon
Goblin Gang Skeleton Army Spear Goblins Archers Minions Valkyrie Baby Dragon
Minions Valkyrie Archers Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Valkyrie
Valkyrie Baby Dragon
Spear Goblins Minions Baby Dragon
Archers Baby Dragon
Baby Dragon
Minions Goblin Gang
Valkyrie
Archers Baby Dragon
Baby Dragon
Minions Baby Dragon
Baby Dragon
Spear Goblins Baby Dragon
Baby Dragon
Minions
Archers Baby Dragon
Valkyrie Baby Dragon
Minions Baby Dragon
Baby Dragon
Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Archers Baby Dragon
Minions
Spear Goblins Archers Minions Goblin Gang Skeleton Army
Archers Baby Dragon
Goblin Gang Valkyrie Baby Dragon
Baby Dragon
Minions Goblin Gang Baby Dragon
Baby Dragon

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