My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Giant Skeleton
Giant Snowball
Bats Cannon Hog Rider
Zap
Bats Cannon
Barbarian Barrel
Knight Cannon Wizard Giant Skeleton
The Log
Cannon Hog Rider Giant Skeleton
Earthquake
Cannon Hog Rider
Arrows
Bats
Royal Delivery
Bats Knight Hog Rider Wizard Giant Skeleton
Fireball
Cannon Hog Rider Wizard
Poison
Bats Cannon Wizard
Lightning
Knight Cannon Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Cannon Fireball Hog Rider Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Cannon

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Giant Skeleton Zap
Zap
Fireball Hog Rider Bats Knight Giant Skeleton
Knight
Bats Hog Rider Zap Fireball Wizard
Cannon
Fireball
Zap Hog Rider Knight
Hog Rider
Bats Zap Knight Fireball Wizard Giant Skeleton
Wizard
Knight Hog Rider Giant Skeleton
Giant Skeleton
Bats Zap Hog Rider Wizard

Defense Synergies 4 10

Bats
Knight Zap Cannon Giant Skeleton
Zap
Cannon Fireball Bats Knight Giant Skeleton
Knight
Bats Cannon Zap Fireball Wizard
Cannon
Zap Knight Bats Fireball Wizard
Fireball
Zap Knight Cannon
Hog Rider
Wizard
Knight Cannon Giant Skeleton
Giant Skeleton
Bats Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Fireball Wizard
Bats Zap Knight Cannon
Cannon Bats Knight Giant Skeleton
Cannon Bats Knight
Fireball Giant Skeleton
Fireball Bats Zap Cannon
Bats Zap Cannon Fireball Wizard
Zap Cannon Fireball Giant Skeleton
Cannon
Knight Cannon Giant Skeleton
Bats Zap Knight Cannon Fireball Wizard Giant Skeleton
Bats Zap Fireball Wizard
Cannon Bats Zap Knight Fireball Wizard Giant Skeleton
Fireball Wizard Bats Zap Cannon
Knight Cannon
Zap Cannon Fireball
Wizard Bats Knight Cannon Fireball
Cannon Fireball Bats Zap Knight Wizard
Zap Wizard Bats Knight Cannon Fireball Giant Skeleton
Cannon
Wizard Bats Knight Cannon Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball Giant Skeleton
Fireball Zap Knight Wizard
Giant Skeleton Bats Zap Knight
Giant Skeleton Bats Zap Knight Fireball
Giant Skeleton Knight Cannon
Fireball Wizard Bats Zap
Bats Knight Fireball Giant Skeleton
Giant Skeleton Knight
Zap Giant Skeleton Bats Knight Fireball
Cannon
Bats Knight Giant Skeleton
Zap Fireball Giant Skeleton
Giant Skeleton Knight Cannon Fireball Wizard
Wizard Cannon Fireball
Bats Zap Knight Fireball Giant Skeleton
Bats Zap Cannon Fireball Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Giant Skeleton
Fireball Zap
Fireball Giant Skeleton
Knight Fireball Giant Skeleton
Fireball Wizard Zap
Fireball Wizard Bats Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Bats Fireball
Zap Knight Fireball Wizard
Fireball Zap Wizard
Knight Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Bats
Zap Fireball Wizard
Zap Fireball Wizard
Fireball Giant Skeleton
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Bats Zap Fireball Wizard
Zap Bats Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
Giant Skeleton
Fireball Wizard
Zap Bats Fireball
Fireball Zap Wizard
Fireball
Fireball Knight Wizard
Zap Fireball Wizard
Zap Fireball Giant Skeleton
Zap Bats Fireball Giant Skeleton
Bats Zap Fireball
Zap Fireball Giant Skeleton

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