My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Three Musketeers Clone Giant Skeleton
Giant Snowball
Minion Horde Hog Rider Three Musketeers Clone Lumberjack
Zap
Minion Horde Three Musketeers Clone
Barbarian Barrel
Three Musketeers Clone Giant Skeleton Lumberjack
The Log
Hog Rider Three Musketeers Clone Giant Skeleton Lumberjack
Earthquake
Hog Rider Clone
Arrows
Minion Horde Clone
Royal Delivery
Minion Horde Hog Rider Three Musketeers Clone Giant Skeleton Lumberjack
Fireball
Minion Horde Hog Rider Three Musketeers Clone Lumberjack
Poison
Minion Horde Three Musketeers Clone
Lightning
Three Musketeers Lumberjack
Rocket
Minion Horde Hog Rider Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Clone Hog Rider Lumberjack Minion Horde Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Clone Hog Rider

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Mirror Minion Horde Three Musketeers Giant Skeleton Lumberjack
Minion Horde
Zap Hog Rider Mirror Clone Giant Skeleton Lumberjack
Hog Rider
Zap Minion Horde Three Musketeers Mirror Giant Skeleton Lumberjack
Three Musketeers
Zap Hog Rider Mirror Clone
Mirror
Zap Minion Horde Hog Rider Three Musketeers Giant Skeleton Lumberjack
Clone
Giant Skeleton Minion Horde Three Musketeers Lumberjack
Giant Skeleton
Clone Zap Minion Horde Hog Rider Mirror Lumberjack
Lumberjack
Zap Minion Horde Hog Rider Mirror Clone Giant Skeleton

Defense Synergies 2 6

Zap
Mirror Minion Horde Three Musketeers Giant Skeleton Lumberjack
Minion Horde
Mirror Zap
Hog Rider
Three Musketeers
Zap
Mirror
Zap Minion Horde Lumberjack
Clone
Giant Skeleton
Zap Lumberjack
Lumberjack
Zap Mirror Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Minion Horde Lumberjack Zap Three Musketeers
Minion Horde Three Musketeers Lumberjack Giant Skeleton
Minion Horde Three Musketeers Lumberjack
Giant Skeleton Lumberjack
Zap Lumberjack
Minion Horde Three Musketeers Zap
Zap Giant Skeleton
Minion Horde Three Musketeers Lumberjack
Minion Horde Giant Skeleton Lumberjack
Minion Horde Zap Giant Skeleton Lumberjack
Minion Horde Three Musketeers Zap
Minion Horde Lumberjack Zap Three Musketeers Giant Skeleton
Three Musketeers Zap Minion Horde Lumberjack
Minion Horde Three Musketeers Lumberjack
Minion Horde Zap Three Musketeers Lumberjack
Minion Horde Three Musketeers Lumberjack
Zap Minion Horde Three Musketeers Lumberjack
Zap Giant Skeleton Lumberjack
Three Musketeers Lumberjack
Minion Horde Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Giant Skeleton
Zap Lumberjack
Giant Skeleton Lumberjack Zap Minion Horde
Giant Skeleton Lumberjack Zap Minion Horde
Giant Skeleton Minion Horde Three Musketeers Lumberjack
Zap Minion Horde Three Musketeers
Minion Horde Giant Skeleton Lumberjack
Giant Skeleton Minion Horde Lumberjack
Zap Minion Horde Giant Skeleton
Minion Horde Three Musketeers
Minion Horde Giant Skeleton Lumberjack
Zap Giant Skeleton
Giant Skeleton Minion Horde Three Musketeers Lumberjack
Minion Horde Three Musketeers
Zap Minion Horde Three Musketeers Giant Skeleton Lumberjack
Zap Minion Horde Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton
Zap
Minion Horde Giant Skeleton
Giant Skeleton
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap
Zap
Minion Horde Three Musketeers Lumberjack
Zap Minion Horde
Zap
Three Musketeers
Minion Horde
Zap
Zap Minion Horde Three Musketeers
Minion Horde Three Musketeers
Three Musketeers
Minion Horde
Zap Three Musketeers
Zap
Minion Horde Giant Skeleton
Zap Minion Horde
Zap
Minion Horde
Zap
Zap
Zap
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde
Zap Minion Horde
Minion Horde Giant Skeleton
Zap Minion Horde
Zap Three Musketeers
Minion Horde Three Musketeers Lumberjack
Zap
Zap Giant Skeleton
Minion Horde Three Musketeers
Zap Minion Horde Giant Skeleton
Zap
Zap Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: