My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Guards
Giant Snowball
Bats Archers Goblin Gang Barbarians Guards
Zap
Bats Archers Goblin Gang Guards
Barbarian Barrel
Archers Goblin Gang Barbarians Guards
The Log
Archers Goblin Gang Barbarians Guards
Earthquake
Archers Goblin Gang Barbarians Guards
Arrows
Bats Archers Goblin Gang Guards
Royal Delivery
Bats Archers Goblin Gang Barbarians Guards
Fireball
Archers Goblin Gang Barbarians
Poison
Bats Archers Goblin Gang Barbarians Guards
Lightning
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Goblin Gang Guards Fireball Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Goblin Gang

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Golem
Zap
Fireball Bats Archers Guards Golem
Archers
Zap Golem
Goblin Gang
Golem
Barbarians
Fireball
Zap Golem
Guards
Zap
Golem
Fireball Bats Zap Archers Goblin Gang

Defense Synergies 1 9

Bats
Zap
Zap
Fireball Bats Archers Goblin Gang Barbarians Guards
Archers
Zap Goblin Gang Guards
Goblin Gang
Zap Archers Barbarians Guards
Barbarians
Zap Goblin Gang
Fireball
Zap
Guards
Zap Archers Goblin Gang
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Barbarians Bats Zap Goblin Gang
Goblin Gang Barbarians Bats Archers
Barbarians Bats Goblin Gang Guards
Barbarians Fireball
Goblin Gang Fireball Bats Zap Archers Guards
Bats Zap Archers Goblin Gang Fireball
Zap Barbarians Fireball
Barbarians Goblin Gang
Goblin Gang Guards Archers Barbarians
Bats Archers Goblin Gang Barbarians Guards Zap Fireball
Bats Zap Archers Goblin Gang Fireball
Barbarians Bats Zap Goblin Gang Fireball Guards
Fireball Bats Zap Goblin Gang Barbarians Guards
Barbarians Goblin Gang
Barbarians Zap Goblin Gang Fireball
Barbarians Bats Goblin Gang Fireball
Fireball Bats Zap Archers Goblin Gang Barbarians Guards
Zap Bats Archers Barbarians Fireball Guards
Barbarians
Goblin Gang Bats Archers Barbarians Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Guards Zap Archers Fireball
Fireball Zap Archers Goblin Gang
Goblin Gang Barbarians Guards Bats Zap
Goblin Gang Guards Bats Zap Barbarians Fireball
Barbarians Goblin Gang Guards
Fireball Bats Zap Archers Goblin Gang
Goblin Gang Guards Bats Archers Barbarians Fireball
Barbarians
Zap Bats Barbarians Fireball
Goblin Gang Barbarians Guards
Bats Barbarians Guards
Zap Barbarians Fireball Guards
Barbarians Goblin Gang Fireball Guards
Archers Barbarians Fireball
Goblin Gang Barbarians Guards Bats Zap Archers Fireball
Bats Zap Archers Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Zap
Fireball
Barbarians Fireball Guards
Fireball Zap
Fireball Bats Zap
Archers
Fireball Zap
Fireball Zap
Bats Goblin Gang Fireball Guards
Zap Fireball
Fireball Zap Archers
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Bats
Zap Archers Fireball
Zap Fireball
Fireball
Fireball
Zap Barbarians Fireball
Zap Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Bats Zap Archers Fireball
Zap Bats Fireball Guards
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Bats Archers Goblin Gang Barbarians Fireball Guards
Fireball Zap Archers
Fireball
Fireball Goblin Gang
Zap Fireball
Zap Fireball
Zap Bats Goblin Gang Fireball Guards
Bats Zap Fireball
Zap Fireball

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