My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Giant Skeleton
Giant Snowball
Fire Spirit Hog Rider Goblin Barrel
Zap
Fire Spirit Goblin Barrel
Barbarian Barrel
Fire Spirit Valkyrie Wizard Goblin Barrel Giant Skeleton
The Log
Fire Spirit Hog Rider Goblin Barrel Giant Skeleton
Earthquake
Hog Rider Goblin Barrel
Arrows
Fire Spirit Goblin Barrel
Royal Delivery
Fire Spirit Valkyrie Hog Rider Wizard Goblin Barrel Giant Skeleton
Fireball
Hog Rider Wizard Goblin Barrel
Poison
Wizard
Lightning
Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Rage Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Rage Goblin Barrel Valkyrie Hog Rider Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Rage Goblin Barrel

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap Goblin Barrel Giant Skeleton
Zap
Hog Rider Fire Spirit Valkyrie Giant Skeleton
Valkyrie
Fire Spirit Hog Rider Goblin Barrel Zap Wizard Giant Skeleton
Hog Rider
Fire Spirit Zap Valkyrie Rage Wizard Goblin Barrel Giant Skeleton
Wizard
Valkyrie Hog Rider Rage Giant Skeleton
Rage
Hog Rider Wizard Giant Skeleton
Goblin Barrel
Valkyrie Fire Spirit Hog Rider Giant Skeleton
Giant Skeleton
Fire Spirit Zap Valkyrie Hog Rider Wizard Rage Goblin Barrel

Defense Synergies 0 7

Fire Spirit
Zap Valkyrie Giant Skeleton
Zap
Fire Spirit Valkyrie Giant Skeleton
Valkyrie
Fire Spirit Zap Wizard
Hog Rider
Wizard
Valkyrie Giant Skeleton
Rage
Goblin Barrel
Giant Skeleton
Fire Spirit Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
Zap Valkyrie
Fire Spirit Valkyrie Giant Skeleton
Valkyrie
Valkyrie Giant Skeleton
Fire Spirit Zap Valkyrie
Fire Spirit Zap Wizard
Zap Valkyrie Giant Skeleton
Fire Spirit Valkyrie Giant Skeleton
Valkyrie Zap Wizard Giant Skeleton
Zap Wizard
Fire Spirit Zap Valkyrie Wizard Giant Skeleton
Fire Spirit Valkyrie Wizard Zap
Zap
Wizard Valkyrie
Fire Spirit Zap Valkyrie Wizard
Zap Valkyrie Wizard Fire Spirit Giant Skeleton
Valkyrie Wizard Fire Spirit Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Giant Skeleton
Zap Valkyrie Wizard
Giant Skeleton Zap Valkyrie
Valkyrie Giant Skeleton Zap
Giant Skeleton Valkyrie
Fire Spirit Wizard Zap
Valkyrie Giant Skeleton
Giant Skeleton Valkyrie
Zap Giant Skeleton Valkyrie
Valkyrie Giant Skeleton
Zap Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Wizard
Wizard Valkyrie
Zap Valkyrie Giant Skeleton
Valkyrie Zap Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton
Zap
Giant Skeleton
Valkyrie Giant Skeleton
Wizard Fire Spirit Zap Valkyrie
Wizard Fire Spirit Zap
Fire Spirit Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit
Zap Valkyrie Wizard
Fire Spirit Zap Wizard
Fire Spirit
Zap
Zap Wizard
Wizard
Fire Spirit Zap Wizard
Fire Spirit Zap Valkyrie Wizard
Giant Skeleton
Wizard
Zap
Zap Fire Spirit Valkyrie Wizard
Zap Wizard
Zap Wizard
Zap
Fire Spirit Zap Wizard
Zap Wizard
Zap Wizard
Zap
Giant Skeleton
Wizard
Zap Fire Spirit
Fire Spirit Zap Wizard
Valkyrie Wizard
Zap Wizard
Zap Giant Skeleton
Zap Giant Skeleton
Zap
Zap Giant Skeleton

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