My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Giant Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Giant Bandit
Giant Snowball
Archers Goblin Gang
Zap
Archers Goblin Gang Royal Giant Bandit
Barbarian Barrel
Archers Knight Goblin Gang Wizard Bandit
The Log
Archers Goblin Gang Royal Giant Bandit
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang
Royal Delivery
Archers Knight Goblin Gang Wizard Bandit
Fireball
Archers Goblin Gang Wizard Bandit
Poison
Archers Goblin Gang Wizard
Lightning
Knight Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Archers Knight Goblin Gang Bandit Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Archers Knight

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Archers Knight Royal Giant Bandit
Archers
Knight Zap Royal Giant Bandit
Knight
Archers Goblin Gang Zap Wizard
Goblin Gang
Knight Royal Giant Mirror Bandit
Royal Giant
Zap Archers Goblin Gang Wizard Mirror Bandit
Wizard
Knight Royal Giant Bandit
Mirror
Zap Goblin Gang Royal Giant
Bandit
Zap Archers Goblin Gang Royal Giant Wizard

Defense Synergies 3 10

Zap
Mirror Archers Knight Goblin Gang Bandit
Archers
Knight Zap Goblin Gang Bandit
Knight
Archers Goblin Gang Zap Wizard
Goblin Gang
Knight Zap Archers Mirror Bandit
Royal Giant
Wizard
Knight Bandit
Mirror
Zap Goblin Gang
Bandit
Zap Archers Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard
Zap Knight Goblin Gang Bandit
Goblin Gang Archers Knight Bandit
Knight Goblin Gang Bandit
Goblin Gang Zap Archers Bandit
Zap Archers Goblin Gang Wizard
Zap Bandit
Goblin Gang
Knight Goblin Gang Archers Bandit
Archers Goblin Gang Zap Knight Wizard Bandit
Zap Archers Goblin Gang Wizard
Zap Knight Goblin Gang Wizard Bandit
Wizard Zap Goblin Gang
Knight Goblin Gang Bandit
Zap Goblin Gang Bandit
Wizard Knight Goblin Gang
Zap Archers Knight Goblin Gang Wizard Bandit
Zap Wizard Archers Knight Bandit
Goblin Gang Wizard Archers Knight Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Archers Bandit
Bandit Zap Archers Knight Goblin Gang Wizard
Goblin Gang Bandit Zap Knight
Goblin Gang Zap Knight Bandit
Knight Goblin Gang Bandit
Wizard Zap Archers Goblin Gang
Goblin Gang Archers Knight Bandit
Knight
Zap Knight Bandit
Goblin Gang
Knight
Zap
Knight Goblin Gang Wizard Bandit
Wizard Archers
Goblin Gang Zap Archers Knight
Zap Archers Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Bandit
Zap Bandit
Bandit
Knight
Wizard Zap
Wizard Zap
Archers Wizard
Zap Wizard
Zap Wizard Bandit
Goblin Gang
Zap Knight Wizard Bandit
Zap Archers Wizard
Knight Bandit
Bandit
Zap
Zap Wizard Bandit
Wizard Bandit
Zap Archers Wizard Bandit
Zap Wizard
Wizard
Zap
Zap Wizard
Zap Wizard Bandit
Zap Wizard Bandit
Zap Bandit
Zap Archers Wizard
Zap Wizard
Zap Wizard Bandit
Zap
Wizard
Zap Archers Goblin Gang Bandit
Zap Archers Wizard
Knight Goblin Gang Wizard
Zap Wizard
Zap
Zap Goblin Gang
Zap
Zap Bandit

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