My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

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Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Barbarians Hog Rider Witch
Zap
Witch
Barbarian Barrel
Barbarians Wizard Witch Giant Skeleton
The Log
Barbarians Hog Rider Witch Giant Skeleton
Earthquake
Barbarians Hog Rider Witch
Arrows
Witch
Royal Delivery
Barbarians Hog Rider Wizard Witch Giant Skeleton
Fireball
Barbarians Hog Rider Wizard Witch
Poison
Barbarians Wizard Witch
Lightning
Wizard Witch
Rocket
Barbarians Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Rocket Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Hog Rider Freeze Barbarians Wizard Witch Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Fireball Hog Rider Freeze Barbarians

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Fireball
Hog Rider Freeze
Hog Rider
Fireball Freeze Barbarians Wizard Rocket Witch Giant Skeleton
Wizard
Hog Rider Giant Skeleton
Rocket
Hog Rider
Freeze
Hog Rider Fireball
Witch
Hog Rider Giant Skeleton
Giant Skeleton
Hog Rider Wizard Witch

Defense Synergies 0 4

Barbarians
Fireball
Freeze
Hog Rider
Wizard
Freeze Giant Skeleton
Rocket
Freeze
Fireball Wizard
Witch
Giant Skeleton
Giant Skeleton
Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Wizard
Barbarians Witch
Barbarians Rocket Witch Freeze Giant Skeleton
Barbarians Witch
Barbarians Fireball Rocket Giant Skeleton
Fireball Freeze
Rocket Fireball Wizard Freeze Witch
Rocket Barbarians Fireball Giant Skeleton
Barbarians Witch
Barbarians Giant Skeleton
Barbarians Witch Fireball Wizard Freeze Giant Skeleton
Fireball Wizard Witch
Barbarians Fireball Wizard Rocket Freeze Witch Giant Skeleton
Fireball Wizard Rocket Barbarians Freeze Witch
Barbarians
Barbarians Rocket Fireball Freeze
Barbarians Wizard Fireball Witch
Fireball Barbarians Wizard Witch
Wizard Freeze Witch Barbarians Fireball Giant Skeleton
Barbarians
Wizard Barbarians Fireball Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Witch Giant Skeleton
Fireball Wizard Rocket
Barbarians Giant Skeleton Rocket Witch
Rocket Giant Skeleton Barbarians Fireball
Barbarians Giant Skeleton Witch
Fireball Wizard Rocket Freeze Witch
Rocket Barbarians Fireball Witch Giant Skeleton
Giant Skeleton Barbarians
Rocket Freeze Giant Skeleton Barbarians Fireball Witch
Witch Barbarians
Barbarians Witch Giant Skeleton
Rocket Barbarians Fireball Giant Skeleton
Barbarians Rocket Giant Skeleton Fireball Wizard Witch
Wizard Barbarians Fireball Witch
Barbarians Witch Fireball Rocket Freeze Giant Skeleton
Barbarians Fireball Wizard Freeze Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket Freeze Giant Skeleton
Fireball
Rocket Fireball Giant Skeleton
Barbarians Fireball Rocket Freeze Giant Skeleton
Fireball Wizard Rocket
Fireball Wizard Rocket Freeze Witch
Wizard Witch
Fireball Wizard Freeze
Fireball Wizard
Rocket Fireball
Rocket Fireball Wizard
Fireball Wizard Rocket
Rocket Fireball
Fireball Rocket Freeze
Fireball
Rocket Fireball Wizard Witch
Fireball Wizard Rocket
Fireball Rocket Freeze
Rocket
Rocket Fireball Wizard
Rocket Fireball Wizard Witch
Rocket Fireball Giant Skeleton
Rocket Fireball Wizard
Rocket
Rocket Barbarians Fireball
Freeze Fireball Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball Rocket
Fireball Wizard Witch
Rocket Fireball Wizard Freeze Witch
Fireball
Fireball Wizard Rocket
Rocket Fireball Freeze
Giant Skeleton
Rocket Fireball Wizard
Barbarians Fireball Rocket Freeze Witch
Fireball Rocket Wizard Witch
Freeze
Fireball
Fireball Wizard Rocket
Fireball Wizard
Rocket Fireball Giant Skeleton
Fireball Rocket Freeze Witch Giant Skeleton
Fireball Rocket Witch
Fireball Rocket Freeze Witch Giant Skeleton

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