My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Giant Skeleton Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Giant Skeleton
Giant Snowball
Hog Rider Guards Lumberjack
Zap
Guards
Barbarian Barrel
Tesla Valkyrie Guards Giant Skeleton Electro Wizard Lumberjack
The Log
Hog Rider Guards Giant Skeleton Lumberjack
Earthquake
Tesla Hog Rider Guards
Arrows
Guards
Royal Delivery
Valkyrie Hog Rider Guards Giant Skeleton Electro Wizard Lumberjack
Fireball
Tesla Hog Rider Electro Wizard Lumberjack
Poison
Guards Electro Wizard
Lightning
Tesla Valkyrie Electro Wizard Lumberjack
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Tesla Valkyrie Hog Rider Electro Wizard Lumberjack Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Tesla Valkyrie

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Giant Skeleton Lumberjack
Tesla
Valkyrie
Hog Rider Lumberjack Giant Skeleton Electro Wizard
Hog Rider
Arrows Valkyrie Guards Giant Skeleton Electro Wizard Lumberjack
Guards
Hog Rider Lumberjack
Giant Skeleton
Arrows Valkyrie Hog Rider Electro Wizard Lumberjack
Electro Wizard
Valkyrie Hog Rider Giant Skeleton Lumberjack
Lumberjack
Valkyrie Arrows Hog Rider Guards Giant Skeleton Electro Wizard

Defense Synergies 0 15

Arrows
Tesla Valkyrie Giant Skeleton Lumberjack
Tesla
Arrows Valkyrie Guards Electro Wizard
Valkyrie
Arrows Tesla Electro Wizard Lumberjack
Hog Rider
Guards
Tesla Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton
Arrows Guards Electro Wizard Lumberjack
Electro Wizard
Tesla Valkyrie Guards Giant Skeleton Lumberjack
Lumberjack
Arrows Valkyrie Guards Giant Skeleton Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Electro Wizard
Lumberjack Tesla Valkyrie Electro Wizard
Tesla Lumberjack Valkyrie Giant Skeleton Electro Wizard
Tesla Lumberjack Valkyrie Guards Electro Wizard
Arrows Valkyrie Giant Skeleton Lumberjack
Arrows Tesla Valkyrie Guards Electro Wizard Lumberjack
Tesla Electro Wizard Arrows
Arrows Tesla Valkyrie Giant Skeleton Electro Wizard
Tesla Lumberjack
Guards Tesla Valkyrie Giant Skeleton Electro Wizard Lumberjack
Valkyrie Guards Electro Wizard Arrows Tesla Giant Skeleton Lumberjack
Arrows Tesla Electro Wizard
Tesla Lumberjack Valkyrie Guards Giant Skeleton Electro Wizard
Valkyrie Arrows Tesla Guards Electro Wizard Lumberjack
Tesla Electro Wizard Lumberjack
Tesla Electro Wizard Lumberjack
Tesla Arrows Valkyrie Electro Wizard Lumberjack
Arrows Tesla Valkyrie Guards Electro Wizard Lumberjack
Arrows Valkyrie Tesla Guards Giant Skeleton Electro Wizard Lumberjack
Tesla Electro Wizard Lumberjack
Valkyrie Arrows Tesla Guards Giant Skeleton Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Lumberjack Tesla Giant Skeleton Electro Wizard
Electro Wizard Arrows Tesla Valkyrie Lumberjack
Guards Giant Skeleton Lumberjack Valkyrie Electro Wizard
Valkyrie Guards Giant Skeleton Lumberjack Tesla Electro Wizard
Giant Skeleton Tesla Valkyrie Guards Lumberjack
Arrows Tesla Electro Wizard
Guards Tesla Valkyrie Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton Tesla Valkyrie Lumberjack
Giant Skeleton Electro Wizard Valkyrie
Tesla Guards
Tesla Valkyrie Guards Giant Skeleton Lumberjack
Arrows Valkyrie Guards Giant Skeleton Electro Wizard
Giant Skeleton Tesla Valkyrie Guards Lumberjack
Tesla Valkyrie
Tesla Guards Electro Wizard Valkyrie Giant Skeleton Lumberjack
Arrows Valkyrie Tesla Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards Giant Skeleton
Arrows Electro Wizard
Arrows Giant Skeleton
Arrows Valkyrie Guards Giant Skeleton
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows
Guards Electro Wizard Lumberjack
Arrows Valkyrie Electro Wizard
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Electro Wizard
Arrows Valkyrie
Giant Skeleton
Arrows
Arrows
Arrows Valkyrie
Arrows Electro Wizard
Arrows
Arrows
Arrows Electro Wizard
Electro Wizard Guards
Arrows
Arrows Electro Wizard
Giant Skeleton
Arrows
Electro Wizard Guards
Arrows Electro Wizard
Arrows
Valkyrie Electro Wizard Lumberjack
Arrows
Arrows Giant Skeleton
Guards Giant Skeleton Electro Wizard
Electro Wizard
Giant Skeleton Electro Wizard

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