My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Hut Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Minion Horde Musketeer Goblin Hut Goblin Barrel Skeleton Army Witch
Zap
Minion Horde Goblin Hut Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Musketeer Goblin Hut Goblin Barrel Skeleton Army Witch Giant Skeleton
The Log
Musketeer Goblin Hut Goblin Barrel Skeleton Army Witch Giant Skeleton
Earthquake
Goblin Hut Goblin Barrel Skeleton Army Witch
Arrows
Minion Horde Goblin Hut Goblin Barrel Skeleton Army Witch
Royal Delivery
Minion Horde Musketeer Goblin Hut Goblin Barrel Skeleton Army Witch Giant Skeleton
Fireball
Minion Horde Musketeer Goblin Hut Goblin Barrel Skeleton Army Witch
Poison
Minion Horde Musketeer Goblin Hut Skeleton Army Witch
Lightning
Musketeer Goblin Hut Witch
Rocket
Minion Horde Musketeer Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Skeleton Army Musketeer Minion Horde Goblin Hut Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Barrel Skeleton Army Musketeer

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Giant Skeleton
Minion Horde
Giant Skeleton
Musketeer
Goblin Hut Giant Skeleton
Goblin Hut
Musketeer Goblin Barrel Giant Skeleton
Goblin Barrel
Arrows Goblin Hut Skeleton Army Giant Skeleton
Skeleton Army
Goblin Barrel
Witch
Giant Skeleton
Giant Skeleton
Arrows Minion Horde Musketeer Goblin Hut Goblin Barrel Witch

Defense Synergies 0 9

Arrows
Goblin Hut Giant Skeleton
Minion Horde
Musketeer
Goblin Hut Skeleton Army Giant Skeleton
Goblin Hut
Arrows Musketeer Skeleton Army Giant Skeleton
Goblin Barrel
Skeleton Army
Musketeer Goblin Hut Giant Skeleton
Witch
Giant Skeleton
Giant Skeleton
Arrows Musketeer Goblin Hut Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Musketeer Goblin Hut
Minion Horde Skeleton Army Musketeer Goblin Hut Witch
Minion Horde Goblin Hut Skeleton Army Witch Musketeer Giant Skeleton
Minion Horde Goblin Hut Skeleton Army Witch Musketeer
Arrows Skeleton Army Giant Skeleton
Arrows Skeleton Army Musketeer
Minion Horde Musketeer Arrows Goblin Hut Witch
Arrows Musketeer Giant Skeleton
Minion Horde Witch Musketeer Goblin Hut Skeleton Army
Skeleton Army Minion Horde Musketeer Giant Skeleton
Minion Horde Skeleton Army Witch Arrows Musketeer Goblin Hut Giant Skeleton
Arrows Minion Horde Musketeer Goblin Hut Witch
Minion Horde Goblin Hut Skeleton Army Musketeer Witch Giant Skeleton
Skeleton Army Arrows Minion Horde Goblin Hut Witch
Skeleton Army Minion Horde Goblin Hut
Minion Horde Skeleton Army Goblin Hut
Minion Horde Arrows Musketeer Goblin Hut Skeleton Army Witch
Arrows Minion Horde Musketeer Goblin Hut Skeleton Army Witch
Arrows Witch Musketeer Goblin Hut Giant Skeleton
Musketeer Goblin Hut
Skeleton Army Arrows Minion Horde Musketeer Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblin Hut Witch Giant Skeleton
Arrows Musketeer
Skeleton Army Giant Skeleton Minion Horde Musketeer Goblin Hut Witch
Skeleton Army Giant Skeleton Minion Horde Musketeer
Giant Skeleton Minion Horde Musketeer Goblin Hut Skeleton Army Witch
Arrows Minion Horde Musketeer Goblin Hut Witch
Skeleton Army Minion Horde Musketeer Goblin Hut Witch Giant Skeleton
Giant Skeleton Minion Horde Skeleton Army
Minion Horde Giant Skeleton Goblin Hut Skeleton Army Witch
Witch Minion Horde Musketeer Goblin Hut Skeleton Army
Minion Horde Musketeer Goblin Hut Witch Giant Skeleton
Skeleton Army Arrows Giant Skeleton
Skeleton Army Giant Skeleton Minion Horde Witch
Minion Horde Musketeer Skeleton Army Witch
Goblin Hut Skeleton Army Witch Minion Horde Musketeer Giant Skeleton
Arrows Minion Horde Musketeer Goblin Hut Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Musketeer Giant Skeleton
Arrows Musketeer
Arrows Minion Horde Goblin Hut Giant Skeleton
Arrows Musketeer Giant Skeleton
Arrows Minion Horde
Arrows Minion Horde Musketeer Witch
Arrows Minion Horde Musketeer Witch
Arrows
Arrows
Minion Horde Musketeer
Arrows Minion Horde Musketeer
Arrows Musketeer
Musketeer Goblin Hut
Arrows Minion Horde Musketeer
Arrows Musketeer Goblin Hut
Arrows Minion Horde Musketeer Goblin Hut Witch
Arrows Minion Horde Musketeer Goblin Hut
Arrows
Minion Horde
Arrows Musketeer
Arrows Witch
Minion Horde Musketeer Giant Skeleton
Arrows
Musketeer
Arrows Minion Horde Musketeer
Arrows Witch
Minion Horde Witch
Arrows Musketeer Witch
Arrows Musketeer Witch
Arrows Musketeer
Arrows Minion Horde Musketeer Witch
Minion Horde Musketeer Goblin Hut Witch
Minion Horde
Arrows Minion Horde Musketeer
Arrows Minion Horde
Minion Horde Giant Skeleton
Arrows
Minion Horde Musketeer Goblin Hut Skeleton Army Witch
Arrows Musketeer Witch
Arrows
Minion Horde Musketeer
Arrows Musketeer
Arrows Giant Skeleton
Minion Horde Musketeer
Minion Horde Musketeer Witch Giant Skeleton
Musketeer Witch
Musketeer Witch Giant Skeleton

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