My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Minion Horde Giant
Giant Snowball
Archers Goblin Gang Minion Horde Lumberjack
Zap
Archers Goblin Gang Minion Horde
Barbarian Barrel
Archers Goblin Gang Lumberjack
The Log
Archers Goblin Gang Lumberjack
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang Minion Horde
Royal Delivery
Archers Goblin Gang Minion Horde Lumberjack
Fireball
Archers Goblin Gang Minion Horde Lumberjack
Poison
Archers Goblin Gang Minion Horde
Lightning
Lumberjack
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Arrows Goblin Gang Lumberjack Minion Horde Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Arrows

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Archers Minion Horde The Log Lumberjack
Archers
Zap Arrows Giant Lumberjack
Arrows
Zap Giant Archers Lumberjack
Goblin Gang
Giant
Minion Horde
Zap Giant Lumberjack
Giant
Zap Arrows Archers Goblin Gang Minion Horde The Log Lumberjack
The Log
Zap Giant Lumberjack
Lumberjack
Zap Archers Arrows Minion Horde Giant The Log

Defense Synergies 0 14

Zap
Archers Arrows Goblin Gang Minion Horde The Log Lumberjack
Archers
Zap Goblin Gang The Log Lumberjack
Arrows
Zap Lumberjack
Goblin Gang
Zap Archers The Log Lumberjack
Minion Horde
Zap The Log
Giant
The Log
Zap Archers Goblin Gang Minion Horde Lumberjack
Lumberjack
Zap Archers Arrows Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde The Log
Minion Horde Lumberjack Zap Goblin Gang The Log
Goblin Gang Minion Horde Lumberjack Archers
Minion Horde Lumberjack Goblin Gang
Arrows The Log Lumberjack
Arrows Goblin Gang The Log Zap Archers Lumberjack
Minion Horde Zap Archers Arrows Goblin Gang
Zap Arrows The Log
Minion Horde Goblin Gang Lumberjack
Goblin Gang Archers Minion Horde Lumberjack
Archers Goblin Gang Minion Horde Zap Arrows The Log Lumberjack
Arrows Minion Horde Zap Archers Goblin Gang
Minion Horde Lumberjack Zap Goblin Gang The Log
Zap Arrows Goblin Gang Minion Horde The Log Lumberjack
Goblin Gang Minion Horde Lumberjack
Minion Horde Zap Goblin Gang The Log Lumberjack
Minion Horde Arrows Goblin Gang Lumberjack
Arrows Zap Archers Goblin Gang Minion Horde The Log Lumberjack
Zap Arrows The Log Archers Lumberjack
Lumberjack
Goblin Gang Archers Arrows Minion Horde The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Archers
Zap Archers Arrows Goblin Gang The Log Lumberjack
Goblin Gang Lumberjack Zap Minion Horde The Log
Goblin Gang Lumberjack Zap Minion Horde The Log
Goblin Gang Minion Horde Lumberjack
Arrows Zap Archers Goblin Gang Minion Horde
Goblin Gang Archers Minion Horde Lumberjack
Minion Horde Lumberjack
Zap Minion Horde The Log
Goblin Gang Minion Horde
Minion Horde Lumberjack
Zap Arrows The Log
Goblin Gang Minion Horde Lumberjack
Archers Minion Horde
Goblin Gang Zap Archers Minion Horde The Log Lumberjack
Arrows Zap Archers Minion Horde The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde The Log
Arrows Zap The Log
Arrows Minion Horde The Log
Arrows The Log
Zap Arrows Minion Horde The Log
Arrows Zap Minion Horde
Archers Arrows Minion Horde The Log
Arrows The Log Zap
Arrows The Log Zap
Goblin Gang Minion Horde Lumberjack
Zap Arrows Minion Horde The Log
Zap Archers Arrows
The Log
Arrows Minion Horde
Zap Arrows The Log
Zap Arrows Minion Horde The Log
Arrows Minion Horde The Log
Arrows
Minion Horde
Zap Archers Arrows The Log
Zap Arrows The Log
Minion Horde The Log
Arrows
The Log
Zap Arrows Minion Horde The Log
Zap Arrows The Log
Minion Horde
Arrows The Log Zap
Zap Arrows The Log
Zap Arrows The Log
Zap Archers Arrows Minion Horde
Zap Minion Horde
Minion Horde
Zap Arrows Minion Horde The Log
Zap Arrows Minion Horde
Minion Horde
Arrows The Log
Zap Minion Horde Archers Goblin Gang
Zap Archers Arrows
Arrows The Log
Goblin Gang Minion Horde Lumberjack
Arrows The Log Zap
Zap Arrows
Minion Horde
Zap Goblin Gang Minion Horde The Log
Zap
Zap The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: