My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Miner
Giant Snowball
Miner
Zap
Barbarian Barrel
Executioner Giant Skeleton Electro Wizard
The Log
Giant Skeleton
Earthquake
Arrows
Royal Delivery
Executioner Giant Skeleton Miner Electro Wizard
Fireball
Executioner Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Poison Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Poison Executioner Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Miner Poison Electro Wizard Executioner Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Tornado Miner Poison

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rocket
Tornado Miner
Tornado
Rocket Executioner Poison Giant Skeleton The Log
Poison
Miner Tornado Giant Skeleton The Log
Executioner
Tornado The Log Miner
Giant Skeleton
Tornado Poison The Log Miner Electro Wizard
The Log
Tornado Poison Executioner Giant Skeleton Miner
Miner
Poison Rocket Executioner Giant Skeleton The Log Electro Wizard
Electro Wizard
Giant Skeleton Miner

Defense Synergies 2 13

Rocket
Tornado The Log
Tornado
Rocket Executioner Poison Giant Skeleton The Log Electro Wizard
Poison
Tornado The Log Electro Wizard
Executioner
Tornado Giant Skeleton The Log
Giant Skeleton
Tornado Executioner The Log Electro Wizard
The Log
Rocket Tornado Poison Executioner Giant Skeleton Miner Electro Wizard
Miner
The Log
Electro Wizard
Tornado Poison Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Executioner The Log Electro Wizard
Executioner The Log Electro Wizard
Rocket Tornado Executioner Giant Skeleton Electro Wizard
Electro Wizard
Rocket Tornado Poison Giant Skeleton The Log
Tornado The Log Executioner Electro Wizard
Rocket Tornado Electro Wizard Poison Executioner
Rocket Poison Giant Skeleton The Log Electro Wizard
Tornado
Tornado Giant Skeleton Miner Electro Wizard
Poison Executioner Electro Wizard Tornado Giant Skeleton The Log
Executioner Tornado Poison Electro Wizard
Rocket Giant Skeleton The Log Electro Wizard
Rocket Executioner Tornado Poison The Log Electro Wizard
Electro Wizard
Rocket Tornado The Log Electro Wizard
Tornado Poison Executioner Electro Wizard
Tornado Executioner The Log Electro Wizard
Tornado Poison Executioner The Log Giant Skeleton Electro Wizard
Tornado Electro Wizard
Poison Executioner Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Electro Wizard
Poison Electro Wizard Rocket Executioner The Log Miner
Giant Skeleton Rocket The Log Electro Wizard
Rocket Giant Skeleton Tornado The Log Electro Wizard
Giant Skeleton Executioner
Rocket Poison Executioner Tornado Electro Wizard
Rocket Giant Skeleton Electro Wizard
Giant Skeleton
Rocket Giant Skeleton Electro Wizard Tornado Poison The Log
Giant Skeleton
Rocket Tornado Poison Giant Skeleton The Log Electro Wizard
Rocket Giant Skeleton Executioner
Executioner
Electro Wizard Rocket Tornado Poison Executioner Giant Skeleton The Log
Poison Executioner Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket Giant Skeleton The Log
Poison Tornado Executioner The Log Miner Electro Wizard
Rocket Poison Giant Skeleton The Log Miner
Rocket Poison Giant Skeleton The Log
Rocket Poison Executioner The Log
Poison Executioner Rocket Tornado
Tornado Poison Executioner The Log
Poison The Log Tornado Executioner
Poison The Log Miner Tornado
Rocket Tornado Poison Electro Wizard
Rocket Poison Miner Tornado The Log Electro Wizard
Poison Rocket Tornado Executioner
Rocket Poison Executioner The Log Miner
Rocket Poison
Poison The Log
Rocket Poison Executioner The Log
Rocket Poison Executioner The Log
Rocket Tornado Poison
Rocket
Rocket Poison Executioner The Log Electro Wizard
Rocket Tornado Poison The Log Miner
Rocket Poison Giant Skeleton The Log
Rocket Tornado Poison
Rocket Tornado The Log
Rocket Poison The Log
Tornado Poison The Log Executioner
Poison The Log Miner Tornado Executioner Electro Wizard
Tornado Poison The Log Miner
Rocket Poison Miner Tornado The Log
Poison Tornado Executioner Electro Wizard
Rocket Electro Wizard Poison
Poison Rocket The Log Miner
Rocket Poison Electro Wizard
Giant Skeleton
Rocket Poison The Log
Electro Wizard Rocket
Rocket Poison Tornado Executioner Electro Wizard
The Log
Poison Miner Rocket Executioner Electro Wizard
The Log Poison Executioner
Rocket Tornado Poison Giant Skeleton
Executioner
Rocket Tornado Poison Giant Skeleton The Log Electro Wizard
Rocket Tornado Poison Executioner Electro Wizard
Poison Rocket Tornado Executioner Giant Skeleton The Log Miner Electro Wizard

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