My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Giant Skeleton Ice Wizard Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Ice Spirit Tesla Elite Barbarians Giant Skeleton Ice Wizard Electro Wizard
The Log
Ice Spirit Elite Barbarians Giant Skeleton
Earthquake
Tesla
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Elite Barbarians Giant Skeleton Ice Wizard Electro Wizard Inferno Dragon
Fireball
Tesla Elite Barbarians Ice Wizard Electro Wizard Inferno Dragon
Poison
Ice Wizard Electro Wizard
Lightning
Tesla Elite Barbarians Ice Wizard Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Giant Skeleton Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Ice Wizard Tesla Electro Wizard Inferno Dragon Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Ice Wizard Tesla

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Elite Barbarians Giant Skeleton Inferno Dragon
Zap
Ice Spirit Elite Barbarians Electro Wizard Giant Skeleton Ice Wizard
Tesla
Elite Barbarians
Zap Ice Spirit
Giant Skeleton
Ice Spirit Zap Ice Wizard Electro Wizard
Ice Wizard
Zap Giant Skeleton
Electro Wizard
Zap Giant Skeleton
Inferno Dragon
Ice Spirit

Defense Synergies 2 17

Ice Spirit
Zap Tesla Elite Barbarians Giant Skeleton Ice Wizard Electro Wizard Inferno Dragon
Zap
Ice Spirit Electro Wizard Tesla Elite Barbarians Giant Skeleton Ice Wizard Inferno Dragon
Tesla
Ice Spirit Zap Electro Wizard Inferno Dragon
Elite Barbarians
Ice Spirit Zap
Giant Skeleton
Ice Spirit Zap Ice Wizard Electro Wizard
Ice Wizard
Ice Spirit Zap Giant Skeleton Inferno Dragon
Electro Wizard
Zap Ice Spirit Tesla Giant Skeleton Inferno Dragon
Inferno Dragon
Ice Spirit Zap Tesla Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Electro Wizard
Elite Barbarians Inferno Dragon Ice Spirit Zap Tesla Ice Wizard Electro Wizard
Tesla Elite Barbarians Giant Skeleton Ice Wizard Electro Wizard Inferno Dragon
Tesla Elite Barbarians Inferno Dragon Ice Wizard Electro Wizard
Elite Barbarians Giant Skeleton
Zap Tesla Ice Wizard Electro Wizard
Tesla Electro Wizard Inferno Dragon Ice Spirit Zap Ice Wizard
Zap Tesla Giant Skeleton Electro Wizard
Tesla Inferno Dragon Elite Barbarians Ice Wizard
Elite Barbarians Ice Spirit Tesla Giant Skeleton Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Zap Tesla Giant Skeleton
Tesla Inferno Dragon Zap Ice Wizard Electro Wizard
Tesla Ice Spirit Zap Elite Barbarians Giant Skeleton Ice Wizard Electro Wizard
Ice Spirit Zap Tesla Electro Wizard
Elite Barbarians Inferno Dragon Tesla Electro Wizard
Ice Spirit Zap Tesla Elite Barbarians Electro Wizard Inferno Dragon
Tesla Elite Barbarians Electro Wizard
Ice Spirit Tesla Zap Elite Barbarians Ice Wizard Electro Wizard
Zap Ice Spirit Tesla Giant Skeleton Ice Wizard Electro Wizard Inferno Dragon
Tesla Elite Barbarians Electro Wizard Inferno Dragon
Tesla Elite Barbarians Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Elite Barbarians Giant Skeleton Electro Wizard
Electro Wizard Zap Tesla Elite Barbarians Inferno Dragon
Giant Skeleton Ice Spirit Zap Elite Barbarians Electro Wizard
Giant Skeleton Zap Tesla Elite Barbarians Electro Wizard
Giant Skeleton Tesla Elite Barbarians Inferno Dragon
Ice Spirit Zap Tesla Ice Wizard Electro Wizard
Tesla Elite Barbarians Giant Skeleton Ice Wizard Electro Wizard
Giant Skeleton Tesla Elite Barbarians Inferno Dragon
Zap Giant Skeleton Electro Wizard Ice Spirit Elite Barbarians Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Tesla Elite Barbarians Giant Skeleton
Zap Elite Barbarians Giant Skeleton Electro Wizard
Elite Barbarians Giant Skeleton Tesla
Tesla
Tesla Elite Barbarians Electro Wizard Ice Spirit Zap Giant Skeleton Inferno Dragon
Zap Tesla Elite Barbarians Giant Skeleton Ice Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap Ice Wizard Electro Wizard
Giant Skeleton
Giant Skeleton
Zap
Ice Spirit Zap Ice Wizard
Ice Spirit Zap Ice Wizard
Zap
Elite Barbarians Electro Wizard
Zap Electro Wizard
Zap
Elite Barbarians
Zap Elite Barbarians
Zap
Zap Electro Wizard
Zap
Giant Skeleton
Zap
Zap Ice Spirit Ice Wizard
Inferno Dragon
Zap Ice Wizard Electro Wizard
Zap
Zap
Elite Barbarians Zap Ice Wizard Electro Wizard
Zap Electro Wizard Ice Spirit
Elite Barbarians
Zap
Zap Ice Spirit Electro Wizard
Giant Skeleton
Zap Electro Wizard Ice Spirit
Zap Ice Wizard Electro Wizard
Electro Wizard
Zap
Zap Giant Skeleton
Elite Barbarians
Zap Ice Spirit Elite Barbarians Giant Skeleton Electro Wizard
Zap Electro Wizard
Zap Giant Skeleton Electro Wizard

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