My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Wizard Giant Skeleton Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Flying Machine Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Bandit Inferno Dragon
Giant Snowball
Fire Spirit Flying Machine Skeleton Army Inferno Dragon
Zap
Fire Spirit Flying Machine Skeleton Army Bandit Inferno Dragon
Barbarian Barrel
Fire Spirit Wizard Skeleton Army Giant Skeleton Bandit
The Log
Fire Spirit Skeleton Army Giant Skeleton Bandit
Earthquake
Skeleton Army
Arrows
Fire Spirit Flying Machine Skeleton Army
Royal Delivery
Fire Spirit Flying Machine Wizard Skeleton Army Giant Skeleton Bandit Inferno Dragon
Fireball
Flying Machine Wizard Skeleton Army Bandit Inferno Dragon
Poison
Flying Machine Wizard Skeleton Army
Lightning
Wizard Bandit Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeleton Army Bandit Fireball Flying Machine Inferno Dragon Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Skeleton Army Bandit Fireball

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Skeleton Bandit Inferno Dragon
Fireball
Flying Machine
Giant Skeleton
Wizard
Giant Skeleton Bandit
Skeleton Army
Giant Skeleton
Fire Spirit Flying Machine Wizard Bandit
Bandit
Fire Spirit Wizard Giant Skeleton
Inferno Dragon
Fire Spirit

Defense Synergies 0 11

Fire Spirit
Giant Skeleton
Fireball
Bandit
Flying Machine
Skeleton Army Giant Skeleton Bandit
Wizard
Skeleton Army Giant Skeleton Bandit
Skeleton Army
Flying Machine Wizard Giant Skeleton Bandit Inferno Dragon
Giant Skeleton
Fire Spirit Flying Machine Wizard Skeleton Army
Bandit
Fireball Flying Machine Wizard Skeleton Army
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine Wizard
Skeleton Army Inferno Dragon Flying Machine Bandit
Skeleton Army Fire Spirit Giant Skeleton Bandit Inferno Dragon
Skeleton Army Inferno Dragon Bandit
Fireball Skeleton Army Giant Skeleton
Fireball Skeleton Army Fire Spirit Flying Machine Bandit
Inferno Dragon Fire Spirit Fireball Flying Machine Wizard
Fireball Flying Machine Giant Skeleton Bandit
Inferno Dragon Skeleton Army
Skeleton Army Fire Spirit Giant Skeleton Bandit
Skeleton Army Fireball Flying Machine Wizard Giant Skeleton Bandit
Inferno Dragon Fireball Flying Machine Wizard
Skeleton Army Fire Spirit Fireball Flying Machine Wizard Giant Skeleton Bandit
Fire Spirit Fireball Wizard Skeleton Army
Skeleton Army Inferno Dragon Bandit
Skeleton Army Fireball Bandit Inferno Dragon
Wizard Fireball Skeleton Army
Fire Spirit Fireball Flying Machine Wizard Skeleton Army Bandit
Wizard Fire Spirit Fireball Flying Machine Giant Skeleton Bandit Inferno Dragon
Inferno Dragon
Wizard Skeleton Army Fire Spirit Fireball Flying Machine Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Giant Skeleton Bandit
Fireball Bandit Flying Machine Wizard Inferno Dragon
Skeleton Army Giant Skeleton Bandit
Skeleton Army Giant Skeleton Fireball Bandit
Giant Skeleton Skeleton Army Bandit Inferno Dragon
Fire Spirit Fireball Wizard Flying Machine
Skeleton Army Fireball Flying Machine Giant Skeleton Bandit
Giant Skeleton Skeleton Army Inferno Dragon
Giant Skeleton Fireball Flying Machine Skeleton Army Bandit Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Flying Machine Giant Skeleton
Skeleton Army Fireball Giant Skeleton
Skeleton Army Giant Skeleton Fireball Wizard Bandit
Wizard Fireball Flying Machine Skeleton Army
Skeleton Army Fireball Flying Machine Giant Skeleton Inferno Dragon
Fireball Flying Machine Wizard Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Giant Skeleton Bandit
Fireball Flying Machine Bandit
Fireball Flying Machine Giant Skeleton Bandit
Fireball Flying Machine Giant Skeleton
Fireball Wizard Fire Spirit
Fireball Wizard Fire Spirit Flying Machine
Fire Spirit Flying Machine Wizard
Fireball Fire Spirit Flying Machine Wizard
Fireball Flying Machine Wizard Bandit
Fire Spirit Fireball
Fireball Flying Machine Wizard Bandit
Fireball Fire Spirit Flying Machine Wizard
Flying Machine Fire Spirit Fireball Bandit
Fireball Flying Machine Bandit
Fireball Flying Machine
Fireball Flying Machine Wizard Bandit
Fireball Flying Machine Wizard Bandit
Fireball
Fire Spirit Fireball Flying Machine Wizard Bandit
Fire Spirit Fireball Flying Machine Wizard
Fireball Giant Skeleton
Fireball Wizard
Fireball Flying Machine
Fire Spirit Fireball Wizard
Inferno Dragon
Fireball Flying Machine Wizard Bandit
Fireball Flying Machine Wizard Bandit
Fireball Bandit
Fire Spirit Fireball Flying Machine Wizard
Fireball Flying Machine Wizard
Fireball
Fireball Wizard Bandit
Fireball
Giant Skeleton
Fireball Wizard
Fire Spirit Fireball Flying Machine Skeleton Army Bandit
Fireball Fire Spirit Flying Machine Wizard
Fireball
Fireball Flying Machine Wizard
Fireball Flying Machine Wizard
Fireball Giant Skeleton
Flying Machine
Fireball Flying Machine Giant Skeleton
Fireball Flying Machine
Fireball Flying Machine Giant Skeleton Bandit

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