My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Minion Horde Goblin Barrel Skeleton Army
Zap
Minion Horde Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Inferno Tower Wizard Goblin Barrel Skeleton Army Executioner Giant Skeleton
The Log
Goblin Barrel Skeleton Army Giant Skeleton
Earthquake
Inferno Tower Goblin Barrel Skeleton Army
Arrows
Minion Horde Goblin Barrel Skeleton Army
Royal Delivery
Minion Horde Wizard Goblin Barrel Skeleton Army Executioner Giant Skeleton
Fireball
Minion Horde Inferno Tower Wizard Goblin Barrel Skeleton Army Executioner
Poison
Minion Horde Inferno Tower Wizard Skeleton Army Executioner
Lightning
Inferno Tower Wizard Executioner
Rocket
Minion Horde Inferno Tower Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Skeleton Army Executioner Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Minion Horde Inferno Tower Wizard Executioner Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Barrel Skeleton Army Minion Horde Inferno Tower

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Giant Skeleton
Inferno Tower
Wizard
Giant Skeleton
Rocket
Goblin Barrel
Skeleton Army Giant Skeleton
Skeleton Army
Goblin Barrel
Executioner
Giant Skeleton
Minion Horde Wizard Goblin Barrel

Defense Synergies 1 6

Minion Horde
Inferno Tower
Inferno Tower
Skeleton Army Minion Horde
Wizard
Skeleton Army Giant Skeleton
Rocket
Goblin Barrel
Skeleton Army
Inferno Tower Wizard Executioner Giant Skeleton
Executioner
Skeleton Army Giant Skeleton
Giant Skeleton
Wizard Skeleton Army Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Inferno Tower Wizard Executioner
Minion Horde Inferno Tower Skeleton Army Executioner
Minion Horde Inferno Tower Rocket Skeleton Army Executioner Giant Skeleton
Minion Horde Inferno Tower Skeleton Army
Rocket Skeleton Army Giant Skeleton
Skeleton Army Executioner
Minion Horde Inferno Tower Rocket Wizard Executioner
Rocket Inferno Tower Giant Skeleton
Minion Horde Inferno Tower Skeleton Army
Skeleton Army Minion Horde Inferno Tower Giant Skeleton
Minion Horde Skeleton Army Executioner Wizard Giant Skeleton
Minion Horde Inferno Tower Executioner Wizard
Minion Horde Inferno Tower Skeleton Army Wizard Rocket Giant Skeleton
Wizard Rocket Skeleton Army Executioner Minion Horde
Inferno Tower Skeleton Army Minion Horde
Minion Horde Inferno Tower Rocket Skeleton Army
Minion Horde Wizard Inferno Tower Skeleton Army Executioner
Minion Horde Wizard Skeleton Army Executioner
Wizard Executioner Giant Skeleton
Inferno Tower
Wizard Skeleton Army Minion Horde Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower Giant Skeleton
Wizard Rocket Executioner
Skeleton Army Giant Skeleton Minion Horde Inferno Tower Rocket
Rocket Skeleton Army Giant Skeleton Minion Horde Inferno Tower
Inferno Tower Giant Skeleton Minion Horde Skeleton Army Executioner
Wizard Rocket Executioner Minion Horde
Rocket Skeleton Army Minion Horde Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Minion Horde Skeleton Army
Minion Horde Rocket Giant Skeleton Inferno Tower Skeleton Army
Inferno Tower Minion Horde Skeleton Army
Minion Horde Inferno Tower Giant Skeleton
Rocket Skeleton Army Giant Skeleton
Rocket Skeleton Army Giant Skeleton Minion Horde Inferno Tower Wizard Executioner
Wizard Minion Horde Skeleton Army Executioner
Inferno Tower Skeleton Army Minion Horde Rocket Executioner Giant Skeleton
Executioner Minion Horde Inferno Tower Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Giant Skeleton
Executioner
Rocket Minion Horde Giant Skeleton
Rocket Giant Skeleton
Wizard Rocket Executioner Minion Horde
Wizard Executioner Minion Horde Rocket
Minion Horde Wizard Executioner
Wizard Executioner
Wizard
Rocket Minion Horde
Rocket Minion Horde Wizard
Wizard Rocket Executioner
Rocket Executioner
Minion Horde Rocket
Rocket Minion Horde Wizard Executioner
Minion Horde Wizard Rocket Executioner
Rocket
Minion Horde Rocket
Rocket Wizard Executioner
Rocket Wizard
Rocket Minion Horde Giant Skeleton
Rocket Wizard
Rocket
Rocket Minion Horde
Wizard Executioner
Minion Horde
Wizard Executioner
Wizard
Rocket
Minion Horde Wizard Executioner
Rocket Minion Horde Wizard
Minion Horde
Minion Horde Wizard Rocket
Rocket Minion Horde
Minion Horde Giant Skeleton
Rocket Wizard
Minion Horde Rocket Skeleton Army
Rocket Wizard Executioner
Minion Horde Wizard Rocket Executioner
Wizard Executioner
Rocket Giant Skeleton
Minion Horde Executioner
Minion Horde Rocket Giant Skeleton
Rocket Executioner
Rocket Executioner Giant Skeleton

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