My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Skeleton Army Miner
Giant Snowball
Archers Minions Goblin Gang Skeleton Army Miner
Zap
Archers Minions Goblin Gang Skeleton Army
Barbarian Barrel
Archers Knight Goblin Gang Skeleton Army
The Log
Archers Goblin Gang Skeleton Army
Earthquake
Archers Goblin Gang Skeleton Army
Arrows
Archers Minions Goblin Gang Skeleton Army
Royal Delivery
Archers Knight Minions Goblin Gang Skeleton Army Miner
Fireball
Archers Minions Goblin Gang Skeleton Army
Poison
Archers Minions Goblin Gang Skeleton Army
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Golem Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Minions Goblin Gang Skeleton Army Miner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Minions

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Archers Knight Minions Golem
Archers
Knight Zap Golem Miner
Knight
Archers Minions Goblin Gang Zap Miner
Minions
Knight Miner Zap Golem
Goblin Gang
Knight Miner Golem
Skeleton Army
Golem
Zap Archers Minions Goblin Gang
Miner
Zap Minions Goblin Gang Archers Knight

Defense Synergies 3 12

Zap
Archers Knight Minions Goblin Gang Skeleton Army Miner
Archers
Knight Zap Minions Goblin Gang Skeleton Army
Knight
Archers Minions Goblin Gang Zap Skeleton Army
Minions
Knight Zap Archers
Goblin Gang
Knight Zap Archers Skeleton Army Miner
Skeleton Army
Zap Archers Knight Goblin Gang
Golem
Miner
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions
Skeleton Army Zap Knight Minions Goblin Gang
Goblin Gang Skeleton Army Archers Knight Minions
Skeleton Army Knight Minions Goblin Gang
Skeleton Army
Goblin Gang Skeleton Army Zap Archers Minions
Minions Zap Archers Goblin Gang
Zap
Minions Goblin Gang Skeleton Army
Knight Goblin Gang Skeleton Army Archers Miner
Archers Minions Goblin Gang Skeleton Army Zap Knight
Minions Zap Archers Goblin Gang
Skeleton Army Zap Knight Minions Goblin Gang
Skeleton Army Zap Minions Goblin Gang
Skeleton Army Knight Goblin Gang
Skeleton Army Zap Goblin Gang
Knight Minions Goblin Gang Skeleton Army
Zap Archers Knight Minions Goblin Gang Skeleton Army
Zap Archers Knight Minions
Goblin Gang Skeleton Army Archers Knight Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Zap Archers
Zap Archers Knight Goblin Gang Miner
Goblin Gang Skeleton Army Zap Knight Minions
Goblin Gang Skeleton Army Zap Knight
Knight Goblin Gang Skeleton Army
Zap Archers Minions Goblin Gang
Goblin Gang Skeleton Army Archers Knight Minions
Knight Skeleton Army
Zap Knight Minions Skeleton Army
Goblin Gang Skeleton Army
Knight Minions
Skeleton Army Zap
Skeleton Army Knight Goblin Gang
Archers Skeleton Army
Goblin Gang Skeleton Army Zap Archers Knight Minions
Minions Zap Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Miner
Miner
Knight
Zap
Zap Minions
Archers
Zap
Miner Zap
Minions Goblin Gang
Miner Zap Knight
Zap Archers
Knight Miner
Minions
Zap
Zap
Minions
Zap Archers
Zap Miner
Minions
Zap
Zap
Miner Zap
Zap Miner
Miner Zap
Zap Archers
Zap Minions
Zap Miner
Zap
Zap Archers Minions Goblin Gang Skeleton Army
Zap Archers
Miner Knight Goblin Gang
Zap
Zap
Zap Minions Goblin Gang
Zap
Zap Miner

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