My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Executioner Giant Skeleton P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton
Giant Snowball
Witch
Zap
Inferno Tower Witch
Barbarian Barrel
Elite Barbarians Inferno Tower Wizard Witch Executioner Giant Skeleton Electro Wizard
The Log
Elite Barbarians Witch Giant Skeleton
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Wizard Witch Executioner Giant Skeleton P.E.K.K.A Electro Wizard
Fireball
Elite Barbarians Inferno Tower Wizard Witch Executioner Electro Wizard
Poison
Inferno Tower Wizard Witch Executioner Electro Wizard
Lightning
Elite Barbarians Inferno Tower Wizard Witch Executioner Electro Wizard
Rocket
Elite Barbarians Inferno Tower Wizard Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Executioner Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Wizard Inferno Tower Wizard Witch Executioner Elite Barbarians Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

19 Electro Wizard Inferno Tower Wizard Witch

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Wizard
Inferno Tower
Wizard
Elite Barbarians Giant Skeleton P.E.K.K.A
Witch
Giant Skeleton P.E.K.K.A
Executioner
P.E.K.K.A
Giant Skeleton
Wizard Witch Electro Wizard
P.E.K.K.A
Electro Wizard Wizard Witch Executioner
Electro Wizard
P.E.K.K.A Giant Skeleton

Defense Synergies 1 9

Elite Barbarians
Wizard
Inferno Tower
Electro Wizard
Wizard
Elite Barbarians Giant Skeleton P.E.K.K.A Electro Wizard
Witch
Giant Skeleton Electro Wizard
Executioner
Giant Skeleton
Giant Skeleton
Wizard Witch Executioner Electro Wizard
P.E.K.K.A
Wizard Electro Wizard
Electro Wizard
Inferno Tower Wizard Witch Giant Skeleton P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Executioner Electro Wizard
Elite Barbarians Inferno Tower P.E.K.K.A Witch Executioner Electro Wizard
Inferno Tower Witch P.E.K.K.A Elite Barbarians Executioner Giant Skeleton Electro Wizard
Elite Barbarians Inferno Tower Witch P.E.K.K.A Electro Wizard
Elite Barbarians Giant Skeleton P.E.K.K.A
Executioner Electro Wizard
Inferno Tower Electro Wizard Wizard Witch Executioner
Inferno Tower Giant Skeleton P.E.K.K.A Electro Wizard
Inferno Tower Witch P.E.K.K.A Elite Barbarians
Elite Barbarians Inferno Tower Giant Skeleton Electro Wizard
Witch Executioner Electro Wizard Wizard Giant Skeleton
Inferno Tower Executioner Wizard Witch Electro Wizard
Inferno Tower P.E.K.K.A Elite Barbarians Wizard Witch Giant Skeleton Electro Wizard
Wizard Executioner Witch P.E.K.K.A Electro Wizard
Elite Barbarians Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower Elite Barbarians P.E.K.K.A Electro Wizard
Wizard Elite Barbarians Inferno Tower Witch Executioner P.E.K.K.A Electro Wizard
Elite Barbarians Wizard Witch Executioner Electro Wizard
Wizard Witch Executioner Giant Skeleton Electro Wizard
P.E.K.K.A Elite Barbarians Inferno Tower Electro Wizard
Wizard Elite Barbarians Witch Executioner Giant Skeleton P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Inferno Tower Witch Giant Skeleton P.E.K.K.A Electro Wizard
Electro Wizard Elite Barbarians Wizard Executioner
Giant Skeleton P.E.K.K.A Elite Barbarians Inferno Tower Witch Electro Wizard
Giant Skeleton P.E.K.K.A Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower Giant Skeleton P.E.K.K.A Elite Barbarians Witch Executioner
Wizard Executioner Witch Electro Wizard
P.E.K.K.A Elite Barbarians Inferno Tower Witch Giant Skeleton Electro Wizard
Inferno Tower Giant Skeleton P.E.K.K.A Elite Barbarians
Giant Skeleton P.E.K.K.A Electro Wizard Elite Barbarians Inferno Tower Witch
Inferno Tower Witch P.E.K.K.A
P.E.K.K.A Elite Barbarians Inferno Tower Witch Giant Skeleton
P.E.K.K.A Elite Barbarians Giant Skeleton Electro Wizard
Elite Barbarians Giant Skeleton P.E.K.K.A Inferno Tower Wizard Witch Executioner
Wizard Witch Executioner
Elite Barbarians Inferno Tower Witch Electro Wizard Executioner Giant Skeleton P.E.K.K.A
Executioner Elite Barbarians Inferno Tower Wizard Witch Giant Skeleton P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Executioner Electro Wizard
Giant Skeleton
Giant Skeleton
Wizard Executioner
Wizard Executioner Witch
Wizard Witch Executioner
Wizard Executioner
Wizard
Elite Barbarians Electro Wizard
Wizard Electro Wizard
Wizard Executioner
Elite Barbarians Executioner
Elite Barbarians
Wizard Witch Executioner
Wizard Executioner
Wizard Executioner Electro Wizard
Wizard Witch
Giant Skeleton
Wizard
Wizard Witch Executioner
Witch
Wizard Witch Executioner Electro Wizard
Wizard Witch
Elite Barbarians Wizard Witch Executioner Electro Wizard
Electro Wizard Wizard Witch
Elite Barbarians
Wizard
Electro Wizard
P.E.K.K.A Giant Skeleton
Wizard
Electro Wizard Witch
Wizard Witch Executioner Electro Wizard
Wizard Executioner Electro Wizard
Wizard Executioner
Giant Skeleton
Elite Barbarians Executioner P.E.K.K.A
Elite Barbarians Witch Giant Skeleton Electro Wizard
Witch Executioner Electro Wizard
Witch Executioner Giant Skeleton Electro Wizard

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