My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Wizard Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Baby Dragon Giant Skeleton Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Baby Dragon Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Ram Rider
Giant Snowball
Fire Spirit Bats Baby Dragon Ram Rider
Zap
Fire Spirit Bats Ram Rider
Barbarian Barrel
Fire Spirit Valkyrie Wizard Giant Skeleton
The Log
Fire Spirit Giant Skeleton Ram Rider
Earthquake
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Valkyrie Wizard Baby Dragon Giant Skeleton Ram Rider
Fireball
Wizard Baby Dragon Ram Rider
Poison
Bats Wizard
Lightning
Valkyrie Wizard Baby Dragon Ram Rider
Rocket
Valkyrie Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Valkyrie Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Arrows Valkyrie Baby Dragon Wizard Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bats Arrows Valkyrie

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Baby Dragon Giant Skeleton Ram Rider
Bats
Valkyrie Giant Skeleton Baby Dragon Ram Rider
Arrows
Giant Skeleton Ram Rider
Valkyrie
Fire Spirit Bats Wizard Baby Dragon Giant Skeleton Ram Rider
Wizard
Valkyrie Giant Skeleton Ram Rider
Baby Dragon
Fire Spirit Bats Valkyrie Giant Skeleton Ram Rider
Giant Skeleton
Bats Fire Spirit Arrows Valkyrie Wizard Baby Dragon
Ram Rider
Fire Spirit Bats Arrows Valkyrie Wizard Baby Dragon

Defense Synergies 0 11

Fire Spirit
Valkyrie Giant Skeleton
Bats
Valkyrie Baby Dragon Giant Skeleton
Arrows
Valkyrie Giant Skeleton
Valkyrie
Fire Spirit Bats Arrows Wizard Baby Dragon
Wizard
Valkyrie Giant Skeleton
Baby Dragon
Bats Valkyrie Giant Skeleton
Giant Skeleton
Fire Spirit Bats Arrows Wizard Baby Dragon
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon Ram Rider
Bats Valkyrie Ram Rider
Ram Rider Fire Spirit Bats Valkyrie Giant Skeleton
Bats Valkyrie Ram Rider
Arrows Valkyrie Giant Skeleton
Arrows Fire Spirit Bats Valkyrie Baby Dragon
Bats Ram Rider Fire Spirit Arrows Wizard Baby Dragon
Arrows Valkyrie Baby Dragon Giant Skeleton Ram Rider
Fire Spirit Valkyrie Giant Skeleton
Bats Valkyrie Arrows Wizard Baby Dragon Giant Skeleton Ram Rider
Arrows Bats Wizard Baby Dragon Ram Rider
Fire Spirit Bats Valkyrie Wizard Giant Skeleton Ram Rider
Fire Spirit Valkyrie Wizard Bats Arrows Baby Dragon
Ram Rider
Ram Rider
Wizard Bats Arrows Valkyrie
Fire Spirit Arrows Bats Valkyrie Wizard Baby Dragon Ram Rider
Arrows Valkyrie Wizard Baby Dragon Fire Spirit Bats Giant Skeleton Ram Rider
Ram Rider
Valkyrie Wizard Fire Spirit Bats Arrows Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Giant Skeleton
Arrows Valkyrie Wizard Baby Dragon
Giant Skeleton Bats Valkyrie Ram Rider
Valkyrie Giant Skeleton Bats Ram Rider
Giant Skeleton Valkyrie Ram Rider
Fire Spirit Arrows Wizard Bats Baby Dragon Ram Rider
Bats Valkyrie Giant Skeleton Ram Rider
Giant Skeleton Valkyrie
Giant Skeleton Bats Valkyrie Baby Dragon
Bats Valkyrie Giant Skeleton
Arrows Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Wizard Ram Rider
Wizard Valkyrie Baby Dragon
Bats Valkyrie Baby Dragon Giant Skeleton
Bats Arrows Valkyrie Wizard Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon Giant Skeleton
Arrows Baby Dragon Ram Rider
Arrows Baby Dragon Giant Skeleton
Arrows Valkyrie Giant Skeleton
Wizard Fire Spirit Arrows Valkyrie Baby Dragon
Arrows Wizard Fire Spirit Bats Baby Dragon Ram Rider
Fire Spirit Arrows Wizard Baby Dragon
Arrows Fire Spirit Wizard Baby Dragon Ram Rider
Arrows Wizard Ram Rider
Fire Spirit Bats
Arrows Valkyrie Wizard Ram Rider
Fire Spirit Arrows Wizard Baby Dragon
Fire Spirit Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Bats
Fire Spirit Arrows Wizard Baby Dragon
Fire Spirit Arrows Valkyrie Wizard Baby Dragon
Baby Dragon Giant Skeleton
Arrows Wizard
Arrows Baby Dragon
Arrows Fire Spirit Valkyrie Wizard Baby Dragon
Arrows Wizard Baby Dragon Ram Rider
Arrows Wizard Baby Dragon Ram Rider
Arrows Baby Dragon
Fire Spirit Bats Arrows Wizard Baby Dragon
Bats Wizard
Arrows Wizard
Arrows
Giant Skeleton
Arrows Wizard
Fire Spirit Bats
Fire Spirit Arrows Wizard Baby Dragon Ram Rider
Arrows
Valkyrie Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Giant Skeleton
Bats Baby Dragon Giant Skeleton
Bats
Baby Dragon Giant Skeleton

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