My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Zappies Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Zappies Giant Skeleton Royal Ghost Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Royal Ghost Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Bandit
Giant Snowball
Furnace Zappies
Zap
Furnace Zappies Bandit
Barbarian Barrel
Furnace Zappies Giant Skeleton Royal Ghost Bandit Magic Archer
The Log
Furnace Zappies Giant Skeleton Bandit
Earthquake
Furnace Zappies
Arrows
Furnace Zappies
Royal Delivery
Zappies Giant Skeleton Royal Ghost Bandit Magic Archer
Fireball
Furnace Zappies Bandit Magic Archer
Poison
Furnace Zappies Magic Archer
Lightning
Furnace Bandit Magic Archer
Rocket
Furnace Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Poison Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Giant Skeleton Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Ghost Bandit Fireball Furnace Zappies Poison Magic Archer Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Royal Ghost Bandit Fireball Furnace

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Magic Archer
Furnace
Giant Skeleton Royal Ghost Bandit
Zappies
Giant Skeleton Royal Ghost Bandit
Poison
Giant Skeleton Royal Ghost
Giant Skeleton
Furnace Zappies Poison Bandit Magic Archer
Royal Ghost
Furnace Zappies Poison Bandit Magic Archer
Bandit
Furnace Zappies Giant Skeleton Royal Ghost Magic Archer
Magic Archer
Fireball Giant Skeleton Royal Ghost Bandit

Defense Synergies 0 10

Fireball
Zappies Bandit
Furnace
Zappies Royal Ghost Bandit Magic Archer
Zappies
Fireball Furnace Giant Skeleton Bandit
Poison
Giant Skeleton
Zappies Magic Archer
Royal Ghost
Furnace
Bandit
Fireball Furnace Zappies Magic Archer
Magic Archer
Furnace Giant Skeleton Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Zappies Magic Archer
Furnace Zappies Bandit
Furnace Zappies Giant Skeleton Bandit
Furnace Zappies Bandit
Fireball Poison Giant Skeleton
Fireball Furnace Zappies Royal Ghost Bandit Magic Archer
Furnace Fireball Zappies Poison Magic Archer
Fireball Poison Giant Skeleton Bandit Magic Archer
Zappies Furnace
Zappies Giant Skeleton Royal Ghost Bandit
Poison Fireball Furnace Zappies Giant Skeleton Royal Ghost Bandit Magic Archer
Fireball Furnace Zappies Poison Magic Archer
Furnace Fireball Zappies Giant Skeleton Bandit
Fireball Furnace Zappies Poison Royal Ghost Magic Archer
Furnace Zappies Bandit
Fireball Furnace Zappies Bandit
Fireball Furnace Zappies Poison
Fireball Furnace Zappies Royal Ghost Bandit Magic Archer
Furnace Poison Fireball Zappies Giant Skeleton Royal Ghost Bandit Magic Archer
Zappies
Royal Ghost Fireball Furnace Zappies Poison Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace Zappies Giant Skeleton Royal Ghost Bandit
Fireball Poison Bandit Royal Ghost Magic Archer
Zappies Giant Skeleton Bandit Furnace
Giant Skeleton Fireball Zappies Bandit
Giant Skeleton Zappies Bandit
Fireball Furnace Poison Zappies Magic Archer
Fireball Furnace Zappies Giant Skeleton Bandit
Giant Skeleton Zappies
Giant Skeleton Fireball Zappies Poison Bandit Magic Archer
Zappies
Zappies Giant Skeleton
Fireball Poison Giant Skeleton
Giant Skeleton Fireball Zappies Bandit
Fireball Furnace Zappies Magic Archer
Zappies Fireball Furnace Poison Giant Skeleton Magic Archer
Poison Fireball Zappies Giant Skeleton Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Magic Archer Giant Skeleton Royal Ghost Bandit
Fireball Poison Royal Ghost Bandit Magic Archer
Fireball Poison Giant Skeleton Bandit Magic Archer
Fireball Poison Giant Skeleton
Fireball Poison Furnace Magic Archer
Fireball Poison Furnace Magic Archer
Furnace Poison Magic Archer
Fireball Poison Magic Archer
Fireball Poison Bandit
Fireball Poison
Poison Fireball Bandit Magic Archer
Fireball Poison Magic Archer
Poison Fireball Bandit Magic Archer
Fireball Poison Bandit Magic Archer
Fireball Furnace Poison Magic Archer
Fireball Furnace Poison Bandit Magic Archer
Magic Archer Fireball Furnace Poison Bandit
Fireball Poison
Fireball Poison Bandit Magic Archer
Fireball Poison Magic Archer
Fireball Poison Giant Skeleton Magic Archer
Fireball Poison
Fireball Poison
Poison Fireball Furnace Magic Archer
Fireball Poison Royal Ghost Bandit Magic Archer
Fireball Poison Bandit Magic Archer
Fireball Poison Bandit Magic Archer
Poison Fireball Furnace Magic Archer
Fireball Zappies Poison
Fireball
Poison Fireball Bandit Magic Archer
Fireball Zappies Poison Magic Archer
Giant Skeleton
Fireball Poison Magic Archer
Fireball Zappies Bandit Magic Archer
Fireball Poison Zappies Magic Archer
Fireball
Fireball Poison Magic Archer
Fireball Poison Magic Archer
Fireball Poison Giant Skeleton
Fireball Zappies Poison Giant Skeleton Magic Archer
Fireball Zappies Poison Magic Archer
Poison Fireball Giant Skeleton Royal Ghost Bandit Magic Archer

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